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However Spartans don't have animations for driving it so you'll need to give them the ghost animations in order for them to use it.
What I plan on doing with update 1.1 is implementing my AI squad switch system. This way more units can be added, and players can toggle on and off the types of AI they want. A 3rd Sentinel Faction could be implemented this way. Obviously you won’t be able to have them all enabled at once without overloading the engine. You’ll need to pick and choose your squads carefully to keep the AI smart.
I love the addition of the friendly switch and hope you add it to the other maps you've done.
One suggestion I have for this map is, since this is a forerunners facility u know, maybe add some sentinel spawners on the walls to add more chaos, you can have them be destructible so those who don't wanna deal with them don't have to and have the spawners refresh along with the weapons and vehicles so they aren't dead forever
I just feel it wouldn't be a flood battle without sentinels being in the mix