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Call me a cheater, a girl, an opussium, anything you want, but i AM NOT dealing with that sheep. KYS-SES FOR YOU.
I HAD to remove them. I will see if this mod does it's job. Thanks in advance.
Can i?
You're able to affect things like scenario conditions, but not change the *entire* scenario and starting map itself - that's something not possible without regenerating the map and erasing most of your colony's progress.
You're better off starting a new, clean save.
Really sorry, but I don't think this is fixable on my end, and I suspect it will only be fixable at great difficulty from the other modder's end (MYG?).
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- TRANSPILER Uuugggg.rimworld.TDS_Bug_Fixes.main: IEnumerable`1 TDS_Bug_Fixes.FixWindowDragInsteadOfReorderable:Transpiler(IEnumerable`1 instructions)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
at RimWorld.Page_ScenarioEditor.DoWindowContents (UnityEngine.Rect rect) [0x000b7] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at ScenarioAmender.Page_MidGameScenarioEditor.DoWindowContents (UnityEngine.Rect rect) [0x00000] in <a0989b1cdbdc49a898570a2b65b2664b>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in
[Ref B2017BA2]
at OberoniaAureaGene.Snowstorm.GameComponent_SnowstormStory.Notify_StoryActive () [0x00028] in <8f7b0d4376d04d24999c4487a49ca624>:0
at OberoniaAureaGene.Snowstorm.ScenPart_SnowstormStory.PostGameStart () [0x0000d] in <8f7b0d4376d04d24999c4487a49ca624>:0
at ScenarioAmender.Page_MidGameScenarioEditor.SaveAndClose () [0x00142] in <a0989b1cdbdc49a898570a2b65b2664b>:0
at RimWorld.Page.DoNext () [0x00020] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.Page.DoBottomButtons (UnityEngine.Rect rect, System.String nextLabel,
Unless you're able to provide error logs and steps to reproduce, that's not actionable feedback whatsoever.