安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题






( this simple trick can manage to get you a wonderful world that cant generate naturally due to the incompabilities )
Could u add a config for the amount of Spring biomes that spawn per world?
I don't know if you plan to continue updating the mod or give it more content, but it would be great to have more variations of this biome, who knows, maybe in the future a 100% EverJade style world will be possible.
The left in debug key to regen worldgen of this biome is always enabled and can not be disabled, which was an unpleasant discovery after clicking it 4 times not knowing what it was ..
Another thing that was a bit annoying, is that its worldgen is done after calamity worldgen, which can make for some annoying areas that are completly deleted. Of course i know this isnt something severely important to this mod, but the compatibility would be nice and appears to be not super hard, I just wanted to leave this comment as some feedback in case you plan on updating it in the future. I love your mod greatly and would love to see it become even better :D
it affects the hook from queen slime and the clamity endgame hook (bobbit hook) to detatch immediately and launches the player to the direction pulled making it harder to make precision dodges