边缘世界 RimWorld

边缘世界 RimWorld

Allies are Helpful
179 条留言
ShadowBlade9 8 月 19 日 下午 6:40 
I like the idea, but can you have your allied ignore your prisoners? I use the event where I can make them fight to the death, but then my allies come along and patch them up when I was waiting for them to die. I have to wait for no allies on the map to do this event, but even then some might walk in while its beginning.
DuckGoosebear PrairieDogLover 7 月 26 日 下午 2:11 
@Nina Goblin ♥ thanks :Mirro_love:
Nina Goblin ♥ 7 月 26 日 下午 1:24 
I made an update here
Антихрист 7 月 26 日 上午 5:49 
эххх 1.6 бы
жопа  [作者] 7 月 22 日 上午 9:23 
github source [github.com]
жопа  [作者] 7 月 22 日 上午 6:05 
I’ll upload the source code to github when i get home
Ghostmare 7 月 22 日 上午 6:00 
@Leif G. W. Persson Just send him a message. Hope he'll respond and give you permission and rights to this mod. I keep my fingers crossed.
Leif G. W. Persson 7 月 21 日 上午 8:26 
I would like taking a look at updating it, but I cant find any source or git. I sent you a friend request.
Margera 7 月 19 日 上午 5:55 
ups pls <3
Ghostmare 7 月 14 日 上午 10:54 
He said he give up on developing his mods, so it could be good if someone will take care of updating his mods
Stellar Harbour 7 月 14 日 上午 10:38 
Seems interesting, 1.6 incoming?
SAUCE__GODD 7 月 13 日 下午 9:07 
@IchigoMait @Dahaka @afadedkoala
Start digging in yo butt twin
IchigoMait 7 月 12 日 下午 1:07 
@Dahaka
he wasn't talking to you -.-
He was talking to fishkeeper to ignore Azoorfox who went all caps.
-.- Do you even read, or just make up assumptions?
Dahaka 7 月 12 日 下午 12:59 
Well excuse me mister social justice warrior. A lot of mods work well with the new update, so I asked if someone tried it. We don't need people who just leave snazzy remarks.Jeez...
afadedkoala 7 月 11 日 下午 3:21 
@fishkeeper just ignore them. they have been doing the same thing on almost every other major mod page. wont get them the update but still whines.
Dahaka 7 月 11 日 上午 9:01 
Can someone confirm if it works with 1.6?
AlohaIroha 7 月 5 日 下午 11:09 
Not a complaint. Just a heads up to anyone using the mod as well as the mod author should you wish to come back or hand it off to another mod author.
With Ideology, attempting to execute a pawn for a ritual that is currently:
Imprisoned, Injured/Diseased and not treated.
Will cause the following:
Constant Cancelling of the Ritual due to allied pawns on the map attempting to heal the sacrifice.

Kinda funny, imagine some evil cthulu cult about to do a sacrifice.
"Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn" -random allies come in.
-starts bandaging tied up sacrifice- HEY we're a little busy here! -Cultist Leader
"Oh sorry, we thought you needed help making them healthy first!"

Thanks for the mod. Have a good day! :masterworks:
Fishkeeper 6 月 21 日 上午 8:42 
@AzoorFox remember that modding and updating mods takes a lot of work and time. People are allowed to decide when they do and don't want to spend their time and effort on doing something for free for other people. Yelling and demanding doesn't help either.
AzoorFox 6 月 16 日 上午 5:26 
WHY THOUGH??????
жопа  [作者] 6 月 15 日 下午 9:11 
Hi, I’m probably not updating any of my mods any time soon but if anyone is willing they’re free to adopt reupload and do whatever
AzoorFox 6 月 15 日 下午 1:11 
UPDATE WHEN??????????????????
time lapses 6 月 13 日 下午 9:50 
Could you please update to the 1.6 beta version?
Arthur GC 4 月 22 日 下午 12:54 
I came across a strange scenario: when two factions that are both my allies but enemies with each other meet on my map, they keep fighting and then endlessly rescuing one another. It seems like this mod is coded to make factions rescue my allies, even if those allies are their enemies.
inire 4 月 2 日 上午 6:54 
I get a huge amount of spam in the logs from this mod.

LInked at this pastebin. https://pastebin.com/TZz5QsZq
hello_moto2901 3 月 24 日 下午 4:10 
is this compatible with giddy up 2?
ArcadeBulls 3 月 11 日 上午 2:32 
I would love to use this mod, but I'm worried about the duplication bug. Are there any alternatives that factions help themselves? It feels weird that for example caravan engage with animal threat, they have injuries and friends downed and they just ignore them.
Arthur GC 3 月 5 日 上午 8:34 
Do allies rescue their downed animals too? I've noticed that when a raid happens while allies are in my base, their animals often get caught in the crossfire and are left to die after the battle. This becomes an issue when caravan animals are involved since their loot gets abandoned instead of leaving with them, breaking immersion and artificially inflating my colony's wealth, especially in the early game.

Does this mod address this as well? Thanks!
Scorpio 3 月 1 日 上午 7:19 
@Qorbin same issue , tested new saves without this mod and no duplication issue
Qorbin 2 月 19 日 上午 1:36 
I am 99% sure this mod is responsible for a colonist duplication bug where after reloading a save, an injured clone of a colonist appears (injuries all have no source) the colonist is part of your faction but you cannot control it very much. You can tell it to drop items (but not equipped items) and you cannot banish them. They also have a moodlet saying "My aunt/uncle [Their own name] died' but the original copy does not have it. In addition they both think that their assigned bed is theirs. Their apparel is also noticeably more damaged than the original's gear. They are identical in every other way.
SirReggie 2 月 9 日 上午 10:50 
So, I think this is the mod responsible for a very strange bug I've been having. Occasionally, a random allied pawn will become frozen, trying to rescue/tend a colony pawn that doesn't need it. That's not the strange part. The strange part is when, after a while, they pull a clone of the colony pawn out of thin air, and proceed to rescue them. The resulting pawn is mysteriously injured, and part of my faction, but not my colony. It's not a huge issue, but it sure is interesting.
Fresh 2024 年 12 月 19 日 下午 8:21 
You can work around allies not leaving the map by going into dev mode and manually doing damage with the do action dev tool. It'll trigger them to flee, an ugly workaround but so far it's worked out for me. Unfortch that it's not compatible with giddy up (if that's even the cause for this).
Scorpio 2024 年 11 月 23 日 上午 6:02 
yeah getting the same @suck
suck 2024 年 10 月 18 日 下午 12:05 
allies just stand on top of downed pawns and doesn't rescue or heal it. not sure why
жопа  [作者] 2024 年 9 月 27 日 上午 5:08 
@Lord Soddy Any pawn with a faction that’s not hostile should be allowed to tend. Otherwise neutral pawns with no faction are not planned on being included since iirc the game gets confused with those.
Lord Soddy 2024 年 9 月 18 日 上午 5:05 
Would it be possible to include guests and generally everybody with a positive attitude towards the colony to offer first aid? Last round my pawn bled out while numerous guests were enjoying the amenities of my colony...
Scorpio 2024 年 9 月 4 日 下午 12:25 
theres indeed some weird issue with this mod and giddy up , and i think its on giddy up side
Scorpio 2024 年 9 月 4 日 下午 12:02 
anyone allies stuck and not leaving the map?
JasonGriffin 2024 年 8 月 17 日 下午 12:19 
I left a comment on the giddy up page to alert the mod authors to either fix it or inform you of the issue
жопа  [作者] 2024 年 8 月 6 日 下午 10:34 
@IKM No idea. I’m not aware of any incompatibilities with that mod and the page doesn’t state specifics.
IKM 2024 年 8 月 6 日 下午 6:35 
Says on the giddy up page
жопа  [作者] 2024 年 8 月 6 日 下午 6:27 
@IKM How are they incompatible?
IKM 2024 年 8 月 6 日 下午 4:33 
Why is this mod and giddy up 2 forked not compatible ? Seems strange to me !
жопа  [作者] 2024 年 7 月 21 日 下午 12:09 
@plaster gangboss I’m aware of this since it has been reported before, however I was unable to reproduce this bug no matter how much I tried. I have a possible solution in mind, however I can’t apply it since I wouldn’t even know if the issue is fixed. For the time being, can’t you use dev mode to remove the duplicates?
plaster gangboss 2024 年 7 月 21 日 上午 11:36 
This mod has a major bug. When you reload back to an earlier save, if you had a colonist downed during that earlier save, allies somehow see copies of those downed colonists even though they don't exist on the earlier save. They will try to tend those fake copies and then rescue them, creating duplicates of your pawns that can only be removed by editing the save file.
kevx 2024 年 7 月 19 日 下午 12:03 
I think this mod causes a bug where allies tend the folks napping in cryosleep caskets in ancient dangers.
Zixorty 2024 年 7 月 14 日 下午 9:26 
for me, I assumed it'd work for the rest. Apologies.
Zixorty 2024 年 7 月 14 日 下午 5:32 
it works for me perfectly fine
Chesse5552024 2024 年 7 月 10 日 上午 11:28 
CAN IT WORK ON IDEOLOGY REFUGEES PLEASE ONE TIME I HAVE HUSSAR CAN RESORTED TO CHEAT BECAUSE MY IN LOST TRIBE SCENIC0.
жопа  [作者] 2024 年 7 月 1 日 上午 12:55 
@Zixorty It's unfortunately not exactly as simple as that, considering this mod uses assemblies. There's significant differences between 1.4 and 1.5 which make updating/backporting a separate task within itself. Using this mod in 1.4 is most definitely unstable and inadvisable.
Zixorty 2024 年 6 月 30 日 下午 5:25 
@PetterMota Simply access the mod's files and edit it there. All it takes is editing "supported versions" from 1.5 to 1.4, or whatever else you need.

As for the author, you can make it compatible with 1.4 in a similar manner by adding ",1.4" in supported versions.