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i really like the look of the navy fleet scheme from the omen on this ship but it gets all funky lol
Yes there is shield pen in RE2 for some weapons, but its nowhere as strong or even as prevalent as people seem to think. That said, it is good practice to leave the big boys at the sun, unless you are sure you don't land ontop of something mean on playfield warpins. If you warp directly into a POI and get stuck there, no amount of shield or armor will save you.
Now, if you still want to armor up just to feel safer, just keep to those areas that are actually targetable by OPVs. This ship is very large and the vast majority of its hull has nothing in it that can even be shot at by the AI.
Wann dürfen wir eine RE2 Version der Outer Venture erwarten? :)
@><> DarkUncle: Can't tell yet. I was told they should be at the scrapyards and some other places. But didn't check that by myself yet. Might want to check that with Ravien, could be a bug.
I don't know why, but I find myself spending most of my time on my carrier and most CVs in the Hangar. The first thing I did with the SE was place a captain's chair and an advanced teleporter at the intersection of the two hangars just below the repair console (btw, I love the placement of the repair console).
I love that you used the Rocket Thrusters for most locations as they are the same size as the antimatter drive thrusters. I will need to add turrets for mining premium asteroids.
Thanks so much for making this ship.
@Myrmidon: Don't use light sensors here for two reasons:
1. Each Sensor counts as a device when it comes to size class. Size class actually punishes you for using light sensors.
2. The spaces on this ship are very, very large. So for one that means I would need several sensors to cover the area for most lights - wich is buggy as hell in multiplayer. It also means that the lights are pretty far away from each other. The game will only render lights up to a range of around 100m from you (or so, don't know the exact value right now). Any light that is further away is off anyways as far as rendering is concerned. So you would in practical gameplay only save very few light sources over the current situation. Most lights the ship has, are not shown at any given point anyways, because they are too far away from you.
I can't wait for RE2 to be fully released so I can use this amazing ship. The 'aftermarket' Stellar Endeavour 2 that was modified by Hazama is awesome thanks to the container merging he did, but this is a true to form Ente Mk2. That is to say, a total rework with massive design improvements!