Crusader Kings III

Crusader Kings III

Siege devastation
39 条留言
SalahadDin 3 分钟以前 
I love this mod so much. Could the you update it to version 1.8?
Cryso  [作者] 9 月 11 日 下午 2:24 
You may have to edit other files too.
Cryso  [作者] 9 月 11 日 下午 2:24 
Whatever mod you are editing, after the "toggle_raiding" button, add in lines 1336 through 1350 from the gui/window_army.gui file of this mod, so essentially the code for the scorch_earth button.
akagi 9 月 9 日 下午 9:46 
Hi, I want to use your mod together with other mods that also modify gui/window_army.gui. Could you please give me some guidance on how to make a compatibility patch so that your mod can work with other mods that modify this file? Thank you very much!
Coach 9 月 8 日 下午 1:56 
sauron's eye , what do you mean unstable? Does it lead to the game lagging? or savegame file becoming bloated? please elaborate
Endor 8 月 17 日 下午 3:45 
This is a such a cool and immersive way to counter the low risk and cost of warfare in CK3. And it also helps to stop the Problem of only rising development and snowballing income in the game. Thank you for this mod!
sauron's eye 8 月 10 日 上午 11:22 
it works, however the game becomes unstable
Cryso  [作者] 7 月 8 日 上午 8:42 
Cool!
牛奶大魔王 7 月 7 日 上午 2:46 
Greeting! i have translated it in CK3 mod Chinese submod,
Would u make a line in description?

Here's my Chinese translation:
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3403925213
Cryso  [作者] 7 月 4 日 上午 3:37 
Should work now
Vinny 7 月 3 日 上午 6:23 
yo hi this mode does a glitch where in war it doesn't show army numbers in the war score
Cryso  [作者] 6 月 18 日 上午 8:32 
It should but I'll check
king0billy 6 月 13 日 上午 8:58 
worked in 1.16? Chinese localisation is needed.
Cryso  [作者] 2024 年 10 月 11 日 下午 1:37 
The mod has now been updated and should work fine.
Cryso  [作者] 2024 年 9 月 7 日 下午 4:00 
No overlapping files
Cryso  [作者] 2024 年 9 月 7 日 下午 3:58 
My guess is that somehow the siege epidemic resistance reduction modifier causes issues with how that mod uses it.
finallyciv 2024 年 9 月 7 日 上午 9:34 
Is it possible that this mod accidentally disables pandemics? Or is there a compatibility problem with the Reasonable Epidemics mod?
Cryso  [作者] 2024 年 8 月 26 日 上午 9:00 
Thanks!
finallyciv 2024 年 8 月 25 日 上午 8:40 
German localization: https://pastebin.com/x5xnAp8u
Cryso  [作者] 2024 年 8 月 22 日 上午 5:13 
It's random and doesn't include special buildings
CaliBlueBear 2024 年 8 月 20 日 上午 10:43 
Do you get to choose which buildings get destroyed or is it random? Does it include special buildings?
Cryso  [作者] 2024 年 7 月 10 日 上午 7:03 
I can check but it should be?
Fillyshellz14 2024 年 7 月 9 日 下午 6:01 
is this save game compatible
Cryso  [作者] 2024 年 6 月 26 日 上午 7:46 
Scorched Earth Modifier now prevents development growth like the occupation and siege modifiers.
Cryso  [作者] 2024 年 6 月 8 日 下午 5:49 
I added scorched earth as a mechanic. If you have any feedback it's more than welcome especially for this new mechanic.
Cryso  [作者] 2024 年 5 月 31 日 上午 1:21 
That is already an event actually.
Silent Heaven 2024 年 5 月 30 日 下午 7:12 
Can you add an event when sieging to catapult corpses over walls, increasing chances of infection in the area later
Cryso  [作者] 2024 年 5 月 24 日 上午 3:11 
I have now added the ability for sieges to destroy buildings. This doesn't apply when retaking holdings and doesn't apply to holdings that get occupied alongside the county (meaning that cities and temples typically can't be targeted for building destruction).
kage yayuu 2024 年 5 月 14 日 下午 2:23 
does this also destroy building? cuz that would be amazing to truly destroy it as well as a option
Hadi 2024 年 5 月 11 日 上午 8:39 
ty
Cryso  [作者] 2024 年 5 月 11 日 上午 6:54 
I have added Minimal and Slight levels for each setting both having 1 and 2 respectively as the level at which they affect their target value.
There's also a minimum army size game rule that can be used to set the minimum army size required for the modifiers to take effect. This can be useful to stop cheesing for example sending single commander armies to besiege a county in order to decrease it's development and epidemic resistance but there's still a setting if you don't want to have any minimal limits to the army size.
Hadi 2024 年 5 月 10 日 下午 5:29 
add more reduced devastation levels so the sieges arent that destructive so u can maintain dev
Cryso  [作者] 2024 年 5 月 10 日 上午 10:41 
From the looks of it the two should be compatible. I didn't run into any errors with that mod yet even if it hasn't been updated for the last patch.
Angelic Burrito 2024 年 5 月 9 日 下午 9:04 
Neat, it's a similar concept to the Pillage mod.
Pepega 2024 年 5 月 7 日 上午 2:42 
Nice!
Cryso  [作者] 2024 年 5 月 6 日 下午 4:15 
There's now game rules to change both the development decline and epidemic resistance decrease.
Cryso  [作者] 2024 年 5 月 6 日 上午 5:27 
Hmmm yes that sounds good. In fact I have a few other ideas such as increasing the risk of disease spread whilst under siege. How does that sound?
Also perhaps I will include stuff like buildings getting destroyed or a temporary fort level decrease after the siege finishes.
Pepega 2024 年 5 月 6 日 上午 12:32 
Game rule to change the levels of decline perhaps? Would love even more death and destruction from a siege ;)
Khan 2024 年 5 月 4 日 下午 2:45 
Oh my gawd it works! (The Horned God's Blessings upon thee!)