边缘世界 RimWorld

边缘世界 RimWorld

Integrated Implants
2,007 条留言
csc001 42 分钟以前 
Error in Integrated Implants, assembly name: Implants, method: LTS_HediffComp_Dreadheart:GenerateFleshBeastSpawnList, exception: System.MissingFieldException: Field not found: System.Collections.Generic.List`1<Verse.PawnKindDef> RimWorld.FleshbeastUtility.AllFleshbeasts Due to: Could not find field in class
Hope some fix.
Bane882266 12 月 11 日 下午 3:08 
Content not viewable in your region
Content not viewable in your region
Yes I know I know anyways to get round this? This is getting quite tiresome trying to browse mods.
鱼饵 12 月 11 日 上午 5:08 
System.MissingFieldException: Field not found: List<PawnKindDef> RimWorld.FleshbeastUtility.AllFleshbeasts
TheBritishAxalotl 12 月 10 日 上午 8:04 
i cant wait to put antigrain bombs in children
Pamparampampamparam 12 月 9 日 下午 8:40 
Do you get that halo in the screenshots by being Archeoborn?
2ScoopsPlz 12 月 8 日 下午 1:42 
First, I love this mod to bits, but whyyy does the dreadheart not actually replace the heart? I have an organ decay creep join and I got so hyped finding the dreadheart thinking I could save them. Sadly, no.

Still, great mod, it's a must in all my lists.
Mr_Mobius_ 12 月 8 日 下午 1:42 
I'd like to make a compatibility request: Persona Mechanoid Pawns 2. My current conundrum is that the Mechanator implants can't work because the pawns have no "brain" and instead have a "persona core." The original mod makes specific implants for vanilla stuff but at the very least it'd be absolutely awesome if we could just get a simple allowance for their special brain part.

Thanks in advance
Shiori 12 月 5 日 下午 6:30 
i adore this mod, i have a quick question, is there a way to modify how much things cost, with how incredible these are i was wanting to amp the cost like 3-5x, if its not possible no worries, i truly do adore this mod and will use it until the end of time <3
Delta 12 月 3 日 下午 5:51 
I am a complete fool, but maybe someone can help me? All my settlers' extra limbs dissappeared and I don't have an option to add them again. That happened after a recent update I believe? I don't have any incompatible mods. Is that fixable? Or a common problem?
zeus57007 11 月 28 日 下午 8:06 
OI! IS THE PSYCHIC SHIELDER EVER GONNA COME BACK WITHOUT US HAVIN' TO DIG INTO THE FILES?! C'MON!
Gortikenzel 11 月 28 日 下午 1:08 
ts so peam
FunGrif 11 月 27 日 上午 7:00 
How are you supposed to reload the shoulder rocket pod?
RamboTurkey 11 月 25 日 下午 12:05 
implant idea: personal communicator lets pawns socialize with each other from greater distances like the telepathy gene in VE fungoids
brokefire 11 月 23 日 下午 11:49 
Is there anyway to make the extra arms show or na?
EGO CORE 11 月 22 日 上午 12:33 
How many research projects are their meant to be in this updated 1.6 version? im counting 15 on the actual integrated implants section but i belive it might be interacting wrongly with some mods i have, also is rahs bionics mod compatible with this mod? great mod btw
Altogolik 11 月 16 日 下午 8:23 
I'm currently playing with this mod + Alpha Genes + RPG Inventory.
My starting weight is 35, and for some reason, it doesn't take implants into account when calculating weight, only genes.
Literally who? 11 月 13 日 上午 8:31 
I think the developer has given up on the mod. He hasn't updated it in 5 months
昭和の猫 11 月 12 日 下午 10:23 
Bug report: the enemy pawns who wear deadline coil killed, they became shambler and count as Rimmer's faction.
After killed it again, it counts as a dead colonist.
If dev revive it, he'll become a colonist unable to banishment, and buggy when removing his organs, even proof anesthesia, dev:catatonia
ÁS - EN/PT 11 月 9 日 上午 6:35 
Brain detonator is not applying suppression
vladislemon 11 月 8 日 下午 6:07 
@Death Well, I made exactly this compat mod for personal use a while ago. Improved a bit and uploaded just now for everyone: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3602328315
Death 11 月 7 日 下午 8:01 
Is it possible to add compatibility for Archotech Expanded, mainly regarding the "Advanced Archotech Arm" and "Advanced Archotech Leg" so they can utilize implants and be installed as extra arms, etc.
Literally who? 11 月 5 日 上午 9:27 
Dreadheart broken
DoomsDay 11 月 4 日 下午 5:19 
Can I put the Archotech womb on a Male Pawn?
Starlight-Ellie 11 月 2 日 上午 10:13 
What's the advantage of having a pawn with extra arms? Apart from the extra manipulation I guess
Pholith 11 月 2 日 上午 8:27 
I spend a day to find that this mod is responsible to do errors during world generation, and I just saw Q9. Pls fix it
Lennybolt7 10 月 30 日 下午 5:51 
Also having issues with hemogenic microcompressor. Though it's simply not doing anything for me. Hemogen stays at 100
[Br] Nasid 10 月 30 日 下午 4:31 
Dreadheart is also broken and doesn't work as written:steamthumbsdown:
Барашек 10 月 25 日 下午 11:24 
Подкожная броня, престижная подкожная броня не идут не в какое сравнение с кожными железами из royalty. Из этого мода статы кожи нужно делать как минимум броня*10
Чтобы быть ближе к статам каменной кожи (Проникновение +8, удар +7,5)
[Br] Nasid 10 月 19 日 下午 3:59 
The hemogenic microcompressor is broken, for some reason it takes 50% and does not give
[Br] Nasid 10 月 19 日 下午 3:36 
I see the creator of the mod has not been in touch for a very long time, which means that this mod will most likely no longer be supported.
Saph 10 月 16 日 下午 12:37 
I'm getting an error with this mod "Error in Integrated Implants, assembly name: Implants, method: LTS_HediffComp_Dreadheart:GenerateFleshBeastSpawnList, exception: System.MissingFieldException: Field not found: System.Collections.Generic.List`1<Verse.PawnKindDef> RimWorld.FleshbeastUtility.AllFleshbeasts Due to: Could not find field in class". This mod doesn't say in requirements that it needs Anomaly, but it seems like it's relying on something from that DLC - and I don't have it and don't plan to get it. If anomaly is the problem (since I'm very much not sure), could you please make these hediffs conditional based on if that dlc is installed?
Kimo' 10 月 14 日 下午 2:31 
@Excel.exe I wish I knew, I'd do the same
Excel.exe 10 月 14 日 下午 2:26 
Who I gotta tug off in a Mcdonald's parking lot to get the mod integrations back
BB7 10 月 14 日 上午 2:37 
This mod causes problems with deathrest, pawns immediately wake-up when prompted to deathrest.
Xardis 10 月 12 日 上午 8:43 
Psychic Reaperm seams to not be working for me. Is there some additional requirement for that implant to work?
vladislemon 10 月 5 日 上午 11:19 
@Dereck Delta Integration with Athena Framework is disabled by default. To enable, open <mods_folder>/Integrated Implants/loadFolders.xml with text editor, in section <v1.6> change "<li IfModActive="disabled">1.6/Mods/AthenaFramework</li>" to "<li IfModActive="smartkar.athenaframework">1.6/Mods/AthenaFramework</li>"
Dereck Delta 10 月 4 日 下午 4:47 
Im ussing atenea but in dont found the psysic shield, its my favorite implat, its a ploblem with the mod order? :steamsalty:
Vagineer1 10 月 4 日 上午 3:58 
Just to let you know, due to imgur being blocked in the UK the images in this and many other mods descriptions are now not viewable at all.
SERAGONDON 10 月 3 日 下午 1:52 
for those who struggles with bandwidth issues from boosters and uses alpha mechs
please check if you use 'too many mods - compacts and rebalances'
that's an intentional nerf in favor of alpha mechs bandwidth boosts methods
veoba 10 月 1 日 下午 2:21 
@Toki
He's alright. Too busy as he answered.
GoldenDove20 9 月 30 日 上午 9:32 
Integrated implants has a incompatibility with Alpha Genes, specifically with the mech summon genes. I noticed whenever I summoned the mechs from that mod and drafted them, my game took a huge fps hit
Toki 9 月 25 日 上午 4:17 
I hope dudes alright..
DeadDragon 9 月 21 日 上午 6:23 
modular bionics is empty for me
ı can't find arm plating, leg platind ballistic lense
ASMR | Yandere GF pegs you 9 月 12 日 上午 5:00 
im also having the same problem that Jack Daniel's and drunktrunkmonkey are having. enemy raiders downing my colonists in 1 second when in melee range, breaking exterior buildings and chewing through walls
EsperLynx(エスパーリンク) 9 月 11 日 下午 5:45 
Is this Medieval Overhaul compatable or no?
Klaus Von Wonderstrap 9 月 11 日 上午 12:41 
does changing monolith level affect ambienthorror setting? it was the only way I could access the anomaly research
Jack Daniel's 9 月 8 日 上午 10:10 
Same problem with many melee hits with one strike
Ash_103 9 月 8 日 上午 10:08 
Awesome mod, love it, it really adds implants that I wanted for a long time, but there's a bit of an issue, sorry if i'm not too clear on it.

Something about this mod is causing lag, there's a good amount of spikes and general TPS slowdown and according to Performance Analyzer, its due to some weird issues with calculating Fertility of pawns every tick or something ? maybe a weird compatibility issue
drunktrunkmonkey 9 月 8 日 上午 2:55 
I wonder if it is an interaction with Yayo's given I also have that mod.
drunktrunkmonkey 9 月 8 日 上午 2:53 
I encountered a bug, looks like I'm not alone. It makes pawns attack with inhuman (and inhumane) speed and stun locks enemies. It happens with both enemies and friendlies. Here's another users log:

https://www.reddit.com/r/RimWorld/comments/1l2vrra/bug_where_pawns_melee_attack_things_inhumanely/

Hoping for a fix, because I love integrated implants.