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If it's a rogue, I haven't made one for them unless I did it by accident.
If it's a quest battle guy, I haven't made one for them since confederating will cause a problem in the script
I will just inform you that you have put the Mask' faction and the Dechala' faction in the Norsca' category.
Spamming update will not help. Go somewhere else
Oh Yeah? Where? Where is there a mod that does Cross-Race/Culture Confederation that is "Better" I haven't seen a single one.
Like can I make Malus confederate Morathi for example?
In the past there was a mod that confederated same race at start and I can not manage to find it, i had it and used it, when i was using it that stability of the land was very low and the chances of getting a rebel army was high and was hella fun.
But just how do you turn this off exactly? Because the description isn't super clear on how one goes about doing that.
This is what I meant by "You don't know what enabling all save means"
And the way you explained it in the description, you made it sound like you could disable the mod and not have to worry about it.
I honestly just wish someone to make a couple mods that combine or confederate the LL factions, with whichever LL you pick as the faction leader. Well, either that or something that just adds the LLs of a race into the LL recruitment pool at the start of a campaign.
That is something that hurts the mod, especially if all the other factions can just do the same.
If I use this mod, can I actually just turn it off with no issues?
I just know that many if not most mods basically require you to keep them activated after you save a campaign with them, and I just don't want this one mod to be what makes me have to start all over a gain with making a campaign.