安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






1. team variation is common for any weapon that uses blue/red. Having one color without the other looks weird.
2. The person holding it may be blue, but there are plenty of loadouts that use paints to make you look like he other team, and it's bad enough with water wader pyros, so it's better to just not add to the problem.
3. it's not that much of a problem to add it. I'm not claiming to know the exact specifics of how, but you could probably just really easily create a second blu version. Just change some textures for a blu version.
Overall, a really good warpaint that just needs a team variant. Honestly, please just listen to comments and take our suggestions, don't just say why you won't
But why is it inconsistent? On the shotguns they're perfectly balanced, but on the rocket launcher there's more yellow then rust, and the grenade launcher there's no yellow at all... (I actually like how the flamethrower doesn't have any but still) aside from that><Grate color choices. They work vary well.