Tabletop Simulator

Tabletop Simulator

DeepCleanerBlock
14 条留言
Potato  [作者] 9 月 17 日 上午 11:40 
If you see the "cleaning" message in the chat, that means the object was infected and that infection was removed just now. If the object was clean when taking it out from the bag you'd see no message.
OXO 9 月 16 日 上午 9:02 
i've noticed after running the cleaner on it's self and the table a few times, that when i pull a card out of a deck it cleans it, does that mean it JUST NOW cleaned it after being pulled out or that it was cleaned before during a deep clean cycle and its just throwing the chat message up as it's a new object that entered play and it's like "yep still clean" sorta thing? also ty for the mod and thanks for replying!! c:
Potato  [作者] 9 月 16 日 上午 6:45 
Hey OXO!
Deep clean doesn't work on infinite bags yet. It'll clean the bag itself but if the object within the bag is infected, that object will remain infected. There is an easy workaround though.

If you leave the cleaner somewhere on the table it'll work like an antivirus and clean the infected items when they're pulled out of the infinite bag. So you'll still be safe :)
OXO 9 月 15 日 上午 11:07 
does this still work? does it work on inf bags? i need you Potato!!
Witch Hunter Siegfried 3 月 26 日 下午 8:29 
Turns out it also fixed the crashing issue my Bolt Action German collection had so I can finally update it again, bravo.
Potato  [作者] 3 月 15 日 下午 2:27 
Keep in mind this is not done intentionally by the mod developers at all. If they've accidentally included a single infected model from some other mod without realizing it jumps to every other model on that table when you save/load the table.

So the guy who made the mod pack isn't the guilty person here.
Potato  [作者] 3 月 15 日 下午 2:22 
Only checked the "Necromunda ALL Models" but unfortunately all models/bags on that mod are infected.

You can see for yourself by loading the mod, and opening the scripting editor for any model. Malicious script has a bunch of empty spaces at the start so scripting editor looks empty initially. If you scroll to the right from the bottom you'll see the whole script on 1 line.

You can keep the Cleaner box on your table, it'll clean newly spawned objects as you spawn them on your table.
Nokien 3 月 15 日 上午 3:30 
I'm not sure how code injectors work, but this and "Malicious Script Injector" by Ziggy Stardust both detect something on "Warhammer The Old World Full Game".

This and CleanerBlock Basic also detect or clean something on "Necromunda ALL Models".

It would be great to know if these are false positives. If anyone knows if these are safe or otherwise, please reply :)
Potato  [作者] 2024 年 12 月 31 日 上午 10:13 
That's good to know. I'll see if I can include those at some point
Sinsei Hotaru 2024 年 12 月 31 日 上午 9:24 
Aight, this is just a disclaimer: apparently this thing doesn't work when it comes to states or infinite bags. So, uh, that's just a head's up.
Мумия 2024 年 12 月 9 日 下午 11:36 
thanks!
Potato  [作者] 2024 年 5 月 9 日 上午 9:57 
True, though the detection logic is not mine but Larrie Corvell's.

I also can't think of a case where you would add 180 spaces manually in the code.
GenericName24 2024 年 5 月 8 日 下午 3:46 
Seems like it just looks for 180 spaces (90 tabs) in a row, so there is a possibility for something to get false flagged.
Adil3tr 2024 年 4 月 15 日 下午 3:41 
Thanks! does it search for the specific code or just long strings of code?