Stellaris

Stellaris

舰队博物馆
41 条留言
ACrysta 10 月 6 日 上午 4:13 
大人时代变了
月华天星 6 月 24 日 上午 1:54 
遇到了一个bug,展出舰队之后船被锁了但是没有转移控制权(没变成蓝色),博物馆已展出的舰队数量增加了,但是展出界面还能看到对应的舰队,继续点展出会加已展出数量,同时重启舰队界面没有任何舰队的选项
Utopia Planitia Fox  [作者] 5 月 15 日 下午 9:57 
@星辰耀龙
4.0不影响这个mod,无需更新
星辰耀龙 5 月 12 日 下午 11:23 
更新-----------------------
Utopia Planitia Fox  [作者] 2 月 20 日 下午 11:27 
@单爬-4的勇士
目前没找到比较好看的大蘑菇
单爬-4的勇士 2 月 19 日 上午 1:42 
能把模型换成大蘑菇的更好了
Utopia Planitia Fox  [作者] 1 月 6 日 下午 6:33 
@[INVALID STRING]
yes
[INVALID STRING] 1 月 5 日 下午 7:54 
Does this still work in the current version?
Austin_Legend 2024 年 10 月 30 日 下午 8:10 
Any way I can change a file value so I can build more than 3 of these?
the german emperor 2024 年 10 月 30 日 上午 8:34 
please update, because i cant upgrade my 3 museumyards
Utopia Planitia Fox  [作者] 2024 年 10 月 12 日 下午 10:12 
@Mortarch Of Blood
you can just reactive them as normal fleet
Ciaphas Cain 2024 年 10 月 12 日 上午 11:28 
Should also be able to turn these ships into extra defences at the ports they're in (I've not tried the mod yet but that would be good if its not already in there!)
Utopia Planitia Fox  [作者] 2024 年 7 月 26 日 上午 11:47 
@Gmonkey666
有模型文件
Gmonkey666 2024 年 7 月 25 日 上午 2:04 
为什么只有一个巨构的mod要168m
两芝士夹烤鱼 2024 年 7 月 7 日 下午 10:16 
呜呜,是我错了没仔细看说明,没把船停星球上
Utopia Planitia Fox  [作者] 2024 年 7 月 1 日 下午 11:35 
@两芝士夹烤鱼
但凡是军用舰船就一定能存,存不了的检查操作是否有问题,至于丢模型那你应该去问给了这个模型的mod,博物馆只是把你的船停在那而已,根本就不操作模型
Utopia Planitia Fox  [作者] 2024 年 6 月 21 日 上午 11:51 
@Darrow O' Lykos
Technically that shouldn't happen, you sure the fleets were in the orbit?
qwertyuiop181813 2024 年 6 月 20 日 上午 6:41 
代入党狂喜
Darrow O' Lykos 2024 年 6 月 19 日 上午 8:06 
I think for me it only works if the ship is in orbit around the colonized planet. Tried the star / the fleet museum itself too, but it would never register.
Dr. Quackers M.D. 2024 年 6 月 18 日 下午 5:29 
Darrow O' Lykos May 25 @ 7:41am
It won't register my "new ship" frigate that I got from a ruined shipyard. Repaired it and it managed to finish its construction and gave me this unique ship. Not sure if it's a vanilla event or a modded event.

I had this same problem. had the fleet in obit of the museum, the star, the star base, the colonized planet. Could it be something with The AI uses shipsets mod?
Utopia Planitia Fox  [作者] 2024 年 6 月 6 日 上午 11:35 
@TopoPapero
Oh I see the construction requires minor artifacts.
So yes you probably need Ancient Relics dlc.
TopoPapero 2024 年 6 月 6 日 上午 7:07 
Does it require the Ancient Relics dlc?
Utopia Planitia Fox  [作者] 2024 年 5 月 28 日 下午 11:09 
@[JdG] Pejman
the output is based on fleet size, not the strength
[JdG] Pejman 2024 年 5 月 28 日 下午 2:56 
Yeah. I mean the output is based on Fleet strength which means those event ships probably won't amount to much. But I was always wondering if there was a way to make them useful. And museum pieces seem like the ideal solution. So maybe have unique rewrds/multipliers for those unique event/story ships
Utopia Planitia Fox  [作者] 2024 年 5 月 28 日 上午 1:04 
@[JdG] Pejman
You mean give these ships a special produce value?
Utopia Planitia Fox  [作者] 2024 年 5 月 28 日 上午 1:04 
@Darrow O' Lykos
The museum should recognize any "military ships" (any ship you can add to a fleet), if it doesn't you should probably check the position of that ship
ScarletSoMa 2024 年 5 月 25 日 上午 8:57 
Darrow O' Lykos 2024 年 5 月 25 日 上午 4:41 
It won't register my "new ship" frigate that I got from a ruined shipyard. Repaired it and it managed to finish its construction and gave me this unique ship. Not sure if it's a vanilla event or a modded event.
[JdG] Pejman 2024 年 5 月 23 日 下午 7:11 
Any plans on adding a way to "recycle" unique/special ships from events (ship from beyond, corvette in the sand, automated dreadnought, derelict cruiser from gas giant, corroded spaceship with robot admiral, ahkab heck even lost amoeba etc) as special prizes. These ships are usually early game stuff that probably would get much value because of low power (except dread) but I feel like they would totally fit in a museum
Utopia Planitia Fox  [作者] 2024 年 5 月 12 日 下午 11:42 
@MajorityOfTheInternet
That's a vanilla feature, any megastructure you built around star will block the mining station, it still shows "4 energy" because I added an additional deposit to the star for trade value.
I can allow the fleet museum itself to mine the star's resource with "use_planet_resource", could solve the problem.
MajorityOfTheInternet 2024 年 5 月 12 日 上午 2:36 
Not sure is it this mod or something else (potentially NSC3), but once I build this megastructure around a star, I can't build a mining station on the star anymore despite showing "4 energy"
半夜不睡觉 2024 年 5 月 8 日 上午 7:51 
好耶
PhilosopherKing 2024 年 5 月 7 日 下午 11:06 
such galactica, much awesome :)
Song 2024 年 5 月 7 日 上午 10:50 
Omg, this is awesome!!!
Since the beginning of Stellaris whenever I get one of the many unique-ish ships I add them to a Fleet I call "Museum Fleet" parked in my home system. :D
Never knew what else to do with them.

Will try this out next chance I get. Thanks!
Utopia Planitia Fox  [作者] 2024 年 5 月 6 日 下午 9:02 
@Rage000
No I blocked the AI
Rage000 2024 年 5 月 6 日 下午 7:10 
This is an interesting idea, my only question is does the AI use it too?
Idechai 2024 年 5 月 6 日 下午 3:20 
So, its Davis-Monthan but in space?
gumbar 2024 年 5 月 5 日 上午 12:52 
A nice idea to park the event ships usefully. Thanks
铁桶僵尸月代雪 2024 年 5 月 4 日 下午 9:02 
cool
Utopia Planitia Fox  [作者] 2024 年 5 月 4 日 下午 8:56 
@Sunconure11
it's completely compatible with any other mods rn
Sunconure11 2024 年 5 月 4 日 上午 9:53 
Would it be possible to add NSC3 compat with this?