安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






;) Haha
If I could run a Karl reskin instead of this submod, I think this could be a worthwhile workaround too for people, youseewhatimsayin' @YingYangTW?
I PROBABLY NEED THIS MOD!!! <3 Thanks, @YinYangTW
There are no other possibilities, I believe. All good bro, just tryin' to help <3
- Load order rarely matters in WH3 - the only exception are patches like this and visual mods
- Load order is NEVER the cause of a severe issue (e.g. when your mod list is not starting the game, CTDs or "hangs" indefinitely before the main menu, it's not due to load order)
- In the relatively rare case that load order matters (can only be submod/patch mod/visual mod): the modder should have been clever enough to name the .pack file correctly - I mean for a patch mod it's half of the work, isn't it?
Anax no load order with my mods. They apply over another mod if it is present otherwise it's a vanilla base.
Might not be that simple in this case though, but give it a shot if you haven't.