边缘世界 RimWorld

边缘世界 RimWorld

Beliar Xenotype
181 条留言
Klao15831 18 小时以前 
I'd 'be-lying' if I said these demon boys don't intrigue me. Wish they'd be unattractive instead of psychically deaf, tho
Naru-Naru 10 月 28 日 上午 9:40 
I would like to report an issue. The Beliar doesn't recognize Nephilim added from the new Nephilim Xenotype Reborn for Angelic Enmity. Probably unintended since the currently linked Nephilim mod is now outdated and the modder for Nephilim already made a new one for it.
Valachnon 10 月 20 日 上午 3:54 
Definitely one of my favourite xenotypes, visually and functionally great!
Btw, I just noticed something in a medieval playthrough (pretty sure it won't matter in high tech one). The "bloodbath" gene doesn't work when using a melee weapon that strikes from more than one tile away, such as a spear. Felt like something worth mentioning to other medieval players, don't give your beliar melee weapons that have more than one range, or you'll miss out on the bloodbath value (and maybe think the mod is bugged and file a needless bug report that causes everyone trying to figure it out a headache).
Streenty 10 月 7 日 下午 6:55 
hey this mod is super cool, but im curious, is 50/50 impid/beliar for impid tribes intentional? with beliar being more or less a direct upgrade of impids it seems a bit op to make them so easy to get
holytoast625 9 月 26 日 下午 5:39 
this is peak
Moka 9 月 2 日 下午 11:49 
had a blast with some beliar vikings, cool mod.
Husked Captain 8 月 25 日 上午 2:06 
Hello! I have updated the Russian localization to version 1.6, here is a link to the current version. Can you include it in the description instead of the outdated version? https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?edit=true&id=3555700508
Gerewoatle 8 月 24 日 上午 10:14 
@Dj0z - Statements to take out of context.
Dj0z 8 月 24 日 上午 9:26 
Homicidal Urges works fine on animals
Dj0z 8 月 24 日 上午 8:43 
This one is fukin awesome. I just wish Infernal Heart's Blazing Fists effect was more obvious, like maybe a small flame icon or mini explosion; also I don't think Homicidal Urges is triggering on animal kills for me, but I'll test some more to make sure.
This bad boy caught Gut Worms with 175% metabolism and nearly bankrupted my colony. 10/10, would free from slavery again.
「 Friheill 」 8 月 18 日 上午 3:24 
Spawned few pawns, killed them with sword, fists, bow, "blood bath" gene works fine same with "bloodlust" trait but nothing makes "homicidal urges" need go up, nothing in the log too.
I have a decently big modpack(370 mods) maybe something interfiring there.
「 Friheill 」 8 月 18 日 上午 2:00 
When I kill things, be it human or animal, it doesnt fill the "homicidal urges" need. Anyone else has the same problem?
ImTheLichBruh 8 月 14 日 下午 10:24 
hell yeah just added this to my playthrough
Pie 8 月 14 日 上午 3:33 
The Fresh Prince of Belair!
koraidonfan19 8 月 11 日 下午 7:56 
Which base-game xenotypes are considered 'angelic' or 'demonic'?
Jonneyfive 8 月 8 日 下午 4:31 
Do they procreate normally? If they dont how do you get more? Is living with non-Beliar xenotypes viable?
Ronin 8 月 3 日 上午 2:13 
I managed to achieve it in a way using Rimessential Total Faction Control mod
Ronin 8 月 2 日 下午 11:13 
I noticed I can add the "Keshig Horde" faction, it would be awesome to be able to add Beliar or your other xenotype factions as hostile enemies. I'd love to do a playthrough where I land on a hostile planet with the Beliar as the local population / enemy!
Draegon1993 7 月 22 日 下午 8:24 
Hi there! May I suggest potentially making them immune to damage from Odyssey lava?
Sovereign  [作者] 7 月 21 日 下午 11:08 
no but i made some
koraidonfan19 7 月 21 日 下午 4:21 
Are there any angelic xenotypes in base game?
Sovereign  [作者] 7 月 16 日 上午 11:33 
it works yes.
Without a log we cant do much even if it doesnt work
Yoctobit 7 月 15 日 上午 3:44 
does bloodbath work in 1.6? I kill animals in melee and cannot gain hemogen (killing humans still works)
DiegoCalvito 7 月 14 日 上午 4:14 
thank you for the hardwork
Svergithz 7 月 12 日 下午 12:04 
Thanks for the update ^^
Sovereign  [作者] 7 月 12 日 上午 9:52 
1.6 :)
Benjy 7 月 11 日 下午 3:50 
1.6 :-)
BigGovernment 5 月 26 日 下午 11:10 
@Gladiosanctus yes, patched on the end of CE
ThreeRippersInATrenchcoat 5 月 21 日 上午 9:54 
Is Gorefeast meant to heal scars? even at Thy Flesh Consumed it wasnt mending them, it could still regrow limbs though, oddly enough.
GladioSanctus 5 月 16 日 上午 10:00 
CE compatible?
FelipeGames2000 5 月 15 日 下午 3:25 
A Beliar just spawned in my map from a shuttle crash
I saved him and he joined the colony
I look at his stats
...
He is incapable of violence

THANKS RANDY!!
Heckerpecker 5 月 6 日 上午 4:44 
May Innos save your soul
Sovereign  [作者] 5 月 3 日 下午 4:32 
@azul1462 without a log we cant do much sadly.

@Vartarhoz they are murderers not animals
Vartarhoz 4 月 27 日 上午 12:09 
I really think they need some kind of food poisoning trait, right now with low cooking skills they just poisoned non stop. I would say get rid of Artistic bonus and give strong stomach and lower metabolism. These wouldn't be hassle if they are xenotype but they are germline. Tribal Beliars should make sense in my book.
azul1462 3 月 13 日 上午 12:06 
I keep experiencing some kind of issue or bug with the Homicidal Urges gene. Sometimes in saves the homicidal urge meter does not fill up despite no matter how many things the colonist kills. Is there a way to fix this?
Sovereign  [作者] 3 月 9 日 上午 3:00 
works just fine
Poised 3 月 8 日 下午 5:01 
Still doesnt work :/
Loens 3 月 1 日 上午 8:17 
What mod adds the archotech cube and golems in the screenshots??
BigGovernment 2 月 9 日 上午 9:26 
Seems to work for me now. Thanks!
ashhhh2 2 月 9 日 上午 8:23 
i don't have anny mods that touch xenotype generation. i have a lot of xenotypes but none other than this one affects the impid faction
Elseud  [作者] 2 月 9 日 上午 6:34 
I upped the commonality of beliar in impid raids just in case. The "100% impid, 100% beliar" issue will persist though, as removing it would mean replacing the impid faction's xenotype set wholesale, which I want to avoid for the sake of any other mod that touches the impid faction
Elseud  [作者] 2 月 9 日 上午 6:18 
@ashhhh2
That's strange, I just tested it, and the second impid raid I spawned with console had multiple beliar in them. Do you have any mods that touches xenotype generation chances in factions in any way?
ashhhh2 2 月 9 日 上午 5:23 
i have spent hours in a save with this mod and i have never seen a single beliar even when constantly forcing raids from that faction that has them
Elseud  [作者] 2 月 9 日 上午 2:17 
There is no way to fix it, sans transpiling RW's UI code, which none of us can do. Its a limitation borne of the way impid tribe's xenotype chances are set up. It is purely an UI issue though - while rare, in testing Beliar do spawn in impid tribe raids
ashhhh2 2 月 8 日 下午 3:59 
you won't cause nobody knows we're all asking the same thing
Poised 2 月 8 日 下午 2:23 
this mods comment section is dead :sob: I wont be able to find a fix will i?
Poised 2 月 1 日 上午 11:11 
How do I fix the bug where it says 100% impid and 100% beliar on the impid faction? Its impossible to get beliar.
Hedrox 2 月 1 日 上午 2:19 
Cool
Svartarokkdreki 1 月 20 日 上午 6:41 
Anyone know how the gorefeast works exactly? I had a colonist get to the max version of it but it didnt heal any scars
Y75 the Scamber 1 月 6 日 上午 1:40 
I'm so happy i found this mod, those hemogen genes are EXACTLY what i've been looking for for ages!