Barotrauma 潜渊症

Barotrauma 潜渊症

Non-Human Races Base
92 条留言
DancingTeeth 9 月 29 日 下午 5:09 
okay, yep, it was the csharp thing :P
works great now!
Snubby 9 月 21 日 上午 10:24 
Okay update on this, I had ran preliminary tests when I first posted this, but now I just tried recreating the same conditions for a better report and uuuh, everything works, maybe ?? I don't have the full campaign crew, but...

What I can tell you, for posterity's sake, is that everyone could connect fine, but on loading a mission everyone but the host would be kicked out of the server. And in the lobby, players that were a custom species instead had their previewed character show as human, with whatever custom colour on overlayed with the skin...

My apologies for this.. potentially, probably false alarm then, I'm kinda confused lol. I'll keep you updated next week if anything happens again. Still, thanks a lot for these mods !!
Michael  [作者] 9 月 21 日 上午 8:14 
I do need all of them. Some mods run regardless of whether or not they're actually enabled.
Michael  [作者] 9 月 21 日 上午 8:09 
Sigh... works on my machine... can I see what mods you have installed? Enabled or not.
Snubby 9 月 21 日 上午 7:23 
Hello hello !! I'm not sure whether this is an issue with this mod or the flexible appearance menu, but I believe one of the two was broken by the recent Barotrauma update ! I saw something about the devs fixing misaligned custom hair ? In any case, it's giving us a bunch of errors on our campaign when we have our NHR mods on. Thanks for the mod anyhow !!
Michael  [作者] 8 月 25 日 下午 5:43 
Yep. Remember that everyone needs CSharp scripting and client-side lua enabled.
DancingTeeth 8 月 25 日 上午 8:37 
Does this still work?
EPIK YES 8 月 20 日 下午 5:58 
i dosent work anymore it just shows human for races
ajair 6 月 10 日 下午 9:16 
furries in baro = kino
fluffyboi 5 月 27 日 上午 1:26 
Neurotrauma patch plz
Dog Damnit 4 月 29 日 下午 8:03 
has anyone figured out a way to add NHR races to Neurotrauma?
Dog Damnit 4 月 28 日 下午 6:32 
thanks sir! ill tweak it soon!
Lytho 4 月 28 日 下午 3:58 
Thanks, i've only just gotten into Baro, still trying to figure out load order and where what type of mods should go where, appreciate it.
Michael  [作者] 4 月 28 日 下午 3:52 
If you want to be certain that NHR is set up and ready by the time the other mods run, you should move them under the NHR mod list, but it probably won't matter.
Lytho 4 月 28 日 下午 3:47 
the Lua mods should those be placed at the top of the load order or only above the NHR mods?
Michael  [作者] 4 月 28 日 下午 2:24 
If some things ARE checking for Robot, then there is probably a reason for it. Though it's also possible the check is wrong too.
I can't tell you exactly what to do, you'd have to read the code and see if you can find that out, but the general rule of thumb is if something is written a certain way, there is probably a reason why
Dog Damnit 4 月 28 日 下午 1:58 
hello! i wanted your advice on this but, i went ahead and updated NHR x Robotrauma, replaced all the human conditionals with 'neq Robot'. and though this seems to work fine everything works in my multiplayer playthrough, but heres the thing. there were some conditionals with the flag 'robot' not 'neq robot'. should i keep it as neq robot or change em to robot? i got the permission of the creator to upload a fixed version.
Michael  [作者] 4 月 26 日 下午 2:32 
HuskAffliction support is added. I'll be adding support to Saakra's species shortly.
Michael  [作者] 4 月 25 日 下午 12:31 
NHR x Robotrauma is currently bugged and will make all characters other than Human use Robot medical. Since it's a third-party mod, I can't do anything about it, but that's why those afflictions aren't working. Disabling it (if possible) will fix the issue.

I can't fix husk infections not working right now since that can cause crashes if a given mob doesn't actually have a husk form, but I can confirm the IsHuman conditional does work.
midday's night 4 月 24 日 下午 2:12 
I'm using your NHR Species Pack and i found some problem healing non human character, what i found is afflications that have Conditional IsHuman="true" tag can't be cured while afflications without it husk infection may not effect the character at all, do you have any idea how to fix this?
Michael  [作者] 4 月 23 日 上午 7:43 
Ah, I see. Put the EuropaWaifu mod earlier in the load order, before NHR.
Anywhere above Non-Human Races should make the sprites load properly.
This is happening because the default human character gets loaded before the override does, which obviously breaks things. I'll add a section in known issues for it.
Azkarna 4 月 22 日 下午 7:34 
It's EuropaWaifu++, my bud doesn't like playing without it and my other friends wanted to play as the animal species instead

I've tried switching around the load order a few times but it doesn't seem to wanna work regardless of the way I swing it
Michael  [作者] 4 月 22 日 下午 4:43 
There isn't any reason to my knowledge that those mods can't work with this. Which mod specifically?
Azkarna 4 月 21 日 下午 2:09 
Does this mod have compatibility with other mods that modify the humans' appearance? I'm trying to get it to work in a friend's modpack right now but it doesn't seem to wanna play nice
Michael  [作者] 4 月 20 日 上午 11:30 
Fixed.
Michael  [作者] 4 月 20 日 上午 10:22 
The flexible appearance menu is seemingly failing to load sprites.
Argos 4 月 3 日 下午 11:58 
Does not work in Single Player.
Dögös Robi 3 月 28 日 下午 12:12 
I've got no idea on how to get this mod to work. I simply downloaded the mods, put them in the order shown and yet there is not option in the lobby to choose my race. Have I done something wrong or is it something to do with the mod?
Harzy 3 月 25 日 下午 2:57 
Hi! So, I've been running a modded campaign with everyone as a furry and, long story short, it seems like none of our crew is able to get infected with Husk. Would anyone have any insight on whether using NHR races disables husk infection, or am I alone in this particular issue?
Archer 1 月 24 日 下午 8:50 
[Albuqualbuquerqalbuquerqualbuquerquealbuquerque.]
Archer 1 月 24 日 下午 8:43 
"But, doctor, the recursion! It'll take hours to complete."
"Yes, yes... yes! "
xDeathBaitx 1 月 1 日 下午 4:55 
When I start a new campaign, the race selector doesn't show up. I've disabled all mods except, in order,

Flexible Appearance Menu
Non-Human Races Base
Ratmen
Lupine
Lizards

I have the LUA serverside and client installed using the new installation method and have C# scripting turned on.

Is there something else I'm missing? :o
EZgreen01 2024 年 11 月 30 日 上午 6:29 
it does
Skyfinder 2024 年 11 月 29 日 下午 9:44 
does this not work in single player campaign?
HΛZMΛT 2024 年 11 月 14 日 上午 11:48 
Adding to what others say: if you do multiplayer EVERYONE needs to have C# (alongside everything else)
ScaredyFox 2024 年 11 月 14 日 上午 6:23 
Can Confirm what Cornelius said. Could get it to work only by enabling C#. Super odd if you don't use C#.

Atleast it works tho
Cornelius 2024 年 11 月 13 日 下午 5:55 
@Michael Maybe it's another mod in my mods list, all I know I don't see *any* of these without having C# enabled.
Michael  [作者] 2024 年 11 月 13 日 下午 12:30 
This bug is so confusing… I don’t use any C# in my code, it’s all in Lua…
Cornelius 2024 年 11 月 12 日 下午 6:02 
You should REALLY add a note here regarding how this mod needs CSharp support enabled to function. C# support is no longer default enabled in the newest versions of Lua For Barotrauma
Michael  [作者] 2024 年 11 月 9 日 下午 6:36 
Non-Human Races is dependant on Flexible Appearance Menu to work correctly. You need both of the mods enabled for everything to work.

For races... I honestly am not sure what would happen. Ideally, you all have the mods downloaded and enabled, but if someone just joined a server without anything installed, it should work?

My biggest concern is if a client has a race loaded that the server doesn't have. It could crash, since the client would attempt to load a character that only exists on their side, but that depends on how Barotrauma handles loading packages.

TL;DR, only one way to find out, I guess?
HΛZMΛT 2024 年 11 月 9 日 下午 4:52 
Hypothetically
If I were to host a public server
Does everyone have to have just this atleast enabled on their side or does it require both This and Flexible Appearance menu
And is it required that they have whatever playable race thats on the server enabled too?
CappyFox 2024 年 11 月 4 日 上午 10:52 
Also whats that protogen(?) mod? owo
CappyFox 2024 年 11 月 4 日 上午 10:03 
There seems to be an issue with the newest update of LUA or something where, with flexible appearence menu, the stuff just- doesnt show.
NHR still works i- think? If i join a already in progress game its fine but
For a new game the option just isnt there anymore lol

@Michael plz fix uwu
HΛZMΛT 2024 年 11 月 2 日 下午 5:46 
Now I need a guide on how to hide clothing because theres no way I'm getting all of those to render properly.
HΛZMΛT 2024 年 11 月 1 日 下午 5:33 
HΛZMΛT 2024 年 11 月 1 日 下午 5:16 
@Michael I have been following your guide and the references you posted alongside it, it has been very helpful for me (An aspiring novice) to put this thing together, and the final problem on the way to making it WAS that it didn't support fish ragdolls, being the only errors and crash I'd get trying to load in. (Assuming I did everything properly, I only got my head sprite to work after looking through @Saakra 's Lizardmen mod, Thanks to you both!)
Michael  [作者] 2024 年 11 月 1 日 下午 4:40 
If your mantis character breaks the game with NHR but works perfectly fine without the mod, I would appreciate it if you uploaded it so that I could try and figure out what's going wrong
Michael  [作者] 2024 年 11 月 1 日 下午 4:35 
@HΛZMΛT, I updated the NHR base to enable FishRagdollParams support, but I can't guarantee that it works since... well, there aren't many playable fish to test with

After trying to retrofit a mudraptor into NHR I found some bugs with Barotrauma that you should know:

Not following these will crash the game :
* Playable Characters must have (from what I've found so far) the "HasInfo" and "SpecifierTags" attributes set to "True", or else they won't be able to create a CharacterInfo (which is kind of important)

Not following these risk crashing the game :
* Playable Characters must have the <Vars>, <MenuCategory /> and <Pronouns /> set
* Playable Characters must have atleast 1 <Head> in a <Heads> element
Michael  [作者] 2024 年 11 月 1 日 下午 2:57 
I’m right here…
Onikage-056, God of Animatronics 2024 年 11 月 1 日 下午 2:17 
Problem: The Flexible Appearances Menu is no longer being updated/supported by its' creator.