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its because in the distribution file you set it to "Base.TraitTraitMagLucky" instead of just TraitMagLucky. hope you'll fix it 🙏🙏
Well, thats true ahah, but I was still wondering because it slightly "spoils" the loot table if i find one mag' i find too op to use
I just wonder if, is it possible to desactviate some magazines of my choice if i find them to OP ?
Thanks for your answer !
Important is: ONLY USE ONE VERSION OF THE MOD - NOT BOTH.
Item distribution files can read Sandbox parameters before they do their thing and can just exit if a boolean value is set to zero so no books becomes distributed into containers.
Setting item distribution to 0.0 would require me to create a whole new mod and that means two things i have to maintain.
If you have the mod active, you have to remove it, then add it back, set sandbox (distribution) variables to disabled, then start the game again, so the content gets updated.
That means that if any players have trait magazines, they will disappear. If they have applied the traits already, the traits will stay active on the player characters though.
But i can see what i'll can do. Sit tight for a few days.
I've considerered making anotbher mod with just negative traits that allow you to turn then on/off as well, like @UnmaskedMask suggested.