安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






It is fully functional with base ACE.
Thank you for the reply and apologies for the delay in replying.
I located the animations and have put them into the whitelist box and they work flawlessly.
Thank you to you and WebKnight for the assist.
WebKnight took the time to get you the animations. Thanks a lot WebKnight.
Just insert them into the whitelist array. Remove those animations that you don't want to be affected.
melee_armed_idle,melee_armed_runf,melee_armed_runfl,melee_armed_runfr,melee_armed_walkl,melee_armed_walkr,melee_armed_walkf,melee_armed_walkfr,melee_armed_walkfl,melee_turnl,melee_turnr,melee_sprintf,melee_sprintfl,melee_sprintfr,melee_armed_runb,melee_armed_runbl,melee_armed_runbr,melee_armed_walkb,melee_armed_walkbl,melee_armed_walkbr,melee_armed_runr,melee_armed_runl
I talked to WebKnight, so far the only way to get them is via the animation viewer.
Here is exactly what he responded with:
you can find them in animation viewer in the unknown tab, the are named melee_armed_idle, melee_armed_walkF etc
Rotary_Proper_Idle,Rotary_Proper_Walk,Rotary_Proper_TurnL,Rotary_Proper_TurnR,Rotary_Proper_ToIdle,Rotary_Proper_WalkR,Rotary_Proper_WalkL,Rotary_Proper_WalkFL,Rotary_Proper_WalkFR,Rotary_Proper_WalkB,Rotary_Proper_WalkBL,Rotary_Proper_WalkBR
Thanks for the reply. I'm not sure of the correct syntax for the white listing of the animations, could you please provide me with an example?
I did not take a look yet but due to how Webknight does his mods he probably added custom / new animation while you are carrying a weapon (I am very certain about that). So to change that speed as well while holding one of his weapons you would need to add this animation to the whitelist array similar to how @HBAOplus added the HWF animations from WK as well.
I love this mod, but I have noticed that when using a melee weapon from the Improved Melee System mod, walking speed remains at the Arma default speed, even though the indicator shows that it has been decreased to the minimum.
I have tried this with just Vanilla with IMS and Adjustable Walk Speed loaded.
If there are any hints you can provide or possibly take a look at this, I would greatly appreciate it.
Rotary_Proper_Idle,Rotary_Proper_Walk,Rotary_Proper_TurnL,Rotary_Proper_TurnR,Rotary_Proper_ToIdle,Rotary_Proper_WalkR,Rotary_Proper_WalkL,Rotary_Proper_WalkFL,Rotary_Proper_WalkFR,Rotary_Proper_WalkB,Rotary_Proper_WalkBL,Rotary_Proper_WalkBR
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3328314886&searchtext=heavy+framework
Thanks for the heads up ^^.
That would be spelled patience unless your a doctor. :)
Ok, thanks for the reply
In ravage missions, when you made the speed adjustment, it only take effect for 1 sencond, then speed will revert back to 100% (vanilla speed).
Ravage mod comes with its 3 demonstrate misions (named: ghost hunters, altis, dust), located in scenarios tab-->RAVAGE Mod. Can be tested here.
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3283612524
AmovPercMwlkSlowWrflDf,AmovPercMwlkSlowWrflDfl,AmovPercMwlkSlowWrflDfr,AmovPercMwlkSlowWrflDl,AmovPercMwlkSlowWrflDr,AmovPercMwlkSlowWrflDbl,AmovPercMwlkSlowWrflDbr,AmovPercMwlkSlowWrflDb, AmovPercMrunSlowWrflDf,AmovPercMrunSlowWrflDfl,AmovPercMrunSlowWrflDfr,AmovPercMrunSlowWrflDl,AmovPercMrunSlowWrflDr,AmovPercMrunSlowWrflDbl,AmovPercMrunSlowWrflDbr,AmovPercMrunSlowWrflDb
If it's easier I can join your discord, saw the link after my first post.
Something like Sprining (to get close) -> Transition to fast walking pace with just a keybind -> Breach effectively.
W+S? Walk
Ctrl+C? Walk