边缘世界 RimWorld

边缘世界 RimWorld

Simple Utilities: Ceiling
57 条留言
Kelven 9 月 28 日 下午 1:18 
The toggle ceiling fixtures button turns off ceiling fixtures correctly, but doesn't turn them back on when toggled again.
Scyobi_Empire 8 月 25 日 上午 3:44 
you are a life saver, i missed my ceiling firefoam poppers
Jarrod 8 月 2 日 下午 7:54 
@NeinDao

The original link has all the stuff it adds

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2571003732
NeinDao 8 月 2 日 下午 1:01 
does this mod only add one celing lamp? i thought this mid used to have celing fan lamps. maybe im thinking about another mod
Jarrod 8 月 1 日 下午 9:36 
@NeinDao
Should be behind the "electricity" research, like all the lights.
NeinDao 8 月 1 日 上午 9:28 
are they behind a research? i cant find the ceiling lamps
Jixxor 7 月 29 日 上午 11:56 
Actually a good point. I asked OwlChemist back in the day to find them lol
Jarrod 7 月 29 日 上午 5:22 
@unexceptional outcomes
Noting this again till the author puts it in the description: the lights are under the "mounted gloomlight" option. I was lost looking for it too.
Alexander Zagirov 7 月 11 日 上午 8:51 
They moved mech node to core in 1.6. You need to move textures from Royalty folder.
Szczygiel 6 月 28 日 下午 2:35 
thank youu
жопа  [作者] 6 月 28 日 下午 1:36 
fixed
Dr. Internet 6 月 28 日 上午 11:02 
Confirming what 0。0 said, breaks the game in the current state if used alongside vanilla expanded framework.
0。0 6 月 28 日 上午 8:33 
Incompatible with Vanilla Expanded Framework update
rhyndo 6 月 24 日 下午 7:52 
@Corvus use perspective buildings it'll work well
Corvus 6 月 4 日 下午 6:56 
Any chance we could get a bigger or smaller chandelier for centering purposes? I'll happily take either one, I just want it centered with the single-tile door :steamsad:
unexceptional outcomes 5 月 1 日 下午 8:45 
FAQ
Q. I can't find the lights.
A. They're all grouped together under a drop-down menu. Usually the Gloomlight is the first on the list.

wish i read this 20 minutes ago
SaMaHaJoGu 2 月 21 日 上午 10:51 
I didn't figure out the exact problem, but I went ahead and used RimPy to re-sort things and now I can use the drop-down. Must've been something I was using that loaded before it to screw things up.
SaMaHaJoGu 2 月 18 日 下午 2:59 
I got the chandelier, but I can't seem to find the electric ceiling lights. :'(
WJSabey 1 月 18 日 下午 8:00 
This needs updating so the buildings use the correct mod ID for the continued version of {链接已删除}.
Anodder 1 月 6 日 上午 8:18 
Thank you for updating the mod!

Minor bug I found (and was probably in the original too): I cannot build ceiling lights over walls/doors (makes sense) but I can build walls/doors _under_ existing ceiling lights. Probably because the vanilla game does not check for a ceiling. There are some buildings that cannot be placed under a roof, maybe it is possible to replicate this mechanism?
Horhyzon 2024 年 12 月 16 日 下午 12:31 
Noticed that once I hit the hide toggle, I cannot make any of these items visible again.
жопа  [作者] 2024 年 11 月 26 日 上午 6:04 
@Richard Watterson Through xml files in the mod folder, yes.
Zaldy Co 2024 年 11 月 25 日 下午 7:50 
Is there a way to modify the power consumption of the lights?
Psyckosama 2024 年 10 月 5 日 上午 11:31 
Nope. Not a load order issue.

Trying to get it working with this: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=738063560
Psyckosama 2024 年 10 月 5 日 上午 9:34 
Ah. Probably a load order issue then.

Thanks.
жопа  [作者] 2024 年 10 月 4 日 下午 11:23 
@Psyckosama Depends on how that sunlamp power mod patches the regular sunlamp since this mod's ceiling sunlamp is an extension of the regular one, meaning it uses the attributes of the basegame sunlamp iirc.
Psyckosama 2024 年 10 月 4 日 上午 11:21 
what would I have to edit to change the power drain of the grow lights? I use the sunlamp power mod and would like to tweak this to match.
Speak Into The ♥♥♥♥ 2024 年 9 月 27 日 上午 11:02 
Wait, is it not a part of this mod that gives you the option to keep the lights on all the time, or just when a pawn is in the room?
Crimson 2024 年 9 月 27 日 上午 5:12 
would be cool though
жопа  [作者] 2024 年 9 月 27 日 上午 5:04 
@Sleep For Dinner I don’t really understand, aren’t the lights always on anyways? Or do you mean compatibility with mods that disable/enable lights depending on if there’s pawns in the room? If so that’s not planned, no.
Speak Into The ♥♥♥♥ 2024 年 9 月 19 日 上午 11:18 
This might be a long shot, but is there a way you could make it so mechs don't keep the lights on if they're in the room?
Crimson 2024 年 9 月 6 日 上午 4:12 
Btw thanks for updating this
жопа  [作者] 2024 年 9 月 5 日 下午 11:08 
@VexusMalius Don’t have both this and owlchemist’s version installed, only one.
VexusMalius 2024 年 9 月 5 日 下午 3:49 
I'm getting this red text when trying to load it.
"Tried loading mod with the same packageId multiple times: Owlchemist.CeilingUtilities. Ignoring the duplicates." Is this included in another mod?
Crimson 2024 年 9 月 5 日 上午 4:13 
mom, dad, stop arguing!
Monkey Magic 2024 年 8 月 26 日 上午 7:24 
Again, that isn't what I said to do at all though. I sent you a friend invite anyway. Add me, and I'll send you the link to the merged mod so you can see for yourself what I mean. Prolly get a better understanding that way anyways.
жопа  [作者] 2024 年 8 月 26 日 上午 7:08 
@Monkey Magic Never said anything about keeping older version folders, instead I noted that copying over and replacing files of the newer version with the older one's is risky and could potentially break the mod since there are usually significant changes between different versions of the game. I'm not really following what you're trying to change and why you're trying to change the actual contents of the mod when the issue is with identical packageids. Ultimately, as stated prior, it's best to only have either the old mod or this one, unless you're willing to patch all mods using its packageid to something of your choosing.
Monkey Magic 2024 年 8 月 26 日 上午 6:57 
I can send you a link to a copy of the file if you wanna check for yourself. Can't post it in here without it getting wiped XD
Monkey Magic 2024 年 8 月 26 日 上午 6:53 
@alt4s - Pretty sure you misunderstood me there, coz I never said the the about.xlm was in the version folders. As a mod author myself, I can assure you that:

1. There is reason to keep old versions of a mod, it's called compatibility with older save files. Failpail explained his reasons for switching back and forth between 1.4 and 1.5. Many people are still playing 1.4, and even 1.3 save games in addition to 1.5 XD

2. These changes will not break the mod - if fact, I went ahead and did this myself just now to prove it would not break the mod -so iunno what you are on about here. So long as the assembly files are stored in their individual version folders, there is no problem.

Your point that this may break compatibility for other mods that rely on Simple Utilities: Ceiling is valid; but that's only gonna be an issue for the 1.5 version, and something that can probably be fixed with a patch
жопа  [作者] 2024 年 8 月 26 日 上午 1:15 
@Monkey Magic That's not really how it works, the about xml isn't located in the versioned folders, rather it's in a separate About folder. There's also no reason to copy paste files from an older version to the newer one. That won't do anything apart from breaking the mod, especially if you're replacing assemblies. The best approach would be to use only one version of the mod to maintain compatibility with other mods that interact with it. Simply changing the packageid could break compatibility if other mods rely on that specific id.
Monkey Magic 2024 年 8 月 25 日 下午 11:47 
@Failpail, @ alt4s - Given both mods use the same defs, in theory you should be able to copy/paste the 1.4 version into the 1.5 version (creating the appropriate folders, and making appropriate changes to the about files, so they effectively become the same mod.

The game will launch the appropriate folder as required, and there will no longer be a duplicate issue. I mean, it would be just like when a mod gets updated for the next version, and leaves in legacy versions
John Titor 2024 年 8 月 19 日 下午 7:00 
Thanks you the GOAT.
NotTildaSwinton 2024 年 8 月 5 日 下午 9:03 
thank you!
Whatdahellbro 2024 年 7 月 26 日 下午 6:19 
thanks for your work!
жопа  [作者] 2024 年 5 月 26 日 下午 11:35 
@Underskore I’d guess minify everything
Underskore 2024 年 5 月 26 日 下午 5:18 
Any way to make them uninstallable and reinstallable?
ReasoN 2024 年 5 月 5 日 上午 5:24 
I think the light overlay does not work i did not show the lights when active
FailPail 2024 年 5 月 4 日 下午 12:48 
because i get that warning even if either the 1.4 v ersion of the mod or this version of the mod is inactive so even if i'm not playing 1.4 rimpy yells at me about it being incompatible with itself
жопа  [作者] 2024 年 5 月 4 日 下午 12:44 
@FailPail I mean, you can go into the About folder of the mod and edit the About.xml file and change <packageId>Owlchemist.CeilingUtilities</packageId> to anything you want, however I still don't see why you would do that considering this version is only for 1.5.
FailPail 2024 年 5 月 4 日 下午 12:41 
because I keep switching between 1.4 and 1.5 versions atm is there a fix i can do on my side?