边缘世界 RimWorld

边缘世界 RimWorld

Bots Charge When Idle
34 条留言
Monkey Magic 8 月 19 日 下午 12:32 
@Doug - Any chance we can have escort bots go idle when their guarded pawn is sleeping?
teacherclown 8 月 4 日 上午 6:55 
Some of my idle mechs keep getting stuck in a recharge/dormant cycle. Sometimes, giving a job or manually directing them to another charger works, but not always. Suggestions?
EAST 8 月 1 日 下午 5:14 
When a room is filled with furniture or too many other pawns, leaving no space to stand, robots ignore zone restrictions and move there to enter an idle state. Ignoring zone restrictions is a serious issue.Spaceships are very cramped, and robots frequently moving outside the designated spaceship zones has been a significant problem.
LittleSister 8 月 1 日 上午 11:13 
@PGMT that may be because you set them to recharge when they are down to 95%
i left them at 5% and dont have such problems
PGMP 7 月 15 日 下午 5:12 
The mod sometimes also prevents you leaving the map after forming a caravan. Most likely because one of the bots its recharging or something.
PGMP 7 月 15 日 下午 4:16 
The mod works ok but the mechs keep going back and forward between tasks. Specifically the agri mech moves back to the recharger ( set at 95% ) , go and chop 1 tree then move back to recharge, then chop another tree... and repeating. Until another mech obstructs the recharger.
ThroatGOAT 7 月 15 日 上午 6:38 
This mod, unlike the other mod that purports to do the same, actually works. This one is great, and you did a good job updating it. Thank you.
MezzerliptikJay 7 月 10 日 上午 6:50 
Thank you for the update
Doug  [作者] 7 月 10 日 上午 2:36 
Updated for 1.6
Porcyon 7 月 2 日 下午 6:07 
Any thoughts on a 1.6 update?
Wintermist 6 月 18 日 下午 2:35 
It does seem to still work in 1.6, so far from what I've seen atleast
Wintermist 6 月 16 日 下午 8:03 
Does this work with 1.6 or did they fiddle around too much for that? :D
Monkey Magic 5 月 23 日 上午 9:58 
@Doug - Great mod. I was gonna make one myself - glad I don't have to. One thing though, I was planning a "self-charge spot" and have mechs search for, and go there if possible before powering down if no chargers are available.

The idea being to make sure they don't power down who-know's where. It would have just been a standard spot structure, cyan like player-controlled mechs. Think you could add something like that to your mod?

Also, please add the dependency for Biotech and Harmony in your about file.

@Sylen - your issue is likely down to another mod. Parademics work fine with this mod.

@olaflex0306 - Sstats for an item/pawn/building are set on spawn. Unsubbing mods that add items remove them, but unsubbing mods that just change things will only abandon them. Recycling them is always required if possible

As for replacing the newly spawned mech faction - there's an option to set this in dev mode - you so did not really need another mod for that :/
WJSabey 1 月 21 日 下午 6:52 
Is it possible to make all mechs that have the "patrolling" job instead of "wandering" exempt from this instead of hardcoding militors? Combat mechs from mods really ought to still patrol when set to work. Anyone who wants them to be dormant can put them in another control group and set them to "charge" mode.
olaflex0306 1 月 3 日 下午 11:50 
the fix was to destroy them via dev mode, dev mode more lifters in, teleport my mechanitor to them and having him recontrol those new mechanoids, I needed another mod for this to replace the mech's faction as they spawn in as wild mech
olaflex0306 1 月 3 日 下午 11:45 
after I uninstalled this mod, lifters no longer lift anything, just wander

no error logs, im kind of annoyed ;/
1322837 2024 年 12 月 30 日 上午 8:31 
After i installed this mod lifters no longer carry prisoners to gene extractors
Pasaway 2024 年 11 月 17 日 下午 11:06 
@Sylen: (this mod might be stopping paramedics from rescuing people)

I get around this by drafting and un-drafting the paramedic. It isn't ideal, but it does it least work.
megabot 2024 年 6 月 16 日 下午 2:01 
I would like to note that the pristine assembler from "alpha mechs", when set to work, says it is "patroling" but ends up in the dormant self charge mode, which means it does not take up any energy but still produces resources. I assume that this is an oversight
Sylen 2024 年 5 月 14 日 上午 8:28 
It seems this mod might be stopping paramedics from rescuing people.
I've had my mechanitor downed and the paramedic in work mode just kept sleeping without a care in the world.
Tam 2024 年 5 月 11 日 上午 2:33 
You are a godsent. Thank you so much for your work!
Doug  [作者] 2024 年 5 月 10 日 下午 1:17 
@Tamm My apologies! That makes perfect sense. I've pushed an update that returns charging interruption logic but only if not a militor or tunneler! Hopefully that satisfies everyone.
Tam 2024 年 5 月 10 日 上午 5:14 
Greetings. No clue why you did remove recharge interrupts just because 1 random guy complained - it was the main feature of this mod. While tunellers indeed do not benefit from this mod and have to be set manually, all other bots need this feature - constructoids interrupt recharge and rush to broken component asap, hauler do not let the corpse rot etc etc. Now they do not perform that.
Please return this feature.
DadRadSkittle 2024 年 4 月 30 日 上午 7:35 
Could there be something added to this so that escort mechs will self charge while their mechaniator is sleeping or resting?
clrns12 2024 年 4 月 29 日 上午 5:57 
you are the G.O.D
SUPER THANKS!!
Doug  [作者] 2024 年 4 月 27 日 下午 6:47 
@Puppydoll okay I removed the logic that caused early interruption of charging. If you see any adverse side-effects let me know and I can revert the change.
Puppydoll 2024 年 4 月 27 日 上午 8:57 
Alright, gotcha. That effectively makes it so they only use 10% battery at any given time though? (If they don't idle, ie have a job at all times) My main problem is my tunneler's going from recharge point to drill way too often since it only charges 10% above its minimum, and then goes to work immediately. This system works fine for bots that have idle time but seems to be a problem for bots that do have work without downtime.
Might just do a patchwork solution and move the charger next to the drill since tunnelers move pretty slow, but.
Doug  [作者] 2024 年 4 月 26 日 下午 8:53 
@Puppydoll I think if you set minimum to 50% then the bots would charge to 60% (min plus 10%) and then start looking for available jobs.
Puppydoll 2024 年 4 月 26 日 下午 6:57 
i see! thank you for pointing that out. will they still stop charging after a moment/not to 100% even if i set it to like 50% minimum, since they're above 10%?
Doug  [作者] 2024 年 4 月 26 日 下午 4:15 
@Puppydoll yea this mod would be responsible for that. You can see the line of code here https://github.com/dougbenham/Rimworld-BotsChargeWhenIdle/blob/bec75ce131be63794bd85952f1d745bf36b067da/Source/Main.cs#L55

Basically you should set your recharge settings to have a higher minimum. This mod forces bots that are charged to min+10% to start looking for jobs.
Puppydoll 2024 年 4 月 26 日 下午 1:28 
i assume this is the culprit but i seem to be having an issue where tunnelers specifically when recharging seem to apply the behavior while at a charger? i'll watch them and notice the charging animation flicks off for a second like the dormant ones do when they're idle, and thus my tunneler seems to charge only to 15% before going back to work despite being set to charge to full.
wws_kyon 2024 年 4 月 21 日 下午 8:31 
Thanks for your work
Doug  [作者] 2024 年 4 月 20 日 下午 3:09 
Sure, done
gclef 2024 年 4 月 20 日 下午 12:26 
thanks for updating! can you send a PR to the github with your update if possible? I don't mind your update to this being the main mod for 1.6 as long as it has the github link