武装突袭3

武装突袭3

Adjustable Walk Speed - Rework
86 条留言
QWRT0987 11 月 22 日 下午 12:45 
Excelente mod, el autor entiende lo que es una misión de reconocimiento. Muy buen trabajo. Sugiero que se le haga una actualización para que pueda ser compatible con SOG AI
Rad  [作者] 10 月 26 日 上午 7:46 
Nope
neretropazanchic 10 月 26 日 上午 2:43 
Does this mod affect AI?
Miss Heda  [作者] 10 月 19 日 上午 10:16 
@vat hom flaffie sadly this is a issue of those mods / missions using the same arma command probably overriding this mods code. Maybe ask them for a way to disable those animation handlers.
vat hom flaffie 10 月 18 日 下午 11:55 
Great mod. Unfortunately in scenario AI mods like Hetman and Hive the "Only change speed while doing the animation" option no longer works. Works fine in AntiStasi for example on the server but not scenarios in the aforementioned mods
76561198286801699 9 月 18 日 下午 12:42 
Thank you Miss Heda, you will live forever.
Miss Heda  [作者] 9 月 7 日 下午 6:35 
<3
Scrooge 9 月 7 日 下午 3:57 
One of the best reworks of the Adjustable Walk Speed mod
Raffa 8 月 28 日 上午 5:39 
Mod does not work, i changed the speed but it does nothing
Miss Heda  [作者] 7 月 20 日 上午 8:48 
No, it does not.
42nfl19 7 月 19 日 下午 6:39 
Not sure if I missed it anywhere but does this mod also allow you to auto walk/run? For those long hikes where you don't want to keep pressing your finger into the W key ad nauseam?
Miss Heda  [作者] 2 月 17 日 下午 2:20 
What do you mean exactly?
It is fully functional with base ACE.
Reticuli 2 月 17 日 上午 7:33 
Does this work with Stamina Modifier - ACE?
Miss Heda  [作者] 1 月 6 日 上午 8:36 
+1
Rad  [作者] 1 月 6 日 上午 8:00 
@Henry sounds to me like youre using another mod that adjusts animation speeds, which is overriding the setting from this mod.
Miss Heda  [作者] 1 月 6 日 上午 1:45 
@Henry I am not quite sure I get what your issue is. Can you join the support Discord and post a video there so I can assist you further?
Henry 1 月 5 日 下午 7:48 
Forgot to mention this but it's only the movement keys being pressed down or let go of that resets my speed. (WASD)
Henry 1 月 5 日 下午 6:36 
I'm having a bug where no matter what speed I'm currently on, whenever I either press down, or let go of a key, it resets the current speed I was at to the default walking speed. Anyone have any ideas on how to fix this?
sheepdog.server 2024 年 12 月 31 日 下午 7:37 
G'day @Miss Heda,

Thank you for the reply and apologies for the delay in replying.

I located the animations and have put them into the whitelist box and they work flawlessly.

Thank you to you and WebKnight for the assist.
Miss Heda  [作者] 2024 年 12 月 24 日 上午 4:05 
**update
WebKnight took the time to get you the animations. Thanks a lot WebKnight. :aloyheart:
Just insert them into the whitelist array. Remove those animations that you don't want to be affected.

melee_armed_idle,melee_armed_runf,melee_armed_runfl,melee_armed_runfr,melee_armed_walkl,melee_armed_walkr,melee_armed_walkf,melee_armed_walkfr,melee_armed_walkfl,melee_turnl,melee_turnr,melee_sprintf,melee_sprintfl,melee_sprintfr,melee_armed_runb,melee_armed_runbl,melee_armed_runbr,melee_armed_walkb,melee_armed_walkbl,melee_armed_walkbr,melee_armed_runr,melee_armed_runl
Miss Heda  [作者] 2024 年 12 月 24 日 上午 3:16 
*update
I talked to WebKnight, so far the only way to get them is via the animation viewer.
Here is exactly what he responded with:

you can find them in animation viewer in the unknown tab, the are named melee_armed_idle, melee_armed_walkF etc
Miss Heda  [作者] 2024 年 12 月 24 日 上午 2:59 
You still need to get the animation names tho, ask Webknight if he has a documentation of them somewhere.
Miss Heda  [作者] 2024 年 12 月 24 日 上午 2:58 
Basically what HBAOplus wrote below. Just the name and a , for the next animation. For the HWF mod you would past exactly this into the box:

Rotary_Proper_Idle,Rotary_Proper_Walk,Rotary_Proper_TurnL,Rotary_Proper_TurnR,Rotary_Proper_ToIdle,Rotary_Proper_WalkR,Rotary_Proper_WalkL,Rotary_Proper_WalkFL,Rotary_Proper_WalkFR,Rotary_Proper_WalkB,Rotary_Proper_WalkBL,Rotary_Proper_WalkBR
sheepdog.server 2024 年 12 月 23 日 下午 6:16 
G'day @Miss Heda,

Thanks for the reply. I'm not sure of the correct syntax for the white listing of the animations, could you please provide me with an example?
Miss Heda  [作者] 2024 年 12 月 23 日 上午 5:19 
@sheepdog.server
I did not take a look yet but due to how Webknight does his mods he probably added custom / new animation while you are carrying a weapon (I am very certain about that). So to change that speed as well while holding one of his weapons you would need to add this animation to the whitelist array similar to how @HBAOplus added the HWF animations from WK as well.
sheepdog.server 2024 年 12 月 22 日 下午 3:54 
G'day @Miss Heda,

I love this mod, but I have noticed that when using a melee weapon from the Improved Melee System mod, walking speed remains at the Arma default speed, even though the indicator shows that it has been decreased to the minimum.

I have tried this with just Vanilla with IMS and Adjustable Walk Speed loaded.

If there are any hints you can provide or possibly take a look at this, I would greatly appreciate it.
HBAOplus 2024 年 11 月 28 日 上午 1:15 
animation whitelist for Heavy Weapons Framework, can be added in cba settings:

Rotary_Proper_Idle,Rotary_Proper_Walk,Rotary_Proper_TurnL,Rotary_Proper_TurnR,Rotary_Proper_ToIdle,Rotary_Proper_WalkR,Rotary_Proper_WalkL,Rotary_Proper_WalkFL,Rotary_Proper_WalkFR,Rotary_Proper_WalkB,Rotary_Proper_WalkBL,Rotary_Proper_WalkBR

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3328314886&searchtext=heavy+framework
Gunter Severloh 2024 年 10 月 10 日 上午 3:44 
Lol cool.
Miss Heda  [作者] 2024 年 10 月 10 日 上午 12:59 
Well I am a paramedic after all. xD
Thanks for the heads up ^^.
Gunter Severloh 2024 年 10 月 9 日 下午 3:26 
In your changelog at the end you said " thanks for the patients."
That would be spelled patience unless your a doctor. :)
HBAOplus 2024 年 8 月 30 日 下午 7:40 
@Miss Heda
Ok, thanks for the reply:steammocking:
Miss Heda  [作者] 2024 年 8 月 30 日 上午 7:19 
Thanks for your insight @HBAOplus :aloyheart:. From what you said I would conclude that "ravage missions" is using the same event handler as we do and therefore this mod and this mission is overriding each other. Also a thing to note is that if these scripts run server side Arma gives them a higher priority and they have the lead in executing, so they override this mod. Sadly there is no way I can think of to fix that except rewriting the "ravage missions" code.
HBAOplus 2024 年 8 月 29 日 下午 11:47 
One more thing. When load with ravage mod, if you play missions that are not designed with ravage modules (eg. official east wind campaign), speed adjustment will still work. So use the missions with ravage as dependency to test.
HBAOplus 2024 年 8 月 29 日 下午 8:07 
Issue report: not work well with ravage missions.
In ravage missions, when you made the speed adjustment, it only take effect for 1 sencond, then speed will revert back to 100% (vanilla speed).
Ravage mod comes with its 3 demonstrate misions (named: ghost hunters, altis, dust), located in scenarios tab-->RAVAGE Mod. Can be tested here.
HBAOplus 2024 年 8 月 23 日 上午 12:45 
Hi, there is some tactical animations in Animate - Rewrite, that can be manually added in the Whitelisted animations setting.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3283612524

AmovPercMwlkSlowWrflDf,AmovPercMwlkSlowWrflDfl,AmovPercMwlkSlowWrflDfr,AmovPercMwlkSlowWrflDl,AmovPercMwlkSlowWrflDr,AmovPercMwlkSlowWrflDbl,AmovPercMwlkSlowWrflDbr,AmovPercMwlkSlowWrflDb,          AmovPercMrunSlowWrflDf,AmovPercMrunSlowWrflDfl,AmovPercMrunSlowWrflDfr,AmovPercMrunSlowWrflDl,AmovPercMrunSlowWrflDr,AmovPercMrunSlowWrflDbl,AmovPercMrunSlowWrflDbr,AmovPercMrunSlowWrflDb
QWRT0987 2024 年 7 月 8 日 下午 11:04 
Hi, what about prone position'
Miss Heda  [作者] 2024 年 6 月 1 日 上午 4:31 
@Pixelated_Grunt it would be a great help if you can provide a video in our Discord, thanks.
Pixelated_Grunt 2024 年 5 月 29 日 下午 2:53 
Yes, in multiplayer games. When you look at your own shadow, movement looks good, feel same as the intended speed. But when other players look at your character, it looks kinda like it's walking on the same spot, the feet and speed don't match up.

If it's easier I can join your discord, saw the link after my first post.
Rad  [作者] 2024 年 5 月 29 日 下午 2:15 
@pixelated_grunt By sync do you mean in multiplayer? Other players see you as running in the same spot, but you see yourself like it should be?
Pixelated_Grunt 2024 年 5 月 29 日 上午 3:17 
Hi, thanks for making the new mod. My group has been using it for few weeks. We run into an issue, the animations do not sync well with the speed. Specially at lower speed i.e. 10-30%, your character would look like its walking at the same spot. Anyone has the same issue or maybe a settings I've missed?
SSG 2024 年 5 月 19 日 上午 6:33 
Hi, just wondering if it is possible to add prone speed adjustable? I tried to pick up the prone anim names for adding to the custom module, but there are simply too many, and I dont know how to sort them out...thanks!
Miss Heda  [作者] 2024 年 5 月 18 日 上午 4:42 
Just editing the files. Due to how arma handles FOV there is no mod for that. Basically Arma sets your FOV when launching the game and due to mods being inserted after that they can not change the FOV.
Logic 2024 年 5 月 17 日 上午 7:28 
Is there a specific mod you use for FOV or is that just editing the files?
Miss Heda  [作者] 2024 年 5 月 7 日 下午 12:33 
Rad said there where a lot of people requesting it for the old mod, that is the main reason why I added it. Although there will be a update soon that allows you to include normal jogging into the tactical module.:aloystrength:
Miss Heda  [作者] 2024 年 5 月 7 日 下午 12:32 
preference
dyolF 2024 年 5 月 7 日 上午 11:55 
A perhaps somewhat philosophical question: If you use this mod, what reason is there to use tactical movement at all?
A. Ares 2024 年 5 月 7 日 上午 11:29 
@Miss Heda that's exactly what I would love to happen! I would like " Force Walk " to force my character to walk. So, this way, even if I was in tactical mode, changing the animation speed will force my character to walk, and after that I would be able to set the walking animation speed to even high percentage and walk as fast as I would like to. This way, breaching rooms and buildings or assaulting (fortified) positions would be made in quick paces like it should be!

Something like Sprining (to get close) -> Transition to fast walking pace with just a keybind -> Breach effectively.
Miss Heda  [作者] 2024 年 5 月 7 日 上午 10:55 
I don't get what you are trying to say @nigel
nigel 2024 年 5 月 7 日 上午 10:46 
Right click without a weapon? Walk
W+S? Walk
Ctrl+C? Walk
Miss Heda  [作者] 2024 年 5 月 7 日 上午 10:37 
@A. Ares force walk is only exclusive to the walking category. (cause if you would activate it while being in tactical it would force you to walk meaning it would auto switch you to talking.