边缘世界 RimWorld

边缘世界 RimWorld

T's Seal the Spirits : Tribal Anomaly
124 条留言
Legacy-01 10 月 14 日 下午 6:38 
Please add some Japanese folk themed items! Ofudas and maybe have them keep Anomaly entities out of the buildings they are in? And Omamari's which are the amulets maybe give pawns some kind of psych protection/resistance against revenant kidnappings? Just throwing stuff out there, the mod is awesome! :steamthumbsup:
Shinzou 9 月 30 日 下午 2:50 
@Giant Metal Devil, isn't that normal for all the anomaly research. It's hidden until you encounter something that unlocks a specific research...
Giant Metal Devil 9 月 23 日 下午 3:52 
Any idea why the research tabs would be blank? I can click the "Seal the Spirits" tab but all the squares have no names
Trickity  [作者] 7 月 29 日 下午 2:47 
it should be ok
Cereal 7 月 25 日 下午 6:47 
can i add this mid save? trying to find out what broke my save
Trickity  [作者] 7 月 17 日 下午 12:50 
dang you have any idea why? is it messing anyone else up? i don't think i changed anything big.
👁️⃤Singu ꧅🥲⃤⃞⃟ 7 月 17 日 下午 12:09 
Huge thanks for all the work on this one.

For some reason this mod completely breaks my entire 1.6 List though, sadly 😅
Trickity  [作者] 7 月 3 日 上午 4:27 
Yeah probably sometime this month ill update all my mods, takes a bit of time and testing. I usually like to test them a bit
Billo J Dahka 7 月 2 日 下午 11:18 
will this get updated to 1.6? I know it can take time just wondering if it's going to happen
LogaffTheBlue 6 月 13 日 下午 2:03 
Can you add anomaly as a dependency? was trying to troubleshoot for hours on list without anomaly installed and this was hidden in there with no sort of notification of incompatibility.
Trickity  [作者] 5 月 15 日 下午 2:00 
Anomaly is 1.5, this mod is for Anomaly. Theres no way around it sorry
The Helldriver 5 月 15 日 下午 1:43 
Man
Trickity  [作者] 5 月 14 日 下午 5:04 
nope
The Helldriver 5 月 14 日 下午 4:05 
Will this work for 1.4?
Langostino Rodriguez 5 月 10 日 上午 8:01 
As well with graphics settings+, not really sure why, either one will cause the torch to not have texture
Langostino Rodriguez 5 月 9 日 下午 6:23 
Hi, I think that there is a problem with performance fish and the render of the Disruptor Torch. When active the disruptor torch will have no icon or graphics. I'm not sure if I should report it here or with the performance fish team. Great mod and thanks for your work.
pug 4 月 6 日 下午 5:07 
Thanks!
Trickity  [作者] 4 月 6 日 上午 11:00 
Yeah I was thinking the same thing so I updated the range a bit and the radius to be slightly smaller. It should be fixed
pug 4 月 6 日 上午 9:37 
Also, I love the mod! I'm having lots of fun with it in a medieval run.
pug 4 月 6 日 上午 9:33 
The disruptor torch AOE is too big for its range, the pawn that uses it and the pawns around them always get caugh on the AOE. These are screenshots with just the DLCs and Seal the Spirits.

https://i.imgur.com/pf2IJsw.png
https://i.imgur.com/KCeu6fX.png
흐켠 4 月 1 日 下午 7:37 
Thank you! it's not that big mod . I was going to make a mod small enough to synthesize Tribal's serum without electricity research... and some tribal concept anomaly weapons
Trickity  [作者] 4 月 1 日 下午 7:12 
sure go for it. I kinda lost motivation with anomaly since i don't think its as enjoyable as other dlc
흐켠 4 月 1 日 下午 7:06 
Essential to tribal play. Disruptor Torch is great. i tried to make a flash torch mode, but no need for me to do it myself. Thanks.
And I'm creating a tribal-anomaly research mod that requires this mod, is it okay?
shimizu01 4 月 1 日 下午 3:26 
Added Disruptor Torch. Simple torch made with bioferrite and wood to stun and reveal invisible enemies. -> verry good idea :D
Trickity  [作者] 4 月 1 日 下午 2:38 
added a tribal flare called the disruptor torch, hopefully that helps tribal runs
Azraile 3 月 29 日 下午 1:27 
they haven't shown up for me but I have the biofurite exstractors and stuff.... o.O weird
Trickity  [作者] 3 月 29 日 上午 10:57 
I didn't replace any platforms. switch to the metal base game one when you get to industrial.
Azraile 3 月 29 日 上午 12:43 
I like a lot of this kinda stuff but i get really anoywed with them when you get to the spacer age and the tribal/medevil stuff is still around and has replaced the other stuff.

I got the other electric using stuff but platform still has the tribal look is just off in an incresingly higher tech building going into the industrial era.
Azraile 3 月 29 日 上午 12:40 
can you make it so the sealing platform don't replace the normal platform?
Tardo The Ass-Monkey 3 月 6 日 下午 6:41 
Would it be possible to get some form of Tribal flare? I'm having to deal with a Revenant right now and it is kicking my ass. Some flares to chuck around would probably make life a lot easier.
HEYONE 2024 年 12 月 29 日 下午 9:35 
doing developers work
SkylineOdeum 2024 年 12 月 21 日 上午 6:50 
Having some issue with the rending recipe I don't have steel or steelwax when my colony does. Wondering if I'm having a compatibility issue with Alpha Bees, Expanded Materials - Metals, or something else? It's not giving me an option to select a material to choose
Trickity  [作者] 2024 年 11 月 23 日 上午 10:13 
For anomaly u need to find the monument to unlock the tech tree. If u added this mod mid save you couldn't unlock it so I decided to remove that requirement to save on headaches.
Avila 2024 年 11 月 23 日 上午 8:12 
Can you explain what you mean by anomaly requirement to unlock tech?
RadielVT 2024 年 10 月 29 日 上午 11:38 
This is wonderful. Ty for looking out for the fellow tribal players.
Trickity  [作者] 2024 年 8 月 22 日 下午 3:13 
small update. I think i fixed the tech tree and added x4 bulk bioferrite rendering. I'll prob do another pass on some stuff I want added.
Scorpio 2024 年 8 月 5 日 上午 7:42 
+1 on a bulky version of cauldron recipe
m11kire 2024 年 8 月 4 日 下午 12:02 
i'd love for the cauldron to have a bulk recipe
shimizu01 2024 年 8 月 2 日 上午 6:59 
oh thank you very much for this mod ! !
I like tribal parties, and I was extremely frustrated when I saw that it was almost impossible to play the latest dlc with this style of game
Ideally I would like the entirety of what requires electricity to be replaced by new items or rituals
I'm trying it now! :D
JoeOwnage 2024 年 7 月 26 日 上午 11:33 
This would be cool to make a medieval dungeon containment facility if you added some dungeon style stuff like containment doors that are iron bars, things like shackles to bind them against a wall, maybe stocks/pillory to immobilize them
Pengus 2024 年 6 月 8 日 下午 7:52 
finally can play medieval with anomaly on lets fucking GO
Dietrich 2024 年 5 月 11 日 下午 9:09 
I'm honestly just wanting the cauldron or something else to function like a Serum lab.
Simple Simon 2024 年 5 月 11 日 下午 3:26 
i have a few ideas for alot of stuff i think is needed like medieval biofirite tools, gear and weapons, medieval fantasy devices to contain, supress, harvest biofirite, do surgery, make magic fuled meccanoids that are made from wood and iron, i think a huge medieval/tribal overhaul is needed now that alot of mods are dead now plus the new dlc makes it harder to do
Raggsockan 2024 年 5 月 11 日 上午 7:04 
This mod is causing some light conflicts when combined with research trees mods and tech progression. The research in this mod is set to a tech level while the "normal" anomaly research is set to basic.
For example with VFE Tribal you cant progress because you havent researched everything and with a tech tree mod you cant see the research either.
Dietrich 2024 年 5 月 9 日 下午 3:48 
I'm looking forwards to the future stuff, and seeing if you'll make any interesting Psychic Rituals too. Not many are doing anything with the rituals it seems.
Morcalvin 2024 年 5 月 9 日 上午 7:22 
Which research do I need for these to be buildable?
Kugu 2024 年 5 月 7 日 下午 6:58 
I agree, this mod is still really useful. Much of the tree is locked behind electricity so mods like this are absolutely needed. Thank you for making this.
Aranador 2024 年 5 月 7 日 上午 6:25 
I would suggest an 'incense bomb" as a weaker disruptor flare would be worth while. With that, the lack of electricity and related researches would hardly matter.
Kasa 2024 年 5 月 5 日 下午 1:19 
@Trickity

Don't be fooled this mod is still VERY much needed, as the the very first dark research "containment" can't be done without electricity.
ALE199 2024 年 5 月 5 日 上午 10:25 
I mean this mod still adds a lot of useful stuff