边缘世界 RimWorld

边缘世界 RimWorld

Offworlders - The Aberrite
29 条留言
TcT Goth98 8 月 10 日 下午 11:06 
Thanks you for updating!
Fenchel-Honig 8 月 1 日 上午 8:08 
thanks for the update! 👍
TcT Goth98 7 月 17 日 下午 10:40 
I would also love for this to get updated when you can. It's amazing for creepy playthroughs.
CRISISCUISINE  [作者] 7 月 8 日 下午 3:52 
@Billo J Dhaka: Yes, eventually. Havent been keeping up with rimworld as much but it'll be updated as soon as inspiration strikes.
Billo J Dahka 7 月 6 日 上午 12:33 
will this get a 1.6 update?
TheGnomishOne 4 月 15 日 下午 6:35 
Super lightweight and slots right into a noticeably empty niche, well done man.
Gnox 2024 年 12 月 15 日 下午 3:02 
Your xeno mods are the best in my opinion, adds lots of new variety to the existing in game Tynan made
Rob Bobbert 2024 年 11 月 7 日 上午 4:47 
Foul Tarnished...
CRISISCUISINE  [作者] 2024 年 10 月 12 日 上午 9:39 
Thank you for the feedback everyone, haven't been super active with Rimworld stuff but I'm glad folks are still using my xeno mods!
Fenchel-Honig 2024 年 10 月 6 日 上午 7:01 
Great xenotype! Huge fan of the integration of the Void Attunement gene for anomaly-related stuff! 👍
Dead Thing 2024 年 10 月 4 日 下午 1:48 
Started the Abberite scenario. Got all my drug production researched. "Wake up requires neutroamine."

Oh. Right.

So anyways that was a good run! Shame about that colony falling apart. I enjoyed the time I spent with them though. I was a little worried about their cooking ability at first but then realized they couldn't get food poisoning. They just happily munched on anything they could find. Our prisoners weren't so happy about constant food poisoning but being stuck in bed all the time just kept them from going berserk!

Good race. Subtle but effectively changed the nuance of gameplay. I'll look forward to having them come along in another colony later to help with Anomaly research...when I have enough neutroamine for them.
Latex Santa 2024 年 5 月 12 日 下午 11:31 
@Translenderman
Now these are TRUE MUTANTS, fallen so far from the Emperor's Light, as to be irredeemable.
Ending their miserable existence would truly be a blessing for all. PURGE THEM, BROTHERS!
Jiruharudo 2024 年 4 月 30 日 上午 3:26 
Amazing idea
Great art!

If I may add a suggestion if at all possible; would a ritual that adds the genes of this xenotype to the Target pawn of the ritual be a new and flavorful addition to this mod?

Or a gene that gives a random 'Creep' power? :)
Cectut 2024 年 4 月 25 日 上午 2:35 
@Translenderman, I respect your choice, I just thought it was weird seeing the anomaly focused race be only good at 3/4 of what anomaly has to offer.

Great mod overall, and I can't wait to see what else you have in store!
CRISISCUISINE  [作者] 2024 年 4 月 23 日 下午 6:05 
@Cectut thanks for the constructive feedback! i see where you're coming from about the psychic sensitivity, i've mostly avoided focusing on it so far because i don't want to make a mod which requires more than two DLC. in fact, i was already hesitant to make this mod dependent on two dlc at all. i already plan on making a xenotype focused on royalty's psycasting mechanics, so i wanted to keep this mod straight forward.
Cectut 2024 年 4 月 22 日 下午 6:35 
prv comment cont.

However I do disagree with how exactly the Aberrites were handled, personally I would've leaned more into psychic sensitivity, and rituals, rather than just being (genetically) wacky dirtmoles. Maybe work it into their lore with them originally being created by a horaxian archotech to act as their psychically enslaved servants, who were only freed on accident after their world got glassed by the imperials, and are now on a crusade across the galaxy against the horaxians with the goal of freeing their kin.
Cectut 2024 年 4 月 22 日 下午 6:35 
@Futstub the balance is pretty alright, ascetic is kind of a mid trait, especially late game, because it means your colonist will be missing out on the high-tier bedroom mood buffs, so -1 isn't super bad, though -2 might be more reasonable.

As for gruesome, it uses the exact same scaling that vanilla uses, and having horribly ugly colonists, especially without the kindness gene, can lead to lots of unnecessary social fights, as well as missing out on the mood buffs from relationships.
Myphicbowser 2024 年 4 月 22 日 下午 5:29 
Horrific to behold, I love it!
Blutdrachen 2024 年 4 月 21 日 下午 5:20 
Now I kind of want to make the Toxic Avenger.
Roque the Rogue 2024 年 4 月 21 日 下午 12:25 
ANOTHER GERMLINE TO TURN INTO CHARMWEAVERS
minestar64 2024 年 4 月 21 日 上午 7:18 
nice
alfredo.mogavero 2024 年 4 月 21 日 上午 2:48 
Great to see an Anomaly integrated xenotype! Started a new run with them, keep up the good work man!
oinko sploinko 2024 年 4 月 20 日 下午 11:28 
balance it yourself you knob. you have full and total control over the xenotypes you create.
Futstub 2024 年 4 月 20 日 下午 10:35 
Cool idea, but +3ME for -3 social impact and -1 ME for ascetic are both waaaaay to overpowered...
CRISISCUISINE  [作者] 2024 年 4 月 20 日 下午 3:45 
@Toast never played the game, but after a google search i see the resemblance!
KataWackari 2024 年 4 月 20 日 下午 1:59 
thanks toast, now I'm going to specifically make Margit the fell omen and watch as he gets rocked by a robot
Tcgirl8 2024 年 4 月 20 日 下午 1:36 
would
Autumn 2024 年 4 月 20 日 下午 1:25 
Reminds me of Omens from Elden Ring. Were they an inspiration for this?
OdysseyLotus 2024 年 4 月 20 日 下午 12:30 
Love the preview image art! Can't wait to try this out!