边缘世界 RimWorld

边缘世界 RimWorld

What's Missing?
19 条留言
Tyrant 7 月 25 日 上午 10:12 
Maybe get rid of the "1.5 temp" thing?
CrazyBlot 7 月 25 日 上午 5:11 
@Neanderthal reporting same issue with disappearing "rename bill" button min details window. Founded just now (25.07 15 PM +2 GMT)
Neanderthal  [作者] 7 月 25 日 上午 4:09 
@klvlt changed the transpiler code for a bit. now it should be fine.
klvlt 7 月 24 日 上午 11:25 
This mod makes the button disappear that lets you rename a bill (new feature in 1.6). Confirmed with just Core, Harmony and this mod.
LostDragon7 🐲🐉 7 月 23 日 下午 10:20 
This has become such an incredibly helpful addition to my game. Feels like one of those things that should just be a vanilla feature. It's awesome. Thanks for all the work you did and do so that I can have it in my modlist.
Ragnar 7 月 13 日 上午 2:54 
Amazing thank you!
Neanderthal  [作者] 7 月 12 日 下午 6:42 
Recompiled for 1.6 and had a brief test (vanilla only). Please report any conflict with other mods.
Ragnar 7 月 12 日 下午 4:26 
Will you be updating to 1.6?
pepe2030 7 月 3 日 上午 4:23 
well there is an error with the endlessgrowth mod from slime-sempai:
Exception filling window for RimWorld.Dialog_BillConfig: System.MissingMethodException: Method not found: UnityEngine.Rect Verse.Listing_Standard.Label(string,single,string)
[Ref 82656B2D]
at RimWorld.Dialog_BillConfig.DoWindowContents (UnityEngine.Rect inRect) [0x0104b] in <78f29a4eb9bd4773be28b9eaaf6c5df6>:0
- TRANSPILER fr.slimesenpai.rimworld.endlessgrowth: IEnumerable`1 SlimeSenpai.EndlessGrowth.Dialog_BillConfig_DoWindowContents_Patch:Transpiler(IEnumerable`1 instructions)
pepe2030 7 月 3 日 上午 4:23 
- TRANSPILER WhatsMissingMod: IEnumerable`1 Revolus.WhatsMissing.WhatsMissingMod:Patch__Dialog_BillConfig__DoWindowContents__Transpiler(IEnumerable`1 instructions)
at Verse.Window.InnerWindowOnGUI (System.Int32 x) [0x001a6] in <78f29a4eb9bd4773be28b9eaaf6c5df6>:0
UnityEngine.StackTraceUtility:ExtractStackTrace ()
(wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition:Verse.Log.Error_Patch1 (string)
Verse.Window:InnerWindowOnGUI (int)
UnityEngine.GUI:CallWindowDelegate (UnityEngine.GUI/WindowFunction,int,int,UnityEngine.GUISkin,int,single,single,UnityEngine.GUIStyle)
Neanderthal  [作者] 7 月 2 日 下午 8:41 
@Deggial
Will be. But since I mainly works on Hardcore-SK, I cannot guarantee that it will be updated soon as 1.6 has been released. (But since this is included in Hardcore-SK, you can have my word that it will be updated)
But since this is purely a GUI mod, if Tynan doesn't make any significant change to the crafting GUI, I guess it should be fine in 1.6. (Unless there are reports says it stopped working) :-)
Gerewoatle 7 月 2 日 上午 4:53 
Hey, now we have actual fuckin' stalkers. Tell him you triangulated his address from the reflection in a fork while you're at it.
Deggial 7 月 2 日 上午 3:30 
Hi @Neanderthal,
I stalked your profile and saw that you were playing RimWorld recently.
That was a bit reassuring.

Even more reassuring would be knowing whether you are still modding RimWorld.

The pinnacle of reassurance would be confirmation that this nice (though not essential) mod will be updated to version 1.6.

:)
pepe2030 7 月 1 日 上午 8:41 
is this gonna get updated for 1.6?
9527 2024 年 10 月 26 日 上午 7:45 
hey boss, can you add a setting to make the colors uniform? For example, if the material is satisfied, it is green and if it is not satisfied, it is red. There's a little too much color here
Planetarium 2024 年 5 月 19 日 下午 7:24 
You are a hero, brother.:steamthumbsup:
xkp92110(orick) 2024 年 5 月 9 日 上午 5:41 
I still play 1.4.
A little bug that slag chunks/stones show up 0/1 in any Stockpile zone for a long time.
Neanderthal  [作者] 2024 年 4 月 25 日 下午 5:20 
@Blackthorn If I recall correctly DMM only has a new GUI for previewing all bills available
Since this mod patches "the bill" menu but not "bills" menu (see the thumbnail), they should get along with each other well
Blackthorn 2024 年 4 月 25 日 下午 1:12 
does this function with dubs mint menus?