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Some events can occured multiple times if the requirements of other disaster events are not met. About the turn ending bug: can you provide an error log and what is the star count you and the AI have (+Age)?
In the early modern era, I encountered a catastrophic event right at the start, with both choices carrying the risk of adverse consequences. The outcome led to the direct destruction of all areas and even all cultural wonders in the mega cities across my over 20 vassal territories. Is this justifiable? Compared to the endless data debuffs of endless mods, your across-the-board approach is truly a dead end! Fortunately, I didn't save it automatically; otherwise, I would have been repeatedly trying to avoid a dead end by choosing to say goodbye to my 200-turn world map save.
This is the only military related event that can not be avoided with troops but with palisades in your cities. But probably this needs some rebalancing. Feel free to provide feedback
Can you play that save till the bug happens and then send the latest diagnostic file
You should find it under ..Documents\Humankind\Temporary Files
Early modern yes, and 4 stars. I cant remember how many stars I had the last game where this happened too sadly, but it was early modern too. I do have the VIP mod installed. if it helps it happens in a turn where a AI civ has aparently have a event happening to one of their cities that destroys all districts but leaves the city intact.
So are you in the early modern period with > 6 Stars when the turn pending big appears?
That said I have the same bug as Cubile Oddity where I get turn pending and then have to laod the save for it to stop happening every turn, which makes it almost unplayable. And that aparently every game around the Early modern period, so I assume its caused by some event for me or the AI. Any hopes of fixing that?
Regarding the balancing it would be best to open a new thread so we can discuss this matter there
For VIP mod load this mod after the VIP mod, otherwise some "crisis" events will be much less devastating.