边缘世界 RimWorld

边缘世界 RimWorld

Integrated Implants
1,968 条留言
veoba 10 月 1 日 下午 2:21 
@Toki
He's alright. Too busy as he answered.
GoldenDove20 9 月 30 日 上午 9:32 
Integrated implants has a incompatibility with Alpha Genes, specifically with the mech summon genes. I noticed whenever I summoned the mechs from that mod and drafted them, my game took a huge fps hit
Toki 9 月 25 日 上午 4:17 
I hope dudes alright..
DeadDragon 9 月 21 日 上午 6:23 
modular bionics is empty for me
ı can't find arm plating, leg platind ballistic lense
The Sink Pisser 9 月 12 日 上午 5:00 
im also having the same problem that Jack Daniel's and drunktrunkmonkey are having. enemy raiders downing my colonists in 1 second when in melee range, breaking exterior buildings and chewing through walls
EsperLynx(エスパーリンク) 9 月 11 日 下午 5:45 
Is this Medieval Overhaul compatable or no?
Klaus Von Wonderstrap 9 月 11 日 上午 12:41 
does changing monolith level affect ambienthorror setting? it was the only way I could access the anomaly research
Jack Daniel's 9 月 8 日 上午 10:10 
Same problem with many melee hits with one strike
Ash_103 9 月 8 日 上午 10:08 
Awesome mod, love it, it really adds implants that I wanted for a long time, but there's a bit of an issue, sorry if i'm not too clear on it.

Something about this mod is causing lag, there's a good amount of spikes and general TPS slowdown and according to Performance Analyzer, its due to some weird issues with calculating Fertility of pawns every tick or something ? maybe a weird compatibility issue
drunktrunkmonkey 9 月 8 日 上午 2:55 
I wonder if it is an interaction with Yayo's given I also have that mod.
drunktrunkmonkey 9 月 8 日 上午 2:53 
I encountered a bug, looks like I'm not alone. It makes pawns attack with inhuman (and inhumane) speed and stun locks enemies. It happens with both enemies and friendlies. Here's another users log:

https://www.reddit.com/r/RimWorld/comments/1l2vrra/bug_where_pawns_melee_attack_things_inhumanely/

Hoping for a fix, because I love integrated implants.
Sallivan4eg 9 月 5 日 下午 12:22 
I encountered a bug. Hemogenic microprocessor basically makes itself useless when autosave process starts. All +50 max hemogen just vanishes.
I use Vanila expanded Sanguophages and my vamp uses hemopump from that mod, so his defalt max was 125. Then i installed Hemogenic microprocessor and it got to 175, until autosave triggered and it got back to 125 even before autosave process ended. Replicated this bug twice to be sure. Manual saving process for some reason doesnt triger this.

log file
https://gist.github.com/HugsLibRecordKeeper/060fb98607a1428f54c5963d45d6d244
XelNigma 9 月 2 日 上午 11:21 
Cellular Adptor gives the pawn stacking damage reduction the more damage they take. the effect wears off over time but after a fight that your pawn was hit a few times, check the implant, it should now say how much damage reduction its granting.
Peeping peacock 9 月 1 日 上午 7:51 
Any way to disable the forced bodytype change from emacification surgery? Causes display errors on some races that constantly refresh.
Allah's Strongest Soldier 8 月 31 日 上午 11:12 
i would also like to know what the cellular adaptor does
luanprf 8 月 30 日 上午 7:56 
so, what the actually cellular adptor does?
Mave 8 月 29 日 下午 10:24 
Toggle turret action for some reason randomly disappear from pawn's actions.
Cpt. Yossarian 8 月 29 日 下午 6:08 
I'm encountering an error on startup. It only shows while using Taranchuk's Mod Error Checker. Without it, i see no errors on startup and other error reporting mods do not seem to detect it. The only active mods are harmony, Mod error checker, and hugslog publisher.

The top line of the error: Error in Integrated Implants, assembly name: Implants, method: LTS_HediffComp_Dreadheart:GenerateFleshBeastSpawnList, exception: System.MissingFieldException: Field not found: System.Collections.Generic.List`1<Verse.PawnKindDef> RimWorld.FleshbeastUtility.AllFleshbeasts Due to: Could not find field in class
[Ref 2FB39F0E]

Hugs log: https://gist.github.com/HugsLibRecordKeeper/b53ca0c51623ff2eb2e2d2c66a091a11
lloki 8 月 29 日 下午 2:13 
Hi, there's a fresh compatibility patch for YAPEM - you may want to link it in the description instead of 1.5 version :)

https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3554011208
juako 8 月 27 日 上午 12:30 
great mod, i just made terrifying ghoul army with the new implants. it would be nice to add a self-harm ghoul implant so we can manually activate the chimera rage speed as it is useless in battle but would help a lot with them reaching targets.
JACK 8 月 26 日 下午 2:29 
what does the voidlink do? I installed it in a pawn that interacts with anomaly stuff but it doesn't seem to be doing anything. do I need to be in monolith game mode for it to be active?
Mave 8 月 26 日 下午 1:23 
Hey, love the mod, wish it worked properly with Reclaim, Reuse, Recycle.
Anyway, I'd love to have a shoulder mortar with EMP variation, I think it would be very useful and valuable tool
veoba 8 月 26 日 上午 6:04 
Author, pls look at error reports.
Etiological Myth 8 月 26 日 上午 12:12 
Addendum: Only seems to happen if the pawn's face type is narrow (normal, pointy, or wide), but is absolutely fine on the average face types.
Etiological Myth 8 月 25 日 下午 11:04 
When a pawn is moving, or sleeping, the bionic faceplate slides around their face. When they're up and moving about it seems to only affect the image on the top bar, but when they are sleeping you can see the faceplate is sliding off. Can anyone else confirm?
Crantius Colto 8 月 25 日 上午 1:25 
it does not show errors in dev mode, by the way
Crantius Colto 8 月 25 日 上午 1:22 
remote dominator is unusable, any mech its used on spams a notification about it not being able to be used on superheavy mechanoids
Excel.exe 8 月 24 日 下午 5:35 
the only bad thing about this mod is that there's not enough of it, I love turning my pawns into amalgamations of flesh and metal becoming a mere husk of what they once were
⦃Sค†คn⦄ 8 月 24 日 下午 12:55 
Fleshbeast related issue. Red log
SERAGONDON 8 月 24 日 上午 7:39 
signal doesn't work with alpha mechs enabled, doesn't provide bandwidth
Omega13 8 月 24 日 上午 2:33 
What exactly does the cellular adaptor do?
Fenc 8 月 23 日 下午 9:20 
i see that there is an archotech spine from this mod that isnt listed, are there any others i dont know of that arnt listed? (please say archotech lungs that give vac resistance lol)
zeus57007 8 月 23 日 下午 4:24 
Can we get the psychic shield and other implants that require Athena Framework to require the updated Athena framework? I'm fuckin' tired of havin' to edit the files every time I validate files.
Aera 8 月 22 日 下午 4:21 
Didn't see this in the FAQ, so thought I'd ask: are some surgeries gated behind research or something?

My tribals had a bunch of silver on hand when an exotic goods trader came by, and I bought a Synthmarrow. I even have a couple glitterworld meds with a medical skill of 13 or so, but don't get the option to install it. And when I check the 'install Synthmarrow' info page, it doesn't list any research requirements. Is there something I'm missing?
Molay 8 月 22 日 上午 2:33 
The pawn should automatically go fetch some steel to recharge them. Not sure if you can force it by right clicking steel with the pawn selected, perhaps?
V.O.I.D. Advisor L22B 8 月 22 日 上午 12:37 
Question: How to regain mechanoid grub charges?
ИЗНАСИЛОВАЛ ДЕДА 8 月 18 日 上午 7:29 
about that mechwomb, where do the mini mechanoids exactly come from???
Chara 8 月 17 日 上午 7:23 
signal booster doesn't give additional bandwidth, only signal radius
Unibot 8 月 16 日 下午 3:29 
Great mod with lots of fun implants. Could you add a config toggle to allow multiple implants in on colonist (i.ep allowing mini turret implant, rocket swarm implant, AND shoulder mortar, or maybe multiple tails)?
elyaco1133 8 月 15 日 上午 3:33 
One of the best mods and a must-have. Absolutely love it!
Fries 8 月 14 日 下午 9:18 
I used a translator.
The Deathrest efficiency bonus from the Deathrest Apparatus implant does not seem to be applied. Additionally, the slave suppression effects from the Brain Shocker and Brain Detonator implants are not functioning as intended.
Grimmas 8 月 13 日 下午 11:35 
Mod Error Checker reports an issue with this mod, log here. [gist.github.com]
Gold Ship 8 月 13 日 下午 7:35 
hey I may be dumb but what exactly does the cellular adapter do?
Dohard 8 月 13 日 上午 1:08 
Hi, first of all, thank you for this amazing mod, I've been really enjoying it so far. However I would like to ask one thing, would it be possible to hide the "natural" tails from xenotypes when installing a tail from this mod? It is a minor issue but it looks kinda weird in my opinion. Again, thanks for all the hard work!
beeem 8 月 12 日 上午 4:50 
I used a translator.
When running 'Mechanoid Upgrades' mod (and its submods) in parallel, the research lists of the 'Integrated Implants' mod will disappear.
beeem 8 月 12 日 上午 4:32 
Oh, is the research on Anomali-related transplants gone?
Noisy Koi 8 月 11 日 下午 5:39 
any plans to add Odyssey implants?
-Vacskin: epidermal layer that protects the host from vacuum burns, however it is not thermally insulated
-Thermohancer: an internal generator that keeps the host warm even in the coldest of environments
-Vaclungs: lungs that eliminate the need to breath
-Navigation interface: improves the pawn's ability to captain/crew a gravship
Tryobyte - "Gunslinger Mees" 8 月 11 日 下午 3:34 
this mod has been extremely fun to play with :D


however i discovered a minor bug as i was farming the metal horrors from the symbiote implant i noticed that the metal horror spawned at the bedside of the prisoner that i ripscanned instead of the ripscnner/corpse itself... causing a passing trader gang to launch a doomsday rocket in my ship, which triggered an unstable power cell, which made them all hostile, which created a in-ship battle, which created a surprisingly negligible lost of health and resources.
hope it can be fixed soon :< <3
Syre Behovs 8 月 11 日 上午 8:08 
Hello, first of all, thank you for your work on this amazing mod! But i did notice that even though there is extra arm support for (FSF) Advanced Bionics Expansion, normal and advanced bionic production arms do not have an extra variant to them, is this intentional?
Jetroid 8 月 10 日 下午 2:33 
What's the inverted RimWorld logo that appears on some of the pictures, like the Shoulder Turret? It doesn't correspond to any of the DLCs and the description doesn't elaborate.

Does it correspond to some other mod? Do I need to install something else to use those features?