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报告翻译问题






You need to add a head-based attack for mechanoids; otherwise, errors will occur when they lose their arms.
E.g. "Hound" to "Mechanoid_Hound". Because of that, CE's patches fail.
Either you have to change the names back or CE's patches need to be adjusted for the new defNames.
Gotta be honest though, I like your names more. Less chance for name conflicts.
1. Yes i didn't change any value regarding the mechanoid appearance in raid since it was crank upped in the original mod and since nobody said anything about it, I did nothing. I'm in sort of a Rimworld hiatus at the moment so I might come back in like a week or 2.
2. I have no experience in C# to add settings i'm afraid. But I have seen XML Extensions and it's work, after my hiatus i'll see if I can add it
Hope you can add this!
Also I'm pretty sure that VFE mechanoids would always have default mechanoids in attack the landed ship event (which you will do a lot of)
Thanks for the update!