边缘世界 RimWorld

边缘世界 RimWorld

Addictol (continued)
19 条留言
GanjaMan [NL]  [作者] 10 月 16 日 上午 8:10 
that would be an interesting idea honestly
kyrambox 10 月 16 日 上午 6:34 
It would be fun to have a small chance of failure to cure addiction, 5% or so... after days of intoxication and vomiting))
CristoElMago 9 月 6 日 下午 9:45 
That was on the load screen, the first windows that pop on game main menu.
It was a yellow error, nothing too important, but I left the solution anyways.

So you're not able to make that error to happen? It should then be because of another mod I had installed, idk

Gonna test the new version, thanks!
GanjaMan [NL]  [作者] 9 月 6 日 上午 10:01 
@CristoElMago pushed a possible fix
GanjaMan [NL]  [作者] 9 月 6 日 上午 9:36 
during initial testing this problem did not arrise, i've retested but the issue doesn't seem to pop up? what were you specifically doing when this issue popped up? are you using other mods that add drug addictions?
CristoElMago 9 月 1 日 下午 3:18 
It throws MissingMethodException for RimWorld.AddictionUtility.ModifyChemicalEffectForToleranceAndBodySize_NewTemp(...), which means Addictol was compiled against an older RimWorld where that API existed. In 1.5/1.6 the addiction/tolerance APIs changed, so the method isn’t there anymore.
The fix is to replace calls to ModifyChemicalEffectForToleranceAndBodySize_NewTemp with the current AddictionUtility APIs used in your game version, then recompile.
GanjaMan [NL]  [作者] 8 月 5 日 上午 8:59 
@Wild appreciate that!
Wild 8 月 4 日 下午 3:41 
I'm Commander Shepard and this is my favorite mod on the Steam workshop.
GanjaMan [NL]  [作者] 6 月 12 日 下午 6:07 
Updated to 1.6!
Logan Anarcho-Capitalist 4 月 18 日 下午 7:28 
I understand the former commenters point, but holy frick did tynan make drugs unrealistically punishing. Its low cost functions to counteract the ridiculousness. Thx. Heck realistically people can even quit hard drugs with some smokeleaf.

Still taking other drug mods to make drugs more realistic/balanced
MasonNasty 2 月 19 日 下午 2:44 
I love the mod but the balancing of its market value doesn't feel lore-friendly. $100 is too cheap value for the power of the item.
But you can't increase that without increasing the ingredient cost otherwise a money exploit would happen.
Really, you need a sub component that has this higher market value which can be required to craft the item.
OR, disable crafting of addictol entirely, make it only found from exotic goods traders and quests, then jack the value of it up to like 500-800 (about the value a neurotrainer would be)

Then the mod would feels totally balanced and lore-friendly :D
Regardless, thanks for creating this.
Nishe 2024 年 11 月 21 日 下午 8:44 
GanjaMan [NL]  [作者] 2024 年 11 月 4 日 下午 10:15 
@Edward what drug mods are you using? maybe i can look to add them to the addictol
Edward 2024 年 11 月 4 日 下午 3:36 
Doesn't seem to work on any modded addictions :(
deadmanreaper13 2024 年 9 月 6 日 上午 3:51 
just to note, the mod Gulden Biome adds a drug called Ylxir, and its addiction is not cured by Addictol.
Undead Hallow Jack 2024 年 8 月 7 日 下午 2:28 
dope, ill let you know if I run into any problems or if it works with em
GanjaMan [NL]  [作者] 2024 年 8 月 7 日 上午 10:13 
i'm not sure, i haven't tested it on drug mods, if you could let me know if it works with yours i'll add them to the description
Undead Hallow Jack 2024 年 8 月 7 日 上午 2:22 
does this work with addictions added by other mods? Like drug mods?
Argyuile 2024 年 4 月 26 日 上午 6:44 
Thank you thank you thank you