边缘世界 RimWorld

边缘世界 RimWorld

部分官方服饰渲染层调整
87 条留言
SOCIALISTBEES 10 月 18 日 上午 4:49 
if this was a patcher and not an override it would he cool
Vril 10 月 17 日 上午 3:57 
Btw, use .dll patcher for this and not xml override, it will work on all apparel mods.
Vril 10 月 17 日 上午 3:55 
Why is this not vanilla?
西那奈 10 月 5 日 下午 7:34 
黑肉😀
D.Dcan 9 月 27 日 上午 1:33 
i love you
dusty 9 月 9 日 下午 8:34 
how do i get better at the four tones
伪善猫尾  [作者] 9 月 9 日 下午 2:52 
@MonaTi 已修复,感谢反馈
MonaTi 9 月 9 日 上午 9:09 
弹药挎包和奴隶项圈这些可以也调整一下吗,现在会覆盖住头发
자려고게임해요 6 月 23 日 上午 9:18 
I love this
bonafide boofer 6 月 16 日 下午 7:31 
Thank you for updating.
小兔崽子 5 月 26 日 下午 5:14 
不知道为什么打了这个mod 敌对小人袭击的武器会乱飞,看起来可能和近战动画有关:steamhappy:
冰海 5 月 9 日 上午 12:55 
钢血贴图是这个mod移除的吗?
伪善猫尾  [作者] 4 月 30 日 上午 8:20 
@TAWM 没有,有几个我是故意没做的,他背部装饰拱起来就是要立体感,遮了就扁了
TAWM 4 月 30 日 上午 7:16 
顺带一提,有专门管这个的开关
<shellRenderedBehindHead>true</shellRenderedBehindHead>
TAWM 4 月 30 日 上午 7:15 
似乎忘了几个圣装动力甲?
chichwen 4 月 20 日 上午 10:17 
@Realm Imp
Thank you! Although I ended up changing the files in "Simple Slavery Collars" directly, your response provided me with important reference.
Thanks again~
girk 4 月 15 日 下午 9:59 
@chichwen in the xml file of this mod add another line by just copying the code for example you changed the "apparel_duster" to apparel_slave collar

<Operation Class="PatchOperationAdd">
<xpath>/Defs/ThingDef[defName = "Apparel_Duster"]/apparel</xpath>
<value>
<renderSkipFlags>
<li>None</li>
</renderSkipFlags>
<drawData>
<dataNorth>
<layer>51</layer>
</dataNorth>
</drawData>
</value>
</Operation>
伪善猫尾  [作者] 4 月 15 日 下午 9:05 
@月下冬萤 只做了原版,不影响其他mod
月下冬萤 4 月 15 日 下午 8:39 
对外星人种族有效吗?
chichwen 3 月 31 日 上午 12:08 
@Realm Imp
If possible, could you please explain it briefly?
I'm using another mod "Simple Slavery Collars" and it covers the hair when the character is on the back, I want to modify it myself
girk 3 月 23 日 下午 11:30 
I figured out how this works on modded clothes. just change the settings easy
Cat Kraken 3 月 23 日 下午 9:34 
got it, thank you. have a nice day, thank you for the fast reply.
伪善猫尾  [作者] 3 月 23 日 下午 9:26 
If there are no functional conflicts, there is no need for mod sorting. The principle of mod sorting is that the mods below overwrite the mods above.
Cat Kraken 3 月 23 日 下午 8:56 
do you think i should load this at the top or the bottom of the mod list? very great mod by the way i love it
girk 2024 年 10 月 29 日 上午 5:10 
it only works on some clothes. some shell clothing in vanilla expanded apparel still clips with the hair
girk 2024 年 10 月 29 日 上午 12:21 
love it
Unlucky Colonist 2024 年 9 月 11 日 上午 4:33 
Thank you for fix.
伪善猫尾  [作者] 2024 年 9 月 11 日 上午 3:14 
@Unlucky Colonist Fixed, the reason is that he added renderSkipFlags and drawData to KidParka, and I also added renderSkipFlags and drawData to KidParka, resulting in duplication.
Unlucky Colonist 2024 年 9 月 11 日 上午 12:26 
Whisper 2024 年 8 月 15 日 下午 8:45 
o7
伪善猫尾  [作者] 2024 年 8 月 15 日 下午 6:25 
@Whisper Won hair women
Whisper 2024 年 8 月 15 日 下午 5:52 
Hello. Thanks for the mod. Which mod is the hair the cover image from?
SwiftPotato 2024 年 8 月 6 日 上午 9:32 
I think the issue with the title is that it's too ambiguous as to which items get affected by the modification. Is it just the dusters and the parka? Are certain items unaffected? I think the translation conveys that the rendering layer is changed for some items, so the confusion (if there is any confusion) would be about which items specifically it ends up altering.

Again, this might be redundant info in case it only alters apparel that (in vanilla, without retexture mods) block the character's hair from view with clothing in an unnatural way. So any apparel that didn't have that issue in vanilla wouldn't be affected.
笑肌劳损患者 2024 年 8 月 2 日 上午 8:39 
此贴是许愿池嘛?楼下发言过于突然
罗伯特 2024 年 7 月 29 日 上午 6:18 
想做爱
Richie 2024 年 7 月 27 日 下午 9:57 
its fine hes just stupid, maybe the "some" doesn't need to be there, but i guess if you didn't check every piece of clothing it makes sense to put that in the title
伪善猫尾  [作者] 2024 年 7 月 23 日 下午 7:09 
@Marcus I think the title and cover can already convey a clear message. Combining "original(Vanilla?)(I don't know what to call an original game in English without any mods)", "clothing", and "some","rendering layer", it is easy to know what function they have? Or is there a certain gap in translation? For example, when you say this sentence, my software cannot translate what you mean. Similarly, do you also understand what the title I translated means?
And there are only a few incompatible outerwear costumes in the original version without any mods, so I don't think it's necessary to list them all. I only showed the relevant code so that other mod authors can refer to it and use it for their own mods,
Marcus 2024 年 7 月 23 日 下午 6:43 
i would consider giving some more examples of what you actually did or listing changes unless you made this mod for yourself in that case enjoy
Defund the Republican party 2024 年 6 月 25 日 下午 6:51 
@punished heroin addict. no fair man i need the restroom too
旦旦 2024 年 6 月 21 日 上午 4:38 
大佬,这个mod可以加到现有存档里吗?
伪善猫尾  [作者] 2024 年 6 月 12 日 上午 1:35 
@Benji No, he changed the render layer of the default coat, I changed the render layer of some vanilla coats so that it doesn't affect the other mod's clothing. After all, some clothes that focus on back derivatives are not suitable for showing hair.
Aulwynd 2024 年 6 月 11 日 上午 6:42 
Is this the same as FrozenSnowFox Tweaks option
Punished Heroin addict 2024 年 6 月 8 日 下午 2:12 
Where is the bathroom,i need to pee
katorse 2024 年 6 月 1 日 上午 2:51 
Харош
󠀡󠀡 2024 年 5 月 24 日 上午 5:33 
Author, do you think you can add mod settings to choose if the apparel should be adjusted?
也一样2021 2024 年 5 月 9 日 上午 2:32 
太难的睿智改动()
伪善猫尾  [作者] 2024 年 5 月 8 日 下午 3:00 
You are right, doing so will reduce the workload a lot. But that may affect other mods, as some clothing may not be suitable for revealing hair.This also requires you to set it separately.
The Blind One 2024 年 5 月 8 日 下午 12:19 
This is missing proper settings for royalty armors such as cataphract and prestige variants.

It's probably easier if the abstract form of apparels are updated instead of each def individually so that all modded items dependent are also automatically updated.

So target @name="ApparelArmorReconBase'' and ApparelArmorPowerBase instead of defName="Every Armor Piece individually".
The Blind One 2024 年 5 月 8 日 上午 10:34 
@periastron_user

This was a bug / aesthetic introduced with 1.5 rendering. This doesn't happen in 1.4 and so doesn't need a 1.4 patch lol.
HANK.V.HELLDRIFTER 2024 年 5 月 7 日 上午 11:56 
How do i get life?