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i left them at 5% and dont have such problems
The idea being to make sure they don't power down who-know's where. It would have just been a standard spot structure, cyan like player-controlled mechs. Think you could add something like that to your mod?
Also, please add the dependency for Biotech and Harmony in your about file.
@Sylen - your issue is likely down to another mod. Parademics work fine with this mod.
@olaflex0306 - Sstats for an item/pawn/building are set on spawn. Unsubbing mods that add items remove them, but unsubbing mods that just change things will only abandon them. Recycling them is always required if possible
As for replacing the newly spawned mech faction - there's an option to set this in dev mode - you so did not really need another mod for that :/
no error logs, im kind of annoyed ;/
I get around this by drafting and un-drafting the paramedic. It isn't ideal, but it does it least work.
I've had my mechanitor downed and the paramedic in work mode just kept sleeping without a care in the world.
Please return this feature.
SUPER THANKS!!
Might just do a patchwork solution and move the charger next to the drill since tunnelers move pretty slow, but.
Basically you should set your recharge settings to have a higher minimum. This mod forces bots that are charged to min+10% to start looking for jobs.