安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






Just wanted to let you know I've noticed that when using this with the Wood Elf campaign and in combination with the 'Resourceful Benefits - Faction & Campaign Benefits Via Resources (Eviltide)' the benefits for the brown line resource buildings stop at level 1, not sure if I need to change the load order to fix it, or if it was overlooked.
No stress mind, the mods are a blast to use and I can forgo the minor buffs, figured I'd mention it though just in-case as it doesn't seem intended.
You only need to have his mod enabled if you wish to use his extra units/buildings. Without it, this mod will work as usual.
I just tested it and it works as it should on my end, Karaz-a-Karak upgradeable to tier 5 and everything. I already had it in the files.
I guess you had some kind of mod conflict perhaps.
@grumble314 - I'll take a look later today when I can, thanks for reporting the issue.