Empyrion - Galactic Survival

Empyrion - Galactic Survival

Stellar Endeavour MKII - Reforged Eden 2
81 条留言
Ente  [作者] 6 月 1 日 上午 1:31 
Happens.
Ente  [作者] 3 月 1 日 下午 3:34 
Might be possible to downgrade to core 7. Will require downsizing the thrusters and probably you'll have to remove the constructors. Something that can be offset with modules.
Grizz87 3 月 1 日 下午 3:16 
is it possible to make an upgrade-able version of this for easy spawning???
Ente  [作者] 2 月 4 日 上午 11:57 
personal choice. There isn't really a "best" as far as carrier modules are concerned.
Riddlessss 2 月 3 日 下午 6:39 
what modules are best to use with this?
Myrmidon 1 月 4 日 上午 4:44 
All right, thank you. I think I will replace them with ion thrusters since I play in SP only.
Ente  [作者] 1 月 4 日 上午 4:38 
Thanks and happy new year to you, too! The rocket thrusters can also be salvaged from the smaller drones in drone territories. For big quantities the dealers are your best bet. They are used here because they are very cheap on cpu and very efficient in terms of thrust per cpu. But mostly for decorative reason, as their thrust is pretty low, despite its efficiency.
Myrmidon 1 月 3 日 下午 10:51 
Hey @Ente Happy new year to you. I am planning to build and fly this fine vessel for as my new year resolution for Empyrion lol Where do we find Large Rocket Thrusters and why are used instead of the Ion type ones? Only from scrapyards dealers and salvagers?
Ente  [作者] 2024 年 12 月 30 日 上午 3:15 
Nope, no alternative color schemes for this one.
RealBowtieSwag 2024 年 12 月 29 日 下午 8:44 
do you have any alternative color schemes for this?

i really like the look of the navy fleet scheme from the omen on this ship but it gets all funky lol
DARTHTRUCKER 2024 年 12 月 29 日 下午 6:02 
sweet man thanks
Ente  [作者] 2024 年 12 月 29 日 下午 5:18 
Hey thanks! Glad you like it! Yeah the bays are for helios modules.
DARTHTRUCKER 2024 年 12 月 29 日 下午 5:09 
hey man love the build but do the helios modules fit in the module bays?
Ente  [作者] 2024 年 11 月 23 日 上午 9:40 
An item that can drop rarely as random loot. Can be placed once and never be picked up again (retrieves to a normal generator). Gives 2k negative power each
Knighthawk 2024 年 11 月 23 日 上午 7:28 
What are RTG's that you refer to to get passive power?
Ramzay 2024 年 11 月 16 日 上午 6:53 
Right, just saw - rougly 70x 640K controllers? that's....a lot
Ente  [作者] 2024 年 11 月 14 日 下午 3:32 
No thats normal. Its the cargo extensions, they do use power. And the ship has a lot of them. You need RTGs for this one to get to passive power.
Ramzay 2024 年 11 月 14 日 上午 10:58 
I just tried this out in creative mode, and it seems that even with all weapons, thrusters and shields off (and no constructors running), its still consuming power/going through fuel despite having all 12 plasma turbines. Is that normal, or am I doing something wrong?
Ramzay 2024 年 11 月 14 日 上午 6:31 
I agree that carriers don't need armour at all - these ships are designed to be parked at the sun (or in a safe playfield like a scrapyard/polaris trade station). You literally don't even need a shield or any weapons/turrets, because you should never be getting shot at. If you want to take your "carrier" into battle, you should get something like the Warlord.
wrilock 2024 年 11 月 13 日 上午 9:14 
That's great, thanks.
Ente  [作者] 2024 年 11 月 13 日 上午 8:44 
Sure! Ship size doesn't matter for the repair.
wrilock 2024 年 11 月 13 日 上午 1:46 
Thank you for responding, you are right I totally forgot about the AI targeting. I saw you had a maintenance barge on workshop. Would that be able to repair a ship this big?
Ente  [作者] 2024 年 11 月 11 日 下午 11:55 
Yeah you can place a marker at you ship. Then just aim at that marker and warp, and you will end up on the right playfield. You can also place that marker via the registry, if you forgot to add one, or didn't update it after a warp jump.
Gorebane44 2024 年 11 月 11 日 下午 7:54 
oooh interesting. Thank you so much for responding ente. I didn't think we could leave our cvs at the sun on initial warpins I thought youd lose them if you did that. I'm in singleplayer. So it's safe to leave your carrier at the sun and then take ur battleship into the actual system. Now if you do that do You have to warp to a diff system and then back to get to the sun where ur ship is?
Ente  [作者] 2024 年 11 月 11 日 上午 8:26 
You really shouldn't obsess about hull materials for carriers. Especially not for large ones, like this one.
Yes there is shield pen in RE2 for some weapons, but its nowhere as strong or even as prevalent as people seem to think. That said, it is good practice to leave the big boys at the sun, unless you are sure you don't land ontop of something mean on playfield warpins. If you warp directly into a POI and get stuck there, no amount of shield or armor will save you.

Now, if you still want to armor up just to feel safer, just keep to those areas that are actually targetable by OPVs. This ship is very large and the vast majority of its hull has nothing in it that can even be shot at by the AI.
wrilock 2024 年 11 月 11 日 上午 2:32 
Yeah, did that with a command, but xenosteel messes up the textures, whole ship becomes brown and green, and repainting the entire thing could be a huge time sink. But as far as I can tell, the combat steel version looks identical to the original, it's just too damn heavy even for antimatter drives. I think some extra thruster placement would be needed, but then power and cpu becomes an issue, I couldn't make it work so far. I'll look for a bit smaller ship that can still be a mobile base and carrier for now. I'm hoping Ente has something like that for RE2, because I absolutely love the look of his ship designs.
Gorebane44 2024 年 11 月 10 日 下午 11:45 
Also there is a admin command you can use to convert the ship to xeno in creative mode but i dont remember it at all. Basically you enter creative mode use some admin command while targeting block type and convert it to the xeno version. It can mess up some things though.
Gorebane44 2024 年 11 月 10 日 下午 11:43 
Ya I had a feeling id have to upgrade all those rocket thrusters to like plasma as they have very little to no power heh. Mostly just placeholders for us till we can afford quantom cpus and aux cpus
wrilock 2024 年 11 月 10 日 上午 4:43 
I replaced all carbon blocks not just the outer layer, no idea how to do that quickly. But if someone would take the effort to make a xeno version of this ship I'd love to get it too.
wrilock 2024 年 11 月 10 日 上午 4:39 
Carbon ships making me nervous for same reasons, so quickly tried replacing the carbon with xeno, the ship not gonna fly anymore with the default configuration, thruster needs to be upgraded first. Basic steel works but barely and that's not much of an improvement. The bigger problem is the whole ship would need to be re-textured I guess.
Gorebane44 2024 年 11 月 10 日 上午 3:14 
Due to re2 having shield penetration it makes me nervous having carbon ships. I have no plans at all to use this ship for combat and will do my best to have it avoid it and actually use my soveriegn or other battlecruisers instead for those roles. However Warping in some places I could get dinged by a few missles etc heh. How bad of a idea would it be to upgrade the outside hull of the ship to combatsteel or maybe even xeno?( xeno maybe better since it lighter than combatsteel but stll stronger than carbon)
Gorebane44 2024 年 11 月 7 日 下午 11:54 
I was finally able to bring in this ship and my god it's so amazing/pretty/functional. How in the crap are you able to make this stuff. This was one of my fav ships in re1 to btw so glad you updated it for re2.
Forbhidden 2024 年 9 月 25 日 上午 10:42 
Richtig gut gelungen!
Wann dürfen wir eine RE2 Version der Outer Venture erwarten? :)
><> DarkUncle 2024 年 7 月 26 日 上午 1:33 
@Onna Matta Netario - "Asteroid Station"? Or is there a different one? I've been all over a couple of different "Asteroid Station"s, and cannot find a Colonist Salvage Trader on any of them.
LiqredX 2024 年 7 月 23 日 下午 4:08 
Do you know what would be ideal in this wonder? 1 drop ship module bay, then I would marry her :) :steammocking: But I already use it and love it.
ozfresh 2024 年 7 月 15 日 下午 4:25 
How do you even build such large and many creations? You're a borg arent you? lol
Onna Matta Netario 2024 年 7 月 11 日 上午 6:50 
@><> DarkUncle The Colonist Salvage Traders are in a base called Asteroid Base or something like that. Could be in other Trader POIs too. The Trader POIs are different from RE1 and each seem to have a variety of traders.
rollinshultz 2024 年 7 月 4 日 下午 2:58 
Btw, the Marauder RE2 fits in the hangar like it was made for it.:steamthumbsup:
Ente  [作者] 2024 年 7 月 2 日 下午 3:08 
Thanks rollinshultz! Glad you enjoy it! :)

@><> DarkUncle: Can't tell yet. I was told they should be at the scrapyards and some other places. But didn't check that by myself yet. Might want to check that with Ravien, could be a bug.
><> DarkUncle 2024 年 7 月 2 日 下午 1:06 
Where are the "Colonist Salvage traders" located? I thought probably at one of the scrapyards, but I'm not seeing one there...
rollinshultz 2024 年 6 月 24 日 下午 3:40 
I have been using a modified Zeus Deus as my carrier for most of my several months in RE2 and I thought that was a huge ship bigger even than I need, but I carry a Poros 21 drill CV and a Hero CV around with me everywhere I go. But the two of them just barely fit A to B. Now the SE is my new traveling home and it's so big I could fit two fully loaded Zeus CVs if I wanted to and if I was an idiot enough to do it. It carries my Hero and Poros easily.

I don't know why, but I find myself spending most of my time on my carrier and most CVs in the Hangar. The first thing I did with the SE was place a captain's chair and an advanced teleporter at the intersection of the two hangars just below the repair console (btw, I love the placement of the repair console).

I love that you used the Rocket Thrusters for most locations as they are the same size as the antimatter drive thrusters. I will need to add turrets for mining premium asteroids.

Thanks so much for making this ship.
Ente  [作者] 2024 年 6 月 21 日 上午 2:40 
Thanks Incline! :)
Incline 2024 年 6 月 20 日 上午 11:52 
Amazing as always, love using this ship :)
Ente  [作者] 2024 年 6 月 9 日 上午 7:59 
Regular size
Xerkus 2024 年 6 月 9 日 上午 7:02 
Are those 4 module bays regular size? no dropship sized?
Ente  [作者] 2024 年 6 月 8 日 上午 6:48 
Thanks LS-Swapped Cessna!

@Myrmidon: Don't use light sensors here for two reasons:
1. Each Sensor counts as a device when it comes to size class. Size class actually punishes you for using light sensors.
2. The spaces on this ship are very, very large. So for one that means I would need several sensors to cover the area for most lights - wich is buggy as hell in multiplayer. It also means that the lights are pretty far away from each other. The game will only render lights up to a range of around 100m from you (or so, don't know the exact value right now). Any light that is further away is off anyways as far as rendering is concerned. So you would in practical gameplay only save very few light sources over the current situation. Most lights the ship has, are not shown at any given point anyways, because they are too far away from you.
Myrmidon 2024 年 6 月 7 日 下午 11:05 
Why you do not use sensors for lights? I use Stellar Endeavour for RE1 a lot and performance could benefit by switching of lights on areas of the CV the player is not present. My GPU is RTX4060 . What do you think?
LS-Swapped HMT Olympic 2024 年 5 月 14 日 上午 11:39 
"storage: yes."

I can't wait for RE2 to be fully released so I can use this amazing ship. The 'aftermarket' Stellar Endeavour 2 that was modified by Hazama is awesome thanks to the container merging he did, but this is a true to form Ente Mk2. That is to say, a total rework with massive design improvements!
Ente  [作者] 2024 年 5 月 10 日 下午 1:22 
I wanna do modules for it at some point. May be a while until I get to it though.