XCOM 2
MEC Troopers for LWOTC Redux
53 条留言
fred101j 10 月 23 日 下午 12:54 
I am having issues in the xcomgamedata.ini with enabling gene modding, is there anything else I need to do besides enabling that?
Tedster  [作者] 7 月 4 日 下午 10:18 
Good catch, I've just added it to the requirements.

@Narlindir, the X sounds like you are using Augmentations? I am not familiar with how well it works with LWOTC.
Stormdrake 7 月 4 日 下午 3:40 
*Disregard* I Figured it out, it's the Meld i'm missing.
Stormdrake 7 月 4 日 下午 3:24 
What are the material costs for making a MEC Troop? I Have all the correct research and the Foundry done. When i try to create a trooper i just get the screen saying that i don't have enough resources, however for the life of me i can't find anywhere that tells me what exactly i'm missing.
Narlindir 6 月 9 日 上午 11:33 
okay for posterios sake
I can confirm it works with tedJam+
wounded soldier was succesfully cut up
annoying it doesnt show the time
Narlindir 6 月 8 日 上午 8:10 
this is supposed to work on gravely wounded people too right?
so i can cut em up into a mech faster then they would heal naturally

is it for sure compatible with the R&D facility from your TedJam pack?
on my soldiers in the barracks time remaining simply says "X"

is there a way to verify its working?
Big Brother Max 6 月 6 日 下午 3:16 
So if I am doing the new Long WOTC mod I should use yours and not bunnies.
Tedster  [作者] 6 月 6 日 下午 1:01 
FTB's version is not originally for LWOTC, mine is and is designed for the TJ+ environment/collection. Both of us shared code/enhancements over the original mec troopers mods.
Big Brother Max 6 月 6 日 上午 11:13 
curious for that one which redux do I use I see both you and bunnies idk which one is just for base or if this is meant specifically with jam
... 3 月 3 日 下午 3:13 
There's already an lwotc version of this mod, what's the purpose of this mod? just to work with mod jam?
Tedster  [作者] 2 月 24 日 上午 10:14 
You can use the updated True Primary Secondaries. Also, LW does not include the full Ballistic Shields, just ones for Templar that use the assets, so you'll want it. Stormrider class is used for some of the perks such as Guard that are included with it. This was orignially intended to be used with Mod Jam or Ted Jam collections which do include updated versions of the Stormrider class for the environment.
James Stone 2 月 24 日 上午 9:28 
There's a few mods in here that are incompatible with dependencies of LWOTC. What happens if you don't have Stormrider Class and Ballistic Shield, for example? (LWOTC already has a Ballistic shield and the BS mod depends on Primary Secondaries while LWOTC uses True Primary Secondaries)
The UltimateZapZap 2 月 5 日 下午 4:34 
Any way to make this compatible with project dollhouse?
Bilge well 2 月 3 日 下午 4:21 
My MEC Heavy has been T-posing for weeks now. I'm scared, 10/10.
redsky14 2024 年 12 月 22 日 下午 4:02 
forsen you saved me! I had same problem, i just couldnt put 2nd engineer. Ty!!
forsen 2024 年 12 月 22 日 上午 2:48 
For anyone having the same problem.

First, I found out that I made a mistake installing "MEC Troopers for LWOTC", which is not need if you are using this mod. Deleting this mod didn't solve the issue.

The solution that worked was to destroy the Proving Grounds facility, and summon it back using console command "givefacility [facility id] [avenger/map index]" (for me it was "GiveFacility ProvingGround 8").

After that, Proving Ground was in it's correct state with 2 slots for engineers and 2 slots for soldiers. :chuchelcrazy:
forsen 2024 年 12 月 22 日 上午 1:48 
Little correction: it's 4/6 buttons visible.
Since the whole button row is centered, 1 engineer slot on the left and 1 soldier slot on the right are not visible because they don't fit in the screen length.
forsen 2024 年 12 月 21 日 下午 3:26 
UI bug makes it impossible to set two engineers working in the proving grounds:
only 4/5 buttons for engineer/soldier assignment fit in the screen.

Assuming that just reducing button length for proving grounds building would fix it, in what config file can I do that?
HOHOL 2024 年 11 月 9 日 下午 8:51 
Hello. I jast replace old vers. on redux. Do i need to start new game?
AWOL 2024 年 10 月 24 日 上午 2:00 
The Marauder perk is bugged when used with Artillery Cannons. The first shot of the mission refunded 2 action points but all subsequent shots throughout the mission ended the turn. Happened when using the Laser Artillery Cannon if that matters.
uachakra 2024 年 10 月 6 日 上午 10:18 
now i have same issue i make 1 mec and now can't make them anymore , it says u dont have resources.
Shiro 2024 年 10 月 1 日 下午 1:56 
ty yeah seems i just didnt have the supplies needed
uachakra 2024 年 10 月 1 日 上午 7:46 
u need 70 supplies and 1 core , in addition to foundry research and upgrade.
Shiro 2024 年 9 月 30 日 下午 11:41 
what exactly is needed to make the mec troopers? i have the research and the foundry upgrade but it just says "not enough resources for augmentation" and doesn't list any soldiers, even have a squaddie soldier in case they needed to be a first rank troop
Tedster  [作者] 2024 年 9 月 24 日 下午 4:35 
If you are using them with Ted Jam, yes, you can ignore the Mod Jam dependency.
Latis 2024 年 9 月 24 日 下午 2:08 
Mod jam is still needed now you relased tedjam?
Tedster  [作者] 2024 年 9 月 13 日 下午 8:59 
Beta Strike should be fixed with latest update.
WipVanRinkle 2024 年 9 月 13 日 下午 8:41 
i managed to make the psionic mec mod work with this the class is a bit wonky but i believe it should make a decent add on for this mod
Latis 2024 年 9 月 11 日 下午 3:42 
Mod jam is still needed now you relased tedjam?
Shady Suspicious Smiling Man 2024 年 8 月 25 日 上午 4:35 
MEC Hp does not scale with Beta Strike's double HP for some reason, they still have 12 HP on beta strike, which is around the higher range for flesh and blood soldiers. in comparison SPARKS start with 24 hp.
VII 2024 年 8 月 15 日 上午 4:07 
@coltman45 i know im late to the party but if yo tested it yourself on RPGO/LWOTC any feed back? did it work
Tedster  [作者] 2024 年 7 月 17 日 下午 3:13 
I've got no idea on that one, I don't use RPGO or that patch.
Bane 2024 年 7 月 16 日 下午 7:20 
Is this compatible with the RPGO/LWOTC Compatability Patch?
Tedster  [作者] 2024 年 7 月 8 日 上午 11:51 
This ability is part of the 1.2 version of LWoTC, so will be present soon.
mix 2024 年 7 月 8 日 上午 4:45 
MEC sniper, blank/missing perk on CAPTAIN level of ARCHER row.

I search your config file, the ability which names "EMPRocket_LW" cannot be found. Maybe one dependent perks mod isn't included?

The config parts fo file XComClassData.ini on line 408:
; captain
+SoldierRanks=(AbilitySlots=((AbilityType=(AbilityName="Anatomy")), \\
(AbilityType=(AbilityName="Implacable")), \\
(AbilityType=(AbilityName="EMPRocket_LW", ApplyToWeaponSlot=eInvSlot_SecondaryWeapon)), \\
(RandomDeckName="Tier2XComAbilities")), \\
aStatProgression=((StatType=eStat_Offense,StatAmount=2), (StatType=eStat_HP,StatAmount=1), (StatType=eStat_Strength,StatAmount=1), (StatType=eStat_Hacking,StatAmount=5), (StatType=eStat_CombatSims,StatAmount=0)))
Tedster  [作者] 2024 年 6 月 15 日 下午 3:24 
Also, this mod is intended to be used with the Mod Jam collection, and it's actually missing some dependencies for the free grenade perks I added, such as Assault Troopers, Custodians, and Advent Warlock, all of these requirements are also part of Mod Jam.
Tedster  [作者] 2024 年 6 月 15 日 下午 3:22 
I'd have to go through them individually, there's 9 classes here, each with something like 70 perks each between the tree and their xcom decks, it's a lot of perks.
Primeval Revenant 2024 年 6 月 15 日 下午 2:58 
Then is there any which is strictly necessary? Just to make sure I don't remove a mod and break the MECs.
Tedster  [作者] 2024 年 6 月 13 日 下午 9:03 
You don't necessarily need the sub dependencies, the vast majority of these dependencies are for perks that they use. This was designed to be used in the Mod Jam environment, which includes stuff like Shadow Ops classes for LWOTC.
Primeval Revenant 2024 年 6 月 13 日 上午 4:03 
On a second pass through, I'd love to know why a ton of these dependencies are at all necessary. They seem to implement things that are not necessary at all for the mod, such as Iridar's Stormrider Class.
Primeval Revenant 2024 年 6 月 10 日 下午 1:51 
So, using the dependency, Shadow Ops Perk Pack and then its own dependencies causes problems as LWOTC complains that NewPromotionScreensbyDefault, LW2 Secondary Weapons and LW2 Perks and Classes are incompatible.
Tedster  [作者] 2024 年 5 月 25 日 下午 7:11 
weird pose issue, you'll need to set their attitude to "normal"
Leokosta 2024 年 5 月 23 日 上午 5:29 
Hello. I was trying to solve the problem of the weird pose of 2 of my MECs, but I am not the brightest of person. I would assume I need to use the console command RebuildSelectedSoldiersClass, can someone give me or point to more specific directions ? Sorry for the bad english, and thank you.
Tedster  [作者] 2024 年 5 月 19 日 下午 10:12 
@xf100t - I wound up redoing this anyways so now it's tied to LWoTC experimental build functionality.
Tedster  [作者] 2024 年 5 月 18 日 下午 8:11 
Yes, Psionics Overhaul V3 is to allow the Mec Templar to get the psi amp slot via the Gift. if you don't care about those, it works fine without Psi Overhaul V3
xf100t 2024 年 5 月 17 日 上午 9:18 
I don't like the psionics overhaul that much compared with vanilla, or I'd like to use Foxcom's psionics. If I run this without psionics overhaul will all the classes besides templar work?
AKA Illogical 2024 年 5 月 1 日 下午 7:45 
@headdy - Yes. Updates come in the form of refinements. Project is not abandoned.
headdy 2024 年 4 月 30 日 下午 11:47 
Is Mod Jam even still viable with current LWOTC? Its gotten plenty of updates since kiruka stopped updating it.
SuperDigga 2024 年 4 月 27 日 上午 9:24 
Waiting for issues to be resolved but i also have a question; can i uninstall the old Kiruka version and install this with no problems?
PreConceptor 2024 年 4 月 25 日 下午 4:32 
All good, hadn't started yet