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报告翻译问题






Not sure if im missing the option somehwere in the UI but Ive checked and used it in regular campaigns. was confederated through grudges.
I always felt that it should be normal to have acces to each Legendary lords special campaign boogaloo if you confederate them.
Anyway, thanks for the time on this, it's working fine in my campaign
Can't wait for someone to do the same for Grombrindal and his living ancestor dilemma !
it felt so pointless to play any other dwarf faction after the malakai DLC
A. NO. GO AWAY
Is probaply the funniest thing i heard this week XD Love the mod btw
IE only. No TOW or RoC
And please don't use SFO alongside any of the mods I participated.
Use the command "add mov" to keep on restoring the engineers movement points and move him to Kraka Drak.
Then use command "res wh3_dlc25_dwf_grudge_points 15000"
A. Check ChaosRobie's comment in the IEE mod."
Sorry to bother you with that, but I can't find the comment on the IEE page. Am I correct to assume it's compatible since ChaosRobie fixed the issues his mod had with Malakai's adventures?
Will try after playing other games a bit
If an adventure's UI is not working you'll have to go to the specific battle site yourself by other means (console mod etc), but the battle itself and the trophy is working as intended.
If AI did not start a specific adventure before you confederation take place the UI seems to be normal, no bug whatsoever.
Recruit defeated LL does not seem to affect the adventure themselves.
so confed asp if u want the mechanic unbroken. even with console comand.
A. NO. GO AWAY
ROFL love it! great work btw
IDK
There is some issue in IEE, check ChaosRobie's comment on his mod.
1. If your culture is Dwarf and cm:get_saved_value("rhox_malakai_confederated") is not true, it will hide your UI
2. If you confederate Malakai faction, that value will be set to true via cm:set_saved_value("rhox_malakai_confederated", true) and the script will make the UI show up