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the swooping hawks, will not fight after moving through gates even with t10 upgrade :)
WeaponAction.hpp:27: class gladius::world::Weapon*__cdeclgladius::world::action::WeaponAction::getWeapon(void)const:Assertion "weapon" failed.
If you still have your crashing saves, try to check (with debug mod/ctrl+d) the map and see what units the AI wants to use. By deleting the custom units, you can eventually found the culprit. It can be tedious but it's the only way.
UNIT PACK: Astra Militarum Vehicles
UNIT PACK: Space Marines I
UNIT PACK: Chaos Space Marines
Increased Population Growth (+100%)
Bluu's Add-On To Heroes Of Legends and Unit Pack by DexGattaca
UNIT PACK: Leman Russ Variants
More Map Sizes, Options, & Difficulties
Additional Starting Units - Combat Patrol
Vaul Scouting Device
Gameplay: Friendly Territory
Increased City Loyalty (+100%)
Gladius Recolored
Golden Tooltips
The other crash message seems to be related to another mod or a game bug issue (some crash can be caused by the engine and it's pretty random).
Do you use any other mods than mine (mods that adds new stuff/alter existent stuff) ?
WeaponAction.hpp:27: class gladius::world::Weapon*__cdeclgladius::world::action::WeaponAction::getWeapon(void)const:Assertion "weapon" failed.
3221225477 EXCEPTION_ACCESS_VIOLATION At least this one hasn't happened in about 10 days.
EntityManager.hpp:82: class gladius::gui::world::Overlay::BuildingOverlay &__cdecl proxy::core::EntityManager<<class gladius::gui::world::Overlay::BuildingOverlay>::get(unsignedint) const: Entity does not exist.
1 thing i noticed dono if intended, mod units (mostly viper and windriders) seam to loose action when going through gates even after that reaserch is done. Am i missing something? :D
The Dark Eldar also have a Scorpion counterpart. Will you be adding it to the Dark Eldar?
There is no need to remove it, it will not affect the game in any way.
Wraithknight with Titanic Ghostglaive has the ability to buy items, but it does not have inventory.
They're good DPS but i'm lacking luck on my side, they're OS every time so i didn't have the time to use them xD
Striking Scorpion Research added.
Missing icons added.
As for others units, mainly wraithguard and wraithlord, mainly "my" wraithlord, i don't think that changing their research would be useful. This will mess with the vanilla Wraithlord. But maybe i'm wrong.
And you're right, they deserve to have their own research. I'll update it.
As for the Warp Spider, i was lacking 3D model to work with by the time.
out of intrest, what does a theorectical warp spider unit need to be modded in?
I've also a few new ideas for the Aeldari too, but this will w8 a bit. Currently on the Astra Militarum right now.