边缘世界 RimWorld

边缘世界 RimWorld

Turrets Shoot Hunting Predators
24 条留言
Archie  [作者] 9 月 8 日 下午 12:26 
I ran quite a few dev quicktests on maps with a lot of animals and a lot of turrets and the performance hit is seemingly completely negligible (used Dubs' analyzer for profiling) so this new method should be fine!
Let me know if anything goes wrong and I can revert to the previous method.
Archie  [作者] 9 月 8 日 下午 12:24 
Hugslib requirement REMOVED for 1.6.
Versions below 1.6 still require Hugslib.
Pheace 7 月 13 日 上午 8:34 
Thanks for trying anyway. Agreed performance is a crucial thing here.
Archie  [作者] 7 月 13 日 上午 8:31 
I tried, but unfortunately I need to hook into a function that hugslib has that is called whenever a map is loaded. That's when the cache of predators that are manhunting gets repopulated. I could simply do away with the cache approach but the performance impact would be heavier, I feel.

And given how turrets already cause a decent performance impact by default if you have too many of them, I'm worried doing this could be a problem.
Pheace 7 月 13 日 上午 8:00 
Thanks for the update. Any chance hugslib requirement could be removed?
Archie  [作者] 7 月 11 日 上午 10:08 
Update out. Either wait for the official hugslib to be updated or use the community fork that is already updated for 1.6. Happy hunting!
Archie  [作者] 7 月 4 日 下午 5:25 
When 1.6 comes out. :bfengineer:
thorman123456789 7 月 4 日 下午 12:40 
1.6 please?
Archie  [作者] 2024 年 12 月 14 日 下午 8:16 
Also I do not remember what adds those walls but they were reinforced walls.
Archie  [作者] 2024 年 12 月 14 日 下午 8:16 
I unfortunately don't think I can. CE has its own patches that replace the TryFindNewTarger function and depends on its own functionality, sorry chief.
Lord Bloodfart 2024 年 12 月 11 日 上午 11:17 
bröther, could you please make a version that supports CE? If that is possible?
Selandra the Bee 2024 年 8 月 13 日 下午 2:05 
what adds those walls?
Winter 2024 年 5 月 8 日 下午 11:33 
Nice! Probably something worth adding to the Animal Logic section above. You could be doing yourself out of subscriptions is all. It's a good, logical mod :)
Archie  [作者] 2024 年 5 月 8 日 下午 11:25 
That's already a setting on their side. You can disable it in their mod options.
Winter 2024 年 5 月 8 日 下午 10:11 
Animals Logic (Has logic to handle this already, but I felt it didn't work at times, which is why I made this patch.)

Is there any way you could add a way to disable Animal Logics turret code if using both mods?
Decimus Magnus 2024 年 4 月 20 日 下午 1:34 
Thank you good sir!
Archie  [作者] 2024 年 4 月 20 日 上午 11:58 
That would be chicken plucker's security module.
Decimus Magnus 2024 年 4 月 20 日 上午 11:44 
What turret mod is that with what looks like rotary cannon turrets pictured in the screenshot?
Emilie Sackenball 2024 年 4 月 17 日 下午 5:13 
@Tawnylure maybe is for "simulating" they being sneaky for make it simple as a feature of the game, yeah is annoying when a important pawn gets "backstabed" but hey at least the game warms you he's coming
Tawnylure 2024 年 4 月 17 日 上午 4:03 
Why don't they already??? Hostile animals are just as deadly as hostile factions as unlike hostile factions, you can sometimes just be unaware of one of them attacking your colonist.
sormly500 2024 年 4 月 15 日 下午 9:54 
i thought this was base game the turrets in my game always shoot animals hunting my colonist
The Gaming Archaeologist 2024 年 4 月 14 日 上午 6:44 
I have needed this so bad! Especially when colonists are in danger. Otherwise I just end up hunting to cull down the number of predators otherwise my colonists start looking like targets!
makotow 2024 年 4 月 13 日 下午 7:34 
Yes, it should be a basic behavior as you said. Thanks for your mod.
Awoobis 2024 年 4 月 13 日 下午 4:30 
Works well for me!