MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Adjustable Battle Value - A Spawn Overhaul
40 条留言
jackalope85  [作者] 10 月 14 日 下午 5:11 
@Helix I would think that it's a mod conflict. I haven't had anyone else report similar issues and haven't seen that during my testing.
Helix 10 月 14 日 下午 4:46 
Yo love the mod! but with DLC7 I keep getting mechs with clan tech before 3049 and that's with the scaling settings off. Would it be a mod conflict or a bug with the mod?
Hermatus 10 月 10 日 下午 3:44 
Created a hard crash for me...
Edit : Somehow collides with Leopard Colors mod.

Worked after disabling the Leo mod.
Ketchup_Stain 9 月 28 日 上午 5:26 
no more turrets, no more tanks, no more choppahs. This mod turns the game into MECHwarrior.
Pere 9 月 26 日 上午 11:28 
Thx for another great update!
Der Anfänger 9 月 25 日 上午 6:39 
Thanks for the help. It works now.
jackalope85  [作者] 9 月 25 日 上午 5:43 
@Der Anfanger Try un and re subscribing. I've had similar issues reported from a few other mods and that fixed it.
Der Anfänger 9 月 25 日 上午 3:55 
Something about this mod is causing a crash when changing systems.
Player H 9 月 24 日 下午 4:49 
that's the good stuff

thank you good sir/madam
Toothless Wolf 9 月 23 日 下午 12:29 
Thank you very much for this update!
Twenty-One Echoes 9 月 14 日 上午 12:20 
You know, I could have sworn that it said it had been updated. That's on me.
jackalope85  [作者] 9 月 13 日 上午 10:14 
@Twenty-One Echoes This mod hasn't been updated to DLC7 compatibility yet. I tried to work on it, but something is wrong with the mod source in the editor, so its not a quick fix. It's on my list of things to do, but I'm prioritizing getting Pilot Overhaul Eternal finished first.
Twenty-One Echoes 9 月 13 日 上午 1:49 
Tried everything. Still crashes.

There are two possibilities:

1)There is an issue with the mod itself, or

2)This mod, hilariously, conflicts with Mod Options somehow.
Twenty-One Echoes 9 月 13 日 上午 1:01 
Something about this mod is causing a crash when changing systems. I'm trying to figure out which other mod it might be conflicting with.
SirDubDub 9 月 6 日 下午 8:25 
@jackalope85 Thanks bud! Looking forward to clan stuff on this absolute banger of a mod.
jackalope85  [作者] 9 月 6 日 下午 4:00 
@Player H This mod has not yet been updated for DLC7. I am working on it, but I'm having issues with the mod editor at the moment.
Player H 9 月 6 日 下午 3:55 
gives me a "fatal error" when loading into an Instant Action game. Mod Options is installed, YAML is not.
SirDubDub 5 月 31 日 下午 3:15 
Amazing mod. Completely changes how the game lives and feels. Have been having a blast turning the BV way down and combining it with YAML's player lance skill slider to make much smaller, much more dangerous battles. Brilliant work.
jackalope85  [作者] 5 月 29 日 下午 7:19 
@Synth Most mods for mechwarrior don't need any load order adjustment, it should be fine where it is. Nothing else I'm aware of uses the same files.
Synth 5 月 29 日 下午 7:13 
Where would you recommend I place this in the Load Order: Before YAML or after YAML?
I also have a lot of mods that add 'Mechs and equipment. Any insight is appreciated
Serious Table 5 月 18 日 下午 6:41 
Thanks for the response and clarification!
jackalope85  [作者] 5 月 18 日 下午 6:25 
@Serious Table ABV doesn't change intro dates at all. The better spawns options are there to make modded mechs with late intro dates much more likely to spawn when they do become available. If you are running YAML I believe there may be a cheat option to enable things spawning before their intro date.
Serious Table 5 月 18 日 下午 6:18 
Can I get some clarification on the options? Essentially I’m hoping to start in 3015 and be able to see modded mechs from much later intro dates (think YAISM) long before that happens. Does ABV help with that, maybe scaling up their intro dates?
jackalope85  [作者] 4 月 15 日 下午 3:10 
@Unacceptable It shouldn't be. I run this in co-op regularly without issue.
Marcel 4 月 15 日 下午 12:15 
does this sometimes cause dsync?
SPaMuRai GRaNaTaBRu 2 月 19 日 下午 7:40 
Ahh, thats great... Thanks for the notice
jackalope85  [作者] 2 月 19 日 下午 5:44 
@SPaMuRai GRaNaTaBRu FeNeReiCH While it does work, I would still highly recommend getting it off of nexus. The one on steam is a reupload without the original mod authors permission
SPaMuRai GRaNaTaBRu 2 月 19 日 下午 5:04 
Alright I have very much discovered this does work with the new mod opions here on the Steam workshop!
SPaMuRai GRaNaTaBRu 2 月 19 日 上午 9:31 
Does this work with the new mod options mod here on the workshop?
anybis 2024 年 8 月 6 日 下午 12:37 
@blastjack85 What is the "Coyote" mission?

Yes, I have increased the difficulty of the tasks by 10 levels with the help of the "Best Mission Selection".
Did this complicate the mission? and the number of enemy "mechs"?

The problem is that when I play alone, there are 40-50 enemy "mech" units.

When with friends, enemies +- 15-20
jackalope85  [作者] 2024 年 8 月 6 日 上午 9:14 
@anybis If the host has it and the multipliers set then it should be working. If the difficulty 100 mission was a mission type added by a mod like Coyotes Mission it likely won't work, as his mods go about spawning a bit differently.
anybis 2024 年 8 月 6 日 上午 3:46 
@blastjack85
Good afternoon.

Does this mod work in the "cooperative" mode?

When I play alone, I have 40-50 enemies, depending on the mod settings.

When I play with friends in a level 100 mission, we have 5-15 enemies, as if the mod doesn't work.
jackalope85  [作者] 2024 年 5 月 28 日 上午 11:30 
@Damocules Gulf @anthonycd305 I have just pushed an update that should fix these issues. Please let me know if that is still happening.
sorejoe 2024 年 5 月 1 日 下午 12:08 
Not sure what happened but after downloading this mod entire games bugged out and will now take 1 year to "update".
Damocules Gulf 2024 年 5 月 1 日 上午 4:59 
Seems that the mod is currently bugged. When active, no enemies of any kind, except occasionally artillery, spawn in.
Cursed Hawkins 2024 年 4 月 29 日 下午 9:24 
@Churning
And the under-tonnage version of that salvage makes it so you can get MORE points for deploying LESS, which makes multiple missions extremely point heavy thanks to the rollover.
ChurningBussyButter(Star) 2024 年 4 月 29 日 下午 3:13 
@Cursed Hawkins Purchase salvage has an option to make salvage free lol
TonyRawIsLaw 2024 年 4 月 26 日 下午 8:43 
Maybe its just the mods I'm using but if I have this one activated even with no overriding issues, I'll load into any mission and there will be no enemies at all to fight.
Cursed Hawkins 2024 年 4 月 23 日 下午 6:07 
@Sep
You assume you'll have the points for it.
seppi141 2024 年 4 月 21 日 上午 12:01 
wow this mod is great! more salvage for me xD