RimWorld

RimWorld

SurgeryImproved
76 kommentarer
Burger Bob 30. sep. kl. 4:38 
Thanks for the mod :D
Burger Bob 30. sep. kl. 1:25 
Lmao my pawn with medic 13 ("strong expert" as the game showed) performed a brain implant surgery on someone and failed and cut off the entire head causing instant death. This is straight out of some cartoon shit. I was like, the fuk are you using katana chainsaw on surgery???
Alewolfo 29. sep. kl. 8:10 
Thank you for existing
✚ Mariel ✚ 9. sep. kl. 8:28 
The archotech leg went to the great genetics expanded electrowomb in the sky.
Wolmer 3. sep. kl. 9:39 
Epic story about the archotech leg below
Stevarious 27. aug. kl. 4:35 
Went looking for this mod when Tony (18 Med) in a fully outfitted hospital catastrophically failed an aesthetic nose install resulting in an archotech leg being erased from existence. Look, Rimworld. I appreciate a good random thing every once in a while, but come ON. Many thank!
WhiskersAndCookie 16. aug. kl. 17:23 
thank you! it bugs me so much that doctors would just send the bionic organ they were installing into the shadow realm without even breaking it down for parts just because they made a couple wrong incisions.
DarkShadow44  [ophavsmand] 8. aug. kl. 15:11 
@ArnoFanrce I don't use that, you'd have to test. If it's not, please report back!
ArnoFanrce 27. juli kl. 5:41 
Is this compatible with 'Un Limited Reborn'?
Reel Mann™ 25. juli kl. 13:51 
it allows it to go above 100% success rate
Tagek 24. juli kl. 2:27 
If disable the 100% surgery success rate, what happens exactly? Is it then capped at 2% failure? And does ridiculous failure still happen then with a top tier doctor / hospital?
PhoenixLabella 23. juli kl. 8:36 
Thx a lot! :greedyHeart:
Koshnak08 23. juli kl. 8:30 
i needed this, i had an unharmed pawn instantly die to a botched peg leg surgery
Pablo Kickasso 19. juli kl. 16:09 
Thank you so much!
Kill Jester 17. juli kl. 4:58 
Cheers for update my dude!
Korvon 15. juli kl. 11:44 
thanks for your hard work
UnboundShadow 14. juli kl. 23:36 
thanks for the update:steamthumbsup:
哈尔菲斯 14. juli kl. 22:37 
thanks for updating
DarkShadow44  [ophavsmand] 14. juli kl. 13:07 
@gunns22 Thank you, people get so impatient, lol.

I just pushed an update, although I didn't test it in-depth. Please report back if you have any issues!
gunns22 13. juli kl. 16:28 
@DarkShadow44

Don't mind all them. Take as much time as you need to make sure it works just as well in 1.6 as it did in 1.5.
TheOneTrueDemoknight 13. juli kl. 2:27 
1.6 seems to break surgery failures with this mod enabled
Azure 13. juli kl. 1:41 
update pls
Shariul 12. juli kl. 12:07 
Cantaloupe The Clown, i hope you been sarcastic, asking if i been serious, asking if mod got updated in one hour after release.
Cantaloupe The Clown 11. juli kl. 10:01 
I think you might be joking but - 1 hour is not always enough to update and debug a mod, even if you got on it immediately (which they shouldn't have to). we owe modders our patience
Shariul 11. juli kl. 9:21 
Well? It been about hour since official release. Where is 1.6 update?
DarkShadow44  [ophavsmand] 14. juni kl. 17:17 
1.6? What do you mean 1.6?! Time for all my mods to break again...
Yeah, I'll update when it's officially released.
Myphicbowser 12. juni kl. 12:00 
Think this'll get a 1.6 update? Because I won't lie, Surgery sometimes nuking a Pawn's head and ALWAYS having a small chance to fail really upsets me
DarkShadow44  [ophavsmand] 30. maj kl. 15:21 
@Proxyer Not sure what you mean, that won't help with returning items?
DarkShadow44  [ophavsmand] 25. mar. kl. 11:08 
Shouldn't amplify any failures, are you using only this mod?
this mod seems to amplify minor surgery failures? the only plus is that it returns any items in case it happens but my doctor constantly fails to remove/add parts over and over when compared to vanilla
Justicar 3. mar. kl. 13:55 
Possibly. It failed 4 surgeries catastrophically in a row across several reloaded saves and then went back to normal.

Maybe Randy just hated me that particular moment.
DarkShadow44  [ophavsmand] 3. mar. kl. 13:34 
Should still work yes. Maybe an incompatible mod?
Justicar 3. mar. kl. 10:36 
Is this still functional? I had a pawn fail to install an eye patch and cut off the patients head . . .
AtomicRobot 23. dec. 2024 kl. 12:53 
I think there is a slight incompatibility with "Medical System Expansion 2".
When failing the "Install Bionic Arm" Surgery, it only returns the "Bionic Arm" but without any subparts, i.e. forarm, hand, fingers etc...
So you have to rebuild everything from the upperarm down to reattempt surgery...

I'm going to guess this problem happens with all modular bionic parts.
'4po5troph3' 11. dec. 2024 kl. 2:08 
非常好mod,使我的超凡植入体旋转
A great mod, saved my archotechparts
platipi 1. okt. 2024 kl. 15:04 
very strange bug, removes my colonist bar at the top of the screen when added to my save with a bunch of other mods
Arlington 14. sep. 2024 kl. 12:42 
thanks
DarkShadow44  [ophavsmand] 14. sep. 2024 kl. 10:21 
There shouldn't be any special handling for heart surgery, no.
Arlington 14. sep. 2024 kl. 4:19 
are there still forced fail chance on things like heart surgery?
theworstplayeronearth 12. sep. 2024 kl. 19:56 
thank you, i've been getting sick of loosing thousands worth of silver implant from a minor surgery failure
Theodore Masters Peterson 4. sep. 2024 kl. 0:50 
thank you so much
RutraNickers 7. aug. 2024 kl. 4:11 
This is exactly what I was looking for. It's so stupid to destroy an archotech eye just because your hand slipped and you accidentaly chopped their leg off. Thanks a lot for this, mate!
krzarb 19. juli 2024 kl. 18:04 
It means the implant itself isn’t destroyed on surgery failure, as is the vanilla behaviour
frosted_gay 19. juli 2024 kl. 17:37 
What does it mean when you say "return the items", what items? If it is the medicine I see no reason why it wouldn't be consumed even on a perfect surgery. Great mod btw!
RiceBowl 2. juli 2024 kl. 10:38 
@krzarb thanks this is will be a good qol saver
JunoCat運富 26. juni 2024 kl. 15:43 
@uwu thanks!!
DarkShadow44  [ophavsmand] 22. juni 2024 kl. 23:31 
@Mutalith: I saw the same issue with only EndlessGrowth, so I don't think my mods breaks things here.
Mutalith 22. juni 2024 kl. 22:34 
I saw last month talk about issues with this and Endless growth. Was that confirmed/fixed or is there no issue?
xsxsz1 12. juni 2024 kl. 17:59 
@DarkShadow44 gotcha, thanks for the explanation
krzarb 12. juni 2024 kl. 17:31 
@RiceBowl KV save storage settings has this function for surgical operations. You can save a group of them that are queued so you don’t have to repeat the process for every colonist.