边缘世界 RimWorld

边缘世界 RimWorld

Vanilla Chemfuel Expanded - Unofficial Expansion
273 条留言
Bambaryła  [作者] 12 月 8 日 上午 7:23 
did you try right-clicking
Полый 12 月 8 日 上午 1:05 
(Google translated)
For some reason, I don't have any new recyclers or pipes, even in developer mode.
Bambaryła  [作者] 11 月 18 日 下午 11:38 
@Le Jo-Poney
good that it worked out for you bro
Le Jo-Poney 11 月 18 日 下午 7:59 
I never thanked you, but thank you for your reply ! I did not have the notification 😜

Indeed I did not see the tab VCE-UE, and with the Android mod, Neutroaimenhas another texture until you make the research you mentioned.

Hope it will end the other fellows who had the same problem.

Thanks for your great mod, and have. A great day.
Bambaryła  [作者] 11 月 18 日 下午 12:00 
not a question to me, but to Vanilla Expanded Framework.
doom587 11 月 17 日 下午 5:54 
would it be possible to add a system to the refineries to do 'do until you have X' and 'Pause when satisfied'?

I realized that the refineries burn deep chem all the time and I figured it might be an interesting thought to put a check in the pipe system to make it pause once it's full and restart crafting when enough is gone?
Bambaryła  [作者] 10 月 8 日 下午 12:09 
you have to reserach neutroamine refining
Le Jo-Poney 10 月 8 日 上午 10:12 
Nice mod, but I have a quesion : how do i craft the neutroamine pipe ? I have the common researchs for Android (I started with Anroids) and i can't even "build copy". Any idea ?
TrollofReason 9 月 29 日 下午 1:14 
Savage. <3

Also! Glad to find this mod, again.
Bambaryła  [作者] 9 月 23 日 上午 10:40 
because i like mine better
sethkwright 9 月 23 日 上午 10:28 
why not make it so that the Neutropipes from VRE: Androids overide this one?
Bambaryła  [作者] 9 月 22 日 上午 11:50 
feel free to unsubscribe
sethkwright 9 月 22 日 上午 10:27 
can you swap out this ones Neutranomine pipe texture and tank for the VRE: Androids one? the one this mod has is really fugly
Cat Lord 9 月 21 日 下午 1:37 
the icons aren't missing, they are classified as different versions of one building so the deep chem refinery can be changed to any other building
Bambaryła  [作者] 9 月 1 日 上午 2:43 
heavily inspired but ultimately different
DragonRakis 8 月 31 日 下午 7:39 
So rimfeller ( https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1321849735 ) but using the vanilla expended pipes and with some extra stuff for CE, Biotech, and Hexlon gas mod?
Luckspeare 8 月 20 日 下午 5:23 
Gotcha, wasn't sure and it was a 3-mod interaction so reported in multiple places just in case.
Bambaryła  [作者] 8 月 20 日 上午 8:10 
the first [Appliance Expanded] tells you which mod it occured in. Not mine.
Luckspeare 8 月 19 日 下午 5:06 
2 red errors produced in build with the following mods, in this order: VE Framework, Vanilla Chemfuel Expanded, Vanilla Chemfuel Expanded Unofficial Expansion, Appliances Extended.

[Appliances Expanded] Patch operation Verse.PatchOperationFindMod(Vanilla Chemfuel Expanded) failed
file: C:\Games\Indiv\Rimworld\Mods\2869098359\Patches\RefineNeutramine.xml

[Appliances Expanded] Patch operation Verse.PatchOperationFindMod(Vanilla Chemfuel Expanded) failed
file: C:\Games\Indiv\Rimworld\Mods\2869098359\Patches\RefineSynthread.xml

More details posted and log posted in Discussions section.
Bambaryła  [作者] 8 月 16 日 上午 1:00 
@Annabellee
take a look at the last screnshot in the mod description, there's a chart of how it works
Annabellee 8 月 15 日 下午 2:32 
With the new refineries, is it just DeepChem, or can we also use Chemfuel?
lechkingofdead 8 月 9 日 上午 11:55 
i think the generator mod instead makes them consume the packs in order to work as its counter point. and tbh with as many tox gens as ya tend to need to really power a base good.
lechkingofdead 8 月 9 日 上午 11:50 
dang oh well
Bambaryła  [作者] 8 月 9 日 上午 4:00 
@lechkingofdead

yeah that won't work, I can't make it stop glowing once the storage is full
lechkingofdead 8 月 9 日 上午 1:32 
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3166048152 here ya go. toxlamps. a nice mod mostly already works with the one tox gen mod.
Bambaryła  [作者] 8 月 9 日 上午 12:58 
would be nice to have a link to the mod you're referencing, but they wouldnt work "by default"
lechkingofdead 8 月 8 日 下午 2:45 
as i think they create a bit of toxic waste in return for the light they give.
lechkingofdead 8 月 8 日 下午 2:39 
does the tox stuff work with the toxlamps mod? as i like it but using the one mod it nativly workwith feels odd. this looks a bit more fitting.
Bambaryła  [作者] 8 月 2 日 上午 12:05 
fixed
Paradox 8 月 1 日 下午 9:29 
Is it intended I can't drag the toxic waste pipes?
Tal'Raziid 7 月 27 日 下午 11:53 
Yeah, removing the regular VE-Chemfuel refineries before adding this mod to my list was fine
Bambaryła  [作者] 7 月 27 日 下午 11:07 
Please do because i have no idea what that is, some weapon bug on a refinery?

and deepchem refinery is not mine -- checked that it works correctly on my end
Tal'Raziid 7 月 27 日 下午 12:48 
Adding to my existing save throws up a constantly repeating error: https://gist.github.com/HugsLibRecordKeeper/9b0c9003d86d9b1e01b653a2d945c8fb

Im gonna try removing my refineries, then adding the mod again
Bambaryła  [作者] 7 月 27 日 上午 9:27 
update online
Bambaryła  [作者] 7 月 20 日 上午 4:53 
Update is under way, there will be even a nice little change - since item processor (for things like soups from VE) is no longer used, autoclave and autoweaver now use normal processes and this inspired me to tier it up a bit (so nowyou'll have quicker and more efficient versions of same processes
Bambaryła  [作者] 7 月 20 日 上午 4:52 
@Computica
yeah but that doesnt really work sadly due to how they're coded on the dependency side (the original refinery doesn't have a power toggle either)
Computica 7 月 19 日 下午 5:49 
These buildings need a power toggle.
Bambaryła  [作者] 7 月 13 日 上午 7:31 
thismonth
oscarmdsh69 7 月 11 日 下午 2:12 
1.6 update coming?
Ascended Rat 7 月 7 日 下午 7:15 
Any plans for an update to 1.6? :-) love this mod.
Bambaryła  [作者] 7 月 3 日 上午 9:23 
whenever i had this happen it was always bad storage settings. EIther that or another mod issue. Taps/Drains are just storage from pawn perspective. so there is no issue there - since noone else reported that either.
Zaire82 7 月 3 日 上午 2:29 
They are configured like that already, that's why I know it's an actual issue.
Bambaryła  [作者] 7 月 3 日 上午 2:14 
it's an issue with your storage settings. make the drains low priority accepting nothing, make taps higher priority.
Zaire82 7 月 3 日 上午 12:39 
I've been having issues with pawns constantly hauling things into the taps instead of the drains and items that should be hauled to a drain not getting hauled at all.
Is this an issue on your end or on the end of Vanilla Framework itself?
Lemon caro 6 月 12 日 上午 11:51 
good
i was worried about the bricking someone else had experienced
Bambaryła  [作者] 6 月 11 日 下午 10:35 
should be yes
Lemon caro 6 月 11 日 下午 1:33 
is this safe to add to an existing save?
Bambaryła  [作者] 6 月 11 日 下午 12:20 
drop by discord if you can maybe we can figure it out together
supertechxter 6 月 11 日 上午 11:51 
ok my save does seem to just be bricked
Bambaryła  [作者] 6 月 11 日 上午 9:51 
oh lord i didnt update the textures - fixed now ;))))