安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
Enable this before OTR as per the description, confirmed. However, if you're trying to use this with Laconia, load the Laconia-OTR connection road before all of it.
Foraging - yes. Multiplayer - yes. Zombies - yes. Lonely place to stay - yes. Perfect!
Need more like this!
These two have some incompatibility. You can force them to be compatible by adding a .bak suffix to the files. This might cause your save files to crash, but it might also let you play smoothly. Here is the conflict list.↓↓↓↓↓
https://gist.github.com/Oururis/e1aa4a579e884cf87bcae7a52933713d
But I think it's best not to use them together.
From what i see it should be something like:
27x2 to 38x9
27x10 to 36x18
Is it right?
unfortunately it seems this one don't shows up ingame
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=2804054033
By the way, in case you were wondering, I can report that Laconia CAN function in place of Coryerdon with the rest of these northside map mods, the connections just aren't pretty. The road from JV/LB going south hits a thin line of trees on the Laconia Expanded map but it's not too bad really. Also the lake is somewhat overwritten by Laconia Expanded, but who's walking out there anyway?
https://grabofus.github.io/zomboid-chunk-cleaner/
help
HOWEVER:
all of my work on PZ mods is entirely open source and i'm willing to provide other modders the BMP images, objets.lua files, XMLs and any other files i used to create this. If somebody wants to modify/add anything and re-post it, they are free to do so.