安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






(PS. f*** 4.0 at the moment im gonna leave that un-fermented mess to ferment into a decent game again that ... so a good 12-18 months. gonna stop here cause will turn into a full rant.)
Was hoping this would fix but no bueno any ideas?
Give you an example, arrived scourge, start event of a fallen empire raising again, said empire sit on a single system and do nothing while scourge raid its other systems. I was curious, so I disabled the mod, opened the game, and said empire started fighting back.
Same for some other fallen empires.
Some changes are okayish, but I have no idea why performance dropped. I mean, even logically, calculations related to pops are supposed to be much, MUCH easier now, heck, dev diaries were mentioning better performance, it all made sense
Yet in the end it is somehow worse than before. Hope it is a bug, because I already have a powerful CPU, it's ridicolous
@DaniSSimo I don't know what that means.
@DaniSSimo New update did my head in. New UI is horrific, performance is awful for what was promised. Not gonna bother.
Any chance to adapt AI to use virtuality? I heard Paradox straight up banned it from using that Ascension, because they couldn't balance it out
Question to the crowd, subjectively how much the difficulty changed for you? Should I decrease from Admiral on my next run with this?