边缘世界 RimWorld

边缘世界 RimWorld

Scenario Amender [1.5 - 1.6]
36 条留言
Rovstam 9 月 27 日 上午 1:07 
Seems to do. Never seen and NEVER WANNA SEE those bullsheep garbage piece of sheep things in my duckilng life.

Call me a cheater, a girl, an opussium, anything you want, but i AM NOT dealing with that sheep. KYS-SES FOR YOU.
Rovstam 9 月 14 日 上午 9:57 
Shambler assaults are way, way more fucked than any raid in the entire game. They specifically target random walls and turn your base into swiss cheese, which is not appreciated.

I HAD to remove them. I will see if this mod does it's job. Thanks in advance.
*katana  [作者] 9 月 14 日 上午 9:40 
@Rovstam I don't remember if you have to save/load or if it takes immediate effect, but you should be able to. Edit mode, add part button and pick Disable Incident, then set the disabled incident to Shambler Swarm, looks like. I show 3 Shambler Swarm incidents, which leads me to think they have the same label but nuances to distinguish them - you'd probably want to disable all three.
Rovstam 9 月 14 日 上午 4:54 
Can i disable specifically shambler assaults? They are the most bullshit, garbage and fkin trash raid i can get against. I hate that. Fuck you shambler assault. FUCK YOU.

Can i?
*katana  [作者] 8 月 29 日 上午 10:35 
Yes - stat multipliers are readily changed using this mod.
thesoupiest 8 月 29 日 上午 8:00 
So you can use this to take off effects like 200% build speed or whatever at a later time?
Whisper 7 月 21 日 上午 7:32 
@Ronin just use dev mode or the faction customizer mod.
*katana  [作者] 7 月 18 日 上午 11:28 
Probably not? Might be something you have to mod directly.
Ronin 7 月 18 日 上午 5:34 
Would this let me change the Junker faction in Pirates Expanded to be friendly? Dev mode doesn't seem to change it. I just watched 4 warcaskets absolutely wipe out 20-30 pawns in a Dynamic Diplomacy battles and I do not want them coming to ruin my day lol
Kerbalized 7 月 17 日 上午 5:13 
Didn't realize that for the Gravship start, mech threats will even raid your GravAnchor base when you aren't there anymore (thought it only pursued the ship itself). Thank you for updating this mod!
Renstash 7 月 16 日 下午 12:35 
This let me remove the pursing mechs from the new scenario after starting my game. Thank you!! I have found I want to stay longer than 3 quadrums sometimes and I did not want to restart. You're a lifesaver!!
*katana  [作者] 7 月 15 日 下午 4:42 
No, that is something this mod is entirely incapable of.
You're able to affect things like scenario conditions, but not change the *entire* scenario and starting map itself - that's something not possible without regenerating the map and erasing most of your colony's progress.
You're better off starting a new, clean save.
SPOOSER 7 月 15 日 下午 1:26 
Can I use this mod to update my current crashlander scenario to the new 1.6 grav ship scenario where mechs follow you?
Chuna-Rana 5 月 9 日 上午 12:27 
Dealing with a self-created issue of every single faction being permanently neutral, changing via Amender works for all flexible unhidden factions, but hidden factions like Mechanoids and Ancients aren't affected (possibly due to lacking logic for changing reputation)
Cayajinge 3 月 29 日 下午 11:48 
Thank you very much
Cayajinge 3 月 29 日 下午 11:42 
I see
*katana  [作者] 3 月 28 日 下午 1:26 
Looking deeper, this seems to be an incompatibility between the mod that implements the weather conditions (looks like "[OA]Ratkin Scenario: Snowstorm Orphan"?) and this mod. You probably can only utilize the scenario editor parts they've implemented at the very beginning of the game and not when editing the scenario after start. This mod is only forcing the scenario editor window components to be usable during normal play - which is a situation that most other modders will not be expecting when they're assuming that the game and other components hasn't started yet.

Really sorry, but I don't think this is fixable on my end, and I suspect it will only be fixable at great difficulty from the other modder's end (MYG?).
*katana  [作者] 3 月 28 日 下午 1:11 
Interesting. It should be fine to use on existing saves with some caveats (due to things *not* being editable after the start happens), but I hadn't seen anything come up about weather before. Let me take a bit to look at this a little closer and see if I can reproduce this.
Cayajinge 3 月 28 日 上午 3:22 
<630e2863bc9a4a3493f2eff01e3a9556>:0
- TRANSPILER net.pardeike.rimworld.lib.harmony: IEnumerable`1 VisualExceptions.ExceptionsAndActivatorHandler:Transpiler(IEnumerable`1 instructions, MethodBase original)
- TRANSPILER Uuugggg.rimworld.TDS_Bug_Fixes.main: IEnumerable`1 TDS_Bug_Fixes.FixWindowDragInsteadOfReorderable:Transpiler(IEnumerable`1 instructions)
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch4 (string)
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Window.InnerWindowOnGUI_Patch0 (Verse.Window,int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Cayajinge 3 月 28 日 上午 3:22 
System.String midLabel, System.Action midAct, System.Boolean showNext, System.Boolean doNextOnKeypress) [0x000fa] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.Page_ScenarioEditor.DoWindowContents (UnityEngine.Rect rect) [0x000b7] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at ScenarioAmender.Page_MidGameScenarioEditor.DoWindowContents (UnityEngine.Rect rect) [0x00000] in <a0989b1cdbdc49a898570a2b65b2664b>:0
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001d3] in
Cayajinge 3 月 28 日 上午 3:22 
Exception filling window for ScenarioAmender.Page_MidGameScenarioEditor: System.NullReferenceException: Object reference not set to an instance of an object
[Ref B2017BA2]
at OberoniaAureaGene.Snowstorm.GameComponent_SnowstormStory.Notify_StoryActive () [0x00028] in <8f7b0d4376d04d24999c4487a49ca624>:0
at OberoniaAureaGene.Snowstorm.ScenPart_SnowstormStory.PostGameStart () [0x0000d] in <8f7b0d4376d04d24999c4487a49ca624>:0
at ScenarioAmender.Page_MidGameScenarioEditor.SaveAndClose () [0x00142] in <a0989b1cdbdc49a898570a2b65b2664b>:0
at RimWorld.Page.DoNext () [0x00020] in <630e2863bc9a4a3493f2eff01e3a9556>:0
at RimWorld.Page.DoBottomButtons (UnityEngine.Rect rect, System.String nextLabel,
Cayajinge 3 月 28 日 上午 2:25 
I haven't opened the game yet. Can this mod only be used before a new save? In short, my situation is that adding permanent weather conditions not only has no effect, but also causes the weather conditions that existed in the original script to disappear. And modifying some coefficients in the script has no effect. Oh, by the way, there seems to be a description in the original mod that this saved is useless
*katana  [作者] 3 月 21 日 下午 8:14 
@Cayajinge Based on what, exactly?

Unless you're able to provide error logs and steps to reproduce, that's not actionable feedback whatsoever.
Cayajinge 3 月 21 日 下午 8:06 
During modification, it may lead to invalidation,complete invalidation
Cayajinge 3 月 21 日 下午 8:06 
To be precise, it doesn't run very well
quantumaidan 2024 年 10 月 10 日 下午 3:44 
installed mod, edited scenario, everything broke, saved, uninstalled mod, and scenario stayed edited but nothing was broke anymore

:ccskull:
*katana  [作者] 2024 年 7 月 19 日 上午 10:43 
Likely - though you should be backing up your save regardless.
benadrylbroccoliburger 2024 年 7 月 16 日 下午 9:06 
safe to use mid save?
PremierVader 2024 年 6 月 10 日 上午 11:30 
You are a good man
Valadin Pal 2024 年 6 月 7 日 上午 6:41 
By the Nine Divines, Amender.
ed155 2024 年 5 月 4 日 上午 4:08 
o7
空岚BR_184 2024 年 5 月 3 日 上午 6:46 
NICE!
wizardofmagicmemes 2024 年 5 月 2 日 上午 7:53 
Thank you for the mod. I'm wizardofmagicmemes and this is my favorite mod on the citadel.
Best Username To Exist 2024 年 5 月 2 日 上午 7:47 
YOU. GLORIOUS. PERSON.
1348477698 2024 年 5 月 2 日 上午 3:17 
NB!
nex 2024 年 4 月 30 日 下午 10:57 
thank you so much.