边缘世界 RimWorld

边缘世界 RimWorld

Mechanoids Extraordinaire (Continued)
24 条留言
Rainezean  [作者] 10 月 14 日 下午 12:53 
@SumaSeven You have to consult the CE team for that
SumaSeven 10 月 14 日 上午 4:17 
This is no longer compatible with CE because the name changes in the code doesn't match what CE currently patches
Rainezean  [作者] 10 月 9 日 下午 7:35 
@FlanEmissary what version are you in? Because I'm sure I already fixed that part
FlanEmissary 10 月 9 日 下午 6:59 
It appears Chimera the mech is being spawn instead of Chimera from Anomaly, is there a way to fix that? Thank you
Rainezean  [作者] 8 月 20 日 下午 6:04 
@白咕咕 The vespa is fixed and mecha-tentacle bionic is working just fine, might be a mod conflict?
Rainezean  [作者] 8 月 20 日 下午 5:53 
Mecha tentacle [imgur.com] working just fine
Rainezean  [作者] 8 月 19 日 上午 4:13 
@白咕咕 I'll look into it
白咕咕 8 月 19 日 上午 2:25 
"Mechanoid_Vespa35311 has no available melee attack."
You need to add a head-based attack for mechanoids; otherwise, errors will occur when they lose their arms.
白咕咕 8 月 19 日 上午 1:58 
The mecha-tentacle's operational capability is negative, which doesn't match your item description.
Echo 8 月 17 日 上午 7:19 
It would be CE compatible if you hadn't changed the defName of the mechs.
E.g. "Hound" to "Mechanoid_Hound". Because of that, CE's patches fail.

Either you have to change the names back or CE's patches need to be adjusted for the new defNames.
Gotta be honest though, I like your names more. Less chance for name conflicts.
Rainezean  [作者] 8 月 13 日 上午 7:19 
I changed that already
xkp92110(orick) 8 月 13 日 上午 6:55 
mech chimera have same like anomaly chimera:P
emmanuel_chimal_marin 7 月 10 日 下午 7:18 
thk
Rainezean  [作者] 7 月 10 日 下午 4:52 
@emmanuel_chimal_marin according to CE github, yes
emmanuel_chimal_marin 7 月 10 日 下午 2:29 
@Rainezean Does the mod have CE compatibility?
Rainezean  [作者] 3 月 11 日 下午 8:41 
Finally I did some changes after such a long time (check change notes)
Long-comment-san 2024 年 10 月 31 日 上午 5:35 
@Rainezean Thank you for help! I like this mod a lot and these mechs are fun so I hope you might return sometime to do your own thing with it
Rainezean  [作者] 2024 年 10 月 31 日 上午 2:37 
@Long-comment-san

1. Yes i didn't change any value regarding the mechanoid appearance in raid since it was crank upped in the original mod and since nobody said anything about it, I did nothing. I'm in sort of a Rimworld hiatus at the moment so I might come back in like a week or 2.

2. I have no experience in C# to add settings i'm afraid. But I have seen XML Extensions and it's work, after my hiatus i'll see if I can add it
Long-comment-san 2024 年 10 月 31 日 上午 1:27 
Also if Im not blind, there is no settings for this mod, maybe add a line there to pick the % of new mechs in a raid (default 1 mech of all varieties from this mod I guess) and a toggle to disable particular mech types
Hope you can add this!
Long-comment-san 2024 年 10 月 31 日 上午 1:24 
Hello! I have a relatively large modpack (could be important) and my issue is that all the mechs are these mechs from this mod. Can you please tweak the values so that raids will have IDK maybe 50% of these mechanoids? I didn't even get centipedes and lancers in the last raid, all the mechs were replaced. I think that was the issue with the original too.
Also I'm pretty sure that VFE mechanoids would always have default mechanoids in attack the landed ship event (which you will do a lot of)
Rainezean  [作者] 2024 年 8 月 3 日 下午 10:28 
@Liam yes
the pies belong to me 2024 年 8 月 3 日 下午 2:02 
does this work in 2024
Haineko 2024 年 5 月 17 日 下午 7:00 
Ohoho, wonderful!
Latex Santa 2024 年 5 月 9 日 下午 12:58 
Oh, you Chad among Chads.
Thanks for the update!