边缘世界 RimWorld

边缘世界 RimWorld

Progression: Genetics
102 条留言
ferny  [作者] 10 月 13 日 下午 8:59 
@Blues Drive Amelia The pacing is unfortunately built around the initial genetic sampling stuff from VE Genetics, so no. I might look into letting this be possible at a later time
Blues Drive Amelia 10 月 13 日 下午 3:24 
Can this be used without genetics expanded for just the pacing changes?
Devilfish 9 月 15 日 下午 3:46 
@Oldman just fyi VE-Ancients is not getting an update as it is, they're rewriting it completely as a quest mod.
ferny  [作者] 8 月 16 日 上午 11:46 
@Oldman Mod conditionally patches if its present. So no.
Oldman 8 月 16 日 上午 11:30 
VE Ancients is still 1.5. Is this a problem?
ferny  [作者] 7 月 16 日 下午 12:26 
@Futstub No cause archogenetics is its own thing
Futstub 7 月 16 日 上午 8:24 
Thank you, ferny. Also, wouldn't "Archogenetics" roll of the tongue a bit smoother than "Supergenetics"? :>
ferny  [作者] 7 月 15 日 下午 10:24 
v9 - updated to 1.6, i'll make a re-release later or something idk
ferny  [作者] 7 月 11 日 上午 10:20 
@gazza_m_bolton Going to re-release this soon
gazza_m_bolton 7 月 11 日 上午 8:02 
Is this one being made redundant with 1.6 and ancients being reworked or are you planning to update/ rebuild new?
ferny  [作者] 4 月 21 日 下午 10:49 
@Hex: Thicc grass Yep, this is the full sequel/replacement for it
Hex: Thicc grass 4 月 21 日 下午 5:02 
is the mod "is it xeno or bestiagenetics" suplanted by this one?
ferny  [作者] 4 月 20 日 上午 2:16 
@peterpepper This patches the mods listed. So depending on whether you have the given mod enabled, the patches will occur. If you autosort it will automaitcally place this where it needs to be.
peterpepper 4 月 20 日 上午 2:14 
does this mod include all of the content from the other mods, or should i be adding them as well and having this at the bottom of my load order to tidy it up a bit?
ferny  [作者] 4 月 5 日 下午 9:19 
v8 - removed patch renaming trader to animal genes trader, now it's back to just genetics trader (with the assumption that you are using a mod like Too Many Mods, which adds xenogenetic stuff to the trader)
Kodi Sky 3 月 5 日 下午 5:57 
Making mods work together better is one of the best types of mods a person can make. Thank you so much.
Morbius1 2 月 2 日 下午 10:52 
Thank you for this. Return to readable tech trees today.
ferny  [作者] 1 月 25 日 上午 10:33 
@Three Thank you:))
Three 1 月 25 日 上午 3:18 
Yay, this is a mod made for me! I never delved, somehow heavily, into genetics precisely because the “common” nomenclature was confusing and it was hard to grasp it all. Now this path seems so much easier! And the fact that genetics is moved further down the game fits perfectly. After all, no one is going to get into genetics when the problem is keeping the cooler at the right temperature. Thanks again for the awesome work you did. :ecos:
Dusty 2024 年 12 月 27 日 下午 7:19 
finally, genetics mods are playable

Seriously though, this mod's amazing. I've been avoiding Ancients in particular for so long because of how mixed-up things immediately get due to muddy nomenclature. Clarity is underrated as hell.
valveworshipper 2024 年 12 月 14 日 上午 8:22 
fine enough, though I never said I was outright disrespecting him
ferny  [作者] 2024 年 12 月 14 日 上午 8:20 
@valveworshipper So can all of us, put respect on my boy's name
valveworshipper 2024 年 12 月 14 日 上午 8:18 
yes, though he can be a complete clutz sometimes and forget key things
ferny  [作者] 2024 年 12 月 14 日 上午 8:16 
@valveworshipper Sarg is awesome
valveworshipper 2024 年 12 月 14 日 上午 8:15 
not sarg the stupid back at it again being overcomplex
CTH2004 2024 年 9 月 16 日 上午 6:16 
sent a dm
ferny  [作者] 2024 年 9 月 16 日 上午 6:04 
@CTH2004 Hit me up on Discord, let's talk. This sounds like an interesting project I might want to contribute to or maybe merge into the main mod
CTH2004 2024 年 9 月 16 日 上午 6:00 
okay, i'm working on a mod that modifies all of genetics, and integrates them as one.

As I'm already haveing to re-work the research, may I use (at least some of) your names? like "beastiagenetics", I love that!
Mega 2024 年 8 月 22 日 上午 9:24 
@ferny I see. Thank you for the clarification.
ferny  [作者] 2024 年 8 月 22 日 上午 9:21 
@Mega If a mod isn't marked as a dependency on the Steam page then assume you don't needed
Mega 2024 年 8 月 22 日 上午 9:20 
Can I still use your progression patches despite not having some of the mods it patches? For instance, I don't have VFE Ancients. Would everything still work fine?
Monke 2024 年 8 月 18 日 下午 2:42 
bro i love the images you added LMAOO
Kadamien 2024 年 7 月 24 日 下午 9:20 
New mod idea: Remove the "Powers" tab from pawns that have not received any. I'm talking about the superpowers from VFE: Ancients.
ferny  [作者] 2024 年 7 月 6 日 下午 3:19 
@darkside767 Got it, thanks for your help. Will push now.
darkside767 2024 年 7 月 6 日 下午 2:48 
@ferny the research bench error is at the bottom of the "vegenetics_patch.xml" where it adds the hitechresearchbench to the geneprocessor. The original biotech research def already requires the hi tech bench. Removing that operation class fixes the red error. This time I tested it before commenting.
darkside767 2024 年 7 月 5 日 下午 11:51 
Sorry, I may have shot my mouth off too soon, but hopefully it fixed something else. maybe...
ferny  [作者] 2024 年 7 月 5 日 下午 11:24 
@darkside767 Fixed, thanks. Sorry for all these sloppy thingies
darkside767 2024 年 7 月 5 日 下午 11:17 
the error about the research bench is because the 1.5 section of your loadfolders.xml has "<li IfModActive="VanillaExpanded.VGeneticsEMoreLabStuff">Mods and Shit/VGE More Lab Stuff</li>" listed twice.
ferny  [作者] 2024 年 6 月 15 日 上午 1:08 
@athelred.se.bera Thank you so much my friend, will push the fix now.
athelred.se.bera 2024 年 6 月 14 日 上午 9:16 
I took a bit of time and figured out the issue with Research Tree.

The xml to fix in vegenetics_patch.xml is too long to put here, so I have added it to a pastebin.

https://pastebin.com/nfqggks8

This is likely a copy\paste error. The description tag takes a string not a list of strings, resulting in a null description which apparently borks Research Tree. Easy fix.
ferny  [作者] 2024 年 5 月 16 日 下午 8:05 
Second one is harmless, first one is an oversight. I'll look into it.
Arvkus 2024 年 5 月 16 日 上午 10:57 
An error I get is " XML Verse.ResearchProjectDef defines the same field twice: requiredResearchBuilding. "
It's because <requiredResearchBuilding> is defined twice in resplicecore_defs.xml file. Could this be related to ResearchTree issue?

Another one is " [Progression: Genetics] Patch operation Verse.PatchOperationReplace(Defs/AchievementsExpanded.AchievementDef[defName="GR_AchievementMyFirstLab"]/label) failed "
I don't even have achievements expanded mod. Probably "MayRequire" attribute doesn't work or something is wrong with caching on my end.
ferny  [作者] 2024 年 5 月 15 日 上午 11:11 
@Jay425 Do you mean me? Nah
Jay425 2024 年 5 月 14 日 下午 5:21 
Did they move or change where the refuel job is?
ferny  [作者] 2024 年 5 月 11 日 下午 2:00 
If someone can tell me what the hell could be causing that i'll make a fix
Bagagel [IanTay] 2024 年 5 月 11 日 下午 12:57 
Oh wait someone already reported that issue, I'm blind. Sorry for the notification then Ferny lol
Bagagel [IanTay] 2024 年 5 月 11 日 下午 12:57 
This mod breaks "Research Tree". Prevents searching on the Research Tree all together. Nearly crashed my game when I tried to use the search bar on it.

Gives the error "Exception filling window for FluffyResearchTree.MainTabWindow_ResearchTree:System.NullReferenceException: Object reference not set to an instance of an object".

Found this out after removing the mod and the research tree's search bar magically started working again along with no performance issues.
ferny  [作者] 2024 年 5 月 9 日 下午 8:42 
@Macros There it is. Thank you, will fix that now.
Macros 2024 年 5 月 9 日 下午 7:27 
It looks like there is an issue with the `Microelectronics` research prereq of one of the patches. From what I can tell, that needs to be replaced with `MicroelectronicsBasics`.
Kaz the Mercenary 2024 年 5 月 9 日 下午 5:54 
That's good enough for me! It's appreciated.