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-> now, if the player is dashing, it will not fall into pits anymore!
ehehehe
(I found out that Mars is a passive item, so the fix is easier. Tell me if you find other collectibles that have problems)
+ coop support.
+ better performance.
- removed the chance of falling directly into the next floor.
- without Repentogon the mod will not work.
- the mod will be disabled if you have the active item "Grappling Hook" from the mod Fiend Folio.
Normally the item can be used to hook yourself over pits and hazards. However if you hook to a wall that's over a pit, it will make the player fall down the pit and take damage like it's supposed to. (Which does mean not only China has the pit falling mechanic)
Normally, you can safely hook OVER a pit if there's ground at the other side of the pit, in which isaac will pass through the pit and safely land on the ground to where you hooked it.
However if this mod is active, even if Isaac should've been safe to hook and travel over the pit, it will still trigger this mod's falling event and damage isaac when in reality it would've been a safe hook shot.
- only player #1 will fall down
- every other coop player can walk over pits, if they enter a room and instantly walk towards one
- better code.
- new sound effect when the player falls into a pit.
- almost perfect support for pits covered by lilypads (from the Fiend Folio mod).
- better code;
- now the player has 5% chance (configurable) to fall directly into the next floor and, in very rare occasions, instead of the next floor, he will fall into a crawlspace.
- added some sound effects;
- added Mod Config Menu support;
- FIX: if you have the Mod Fiend Folio and you are in the floor Flooded Caves, you will NOT fall into pits anymore. This is to avoid falling into pits covered by lilypads (it's just a temporary solution until I understand how to make them compatible with my mod).
@LapisReborn I didn't know that