边缘世界 RimWorld

边缘世界 RimWorld

Space Cowboy Vehicles
81 条留言
Qestwriter 8 月 20 日 下午 4:20 
Gorgeous designs!
SadPlastic 7 月 29 日 下午 5:46 
"Bell peppers and beef." Really love those designs <3
Twomoon  [作者] 7 月 17 日 上午 2:34 
yeah i plan on expanding, i thought of a tractor, still getting som ref for the art and i'll see with the tractor mod if they are ok if i use or even buy some of their code from them.

i think a mining vehicle could be nice but the coding is out of my league
(actually might commission a coder for both a tractor and mining vehicle xd)

so if you want to share ref for other vehicles your welcomed.
lexcpa324 7 月 16 日 下午 12:04 
hey real quick, do you plan on adding any more? if so, i have an idea for one
space cowboy tank with a built in laser (one from the added weapons in the odyssey DLC)
Twomoon  [作者] 7 月 13 日 上午 6:37 
updated, fixed the error, but be aware that even the jetbike will protect you from space (not the temp, but the void burn), that you can launch the cabriolet in and out of orbit right now (plan to change it later), and you cant drive in the void of space, only on the meteor or the station (will change it later), but at least it can be used with no error as far as i tested
Futstub 7 月 7 日 上午 10:29 
Neat, thank you!
Twomoon  [作者] 6 月 21 日 上午 3:24 
@alf.lord51 thanks for the heads up, i think i didnt noticed because i uploaded the mod using a ssd install on another computer which had this typo long ago.

it is fixed now, thanks
alf.lord51 6 月 20 日 下午 12:40 
typo detected for SCV_Cabriolet soundSustainersOnEvent(2nd)
uses VVE_VehicleEngineMuscleCarr instead of VVE_VehicleEngineMuscleCar
Twomoon  [作者] 6 月 12 日 上午 5:52 
@Lunch The Bastard yeah it should be fixed, i remember shrugging at why it did that, blaming it on blueprint orientation etc, but i inverted the numbers in the blueprint def, should be 1,2 now too for the blueprint.
Twomoon  [作者] 6 月 12 日 上午 5:46 
Pre-released 1.6 version of the mod as it shouldnt change much in term of coding once harmony and VVE etc get updated, 1.5 is still the same.

will update once again if it break when they update the dependencies to 1.6 and the code need a rework
Lurch The Bastard 2 月 20 日 下午 4:36 
Ok, nvm. It's just the blueprint being weird. The bike itself is 2x1 long when built after moving around a bit
Lurch The Bastard 2 月 20 日 下午 3:03 
Is the bike actually meant to be 2x1 wide? 2x1 long I can understand, it's a bike, but 1 block long and 2 blocks wide feels weird for some reason.

Also, I look forward to the idea of you having a go at giving these some upgrades when you come around to it.
lechkingofdead 2 月 12 日 下午 1:20 
if it was not done by the time ya return.
Twomoon  [作者] 2 月 12 日 上午 4:40 
Honestly, if i do a mod again in rimworld, it might have something related or inspired by forever winter xd
Twomoon  [作者] 2 月 12 日 上午 4:40 
yeah i thought i couldnt run it, i have to lower the resolution etc. but it still looks great. i have to figure something out with the shader cache tho, since last update i think im not alloxating enough space for the game shaders and it run worst than before
lechkingofdead 2 月 11 日 上午 11:59 
envy ya being able to run forever winter. my rig sadly is to old to run it.
Twomoon  [作者] 2 月 11 日 上午 1:51 
playing a lot of helldiver/forever winter tbh
lechkingofdead 2 月 10 日 下午 2:12 
hm... if ya want a survival game its a good option.
lechkingofdead 2 月 10 日 下午 2:12 
i feel ya on the cycling in and out of rimworld. currently in abiotic factor atm. getting a good ways into industrial too.
Twomoon  [作者] 2 月 10 日 上午 1:30 
@lexpa324 yeah, i had stopped playing rimworld when the upgrades for vehicles came, but when i go back to rimworld, i'll probably look at that, had idea for some guns in the cabriolet, and some decorative upgrades for the bike, like flag poles/buffalo horns etc.
lechkingofdead 2 月 10 日 上午 12:27 
ah ya, i know that bike. his falt for gaming in public lobbies.
lexcpa324 2 月 9 日 下午 1:50 
maybe you could add an option with Vanilla Vehicles Upgraded Expanded (or however its called) to add some upgrades, like an autocannon strapped on one of these could be awesome
LunaticModo6 2024 年 12 月 13 日 上午 12:48 
He's probably referring to GTAO's Oppressor bikes.
lechkingofdead 2024 年 12 月 8 日 上午 11:51 
may i ask what that PTSD is fellow bellow.
ג҉א҉ָ҉ן҉ 2024 年 12 月 8 日 上午 4:39 
PSTD kicks in when i see "the bike"
CrackaJack 2024 年 11 月 30 日 下午 12:56 
love that bike
Sovereign 2024 年 11 月 17 日 下午 12:17 
Too bad VE isnt optional
Drestalos 2024 年 10 月 10 日 下午 2:15 
Really reminded me of Redline! You should consider making more vehicles with this style, even just copying the ones from the movie; I think it'd be really cool!
lechkingofdead 2024 年 10 月 6 日 下午 12:00 
it did slip my brain when looking i think the first time. but now mentioned i cant see beyond that thinks kelly. just another reasion to love ze mod
Saint Kelly 2024 年 10 月 6 日 上午 5:49 
Reminds me of Redline(2007)
the THRONGALER 2024 年 8 月 26 日 上午 8:43 
please make more amazing mods like this. love your work here.
Unloaded123yt 2024 年 7 月 31 日 上午 6:05 
when ever i try to pace these vehicles it make it so i cant control rimworld at all
Pluto 2024 年 5 月 12 日 下午 11:38 
Update: I've updated the game to 1.5 and am no longer having the black screen issue!
Twomoon  [作者] 2024 年 5 月 12 日 上午 11:14 
Dets phase weaponry @sterolizard very fun mod
stereolizard 2024 年 5 月 11 日 上午 5:19 
This looks pretty cool! But what mod is shown in the third image? The pawn seems to be wearing a four-eye goggle thingy.
Snooza 2024 年 4 月 30 日 下午 12:37 
See you space cowboy
lechkingofdead 2024 年 4 月 27 日 下午 12:24 
@WJSabley the changes are accually NOT that bad i get still holding because most mods are 1.4 friendly but have still many not updated. but from my know 1.5 is a decent roster of QOL that do enough good. wont lie the first time i made a raider crawl away trying to survive it felt good.
WJSabey 2024 年 4 月 27 日 上午 8:43 
That's a shame, I have almost 200 mods in my modlist that aren't 1.5 compatible, I need to find time to go through them all and figure out which ones have new (1.5) versions, which will still work despite not being tagged, or which ones I need to (or even *can* safely) remove. It's so *very* much more complicated than the simplistic "saves are compatible so there's no reason not to upgrade". When I find time to do that though I'll have to remember to try these out.
Twomoon  [作者] 2024 年 4 月 20 日 上午 8:29 
oh forgot to answer you sabey, unfortunately i dont think i will, i tested it in 1.5 and kept the same code for 1.4 originally, but now that i heard someone had an issue in 1.4 i made it only to 1.5, most mods are updated to 1.5 now so shouldnt be an issue for too long i hope.
Kokorocodon 2024 年 4 月 20 日 上午 8:22 
There's zero reasons to not go to 1.5, 1.4 saves are compatible with it.
WJSabey 2024 年 4 月 18 日 上午 6:32 
Any chance of a 1.4 version for those of us holding off on updating for now? I'm not sure how much is changing between 1.4 and 1.5 for the dependencies.
lechkingofdead 2024 年 4 月 17 日 下午 12:49 
well ya works good and detailed but not overly so. so you already got me watching adn waiting for other makings.
Twomoon  [作者] 2024 年 4 月 17 日 上午 5:12 
well like someone mentionned, a truck would be cool to have. as time goes i'll maybe add more vehicles, but i really wanted these two, other are just a "maybe one day" + i have a few little mods planned too xd
Pluto 2024 年 4 月 17 日 上午 5:02 
@Vexacuz I get the feeling that there are imminently going to be some very exploded Kerbals
Sovereign 2024 年 4 月 17 日 上午 4:57 
Very cool!
I'm very glad to see a mod that's not about hyperdetailed generic CE Tanks.
Any other vehicles u have planned?
Vexacuz 2024 年 4 月 16 日 下午 8:07 
Top 10 things i would make in Kerbal before promptly diying.
Saint Kelly 2024 年 4 月 16 日 下午 6:23 
Reminds me of REDLINE
Twomoon  [作者] 2024 年 4 月 16 日 上午 9:33 
i used Vanilla Props Expanded, it allow to place props like the decals i placed on vanilla concrete roads etc
Trubadur 2024 年 4 月 16 日 上午 9:21 
what is the mod for the roads in the screenshots, cant seem to find them anywhere
Twomoon  [作者] 2024 年 4 月 16 日 上午 8:07 
yeah totally forgot the blueprint description, its fixed, thanks for telling me