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at Terraria.ModLoader.SystemLoader.PostSetupContent(Mod mod) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 107
at Terraria.ModLoader.ModContent.<>c.<Load>b__45_2(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 342
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 444
at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 340
at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 134
at Terraria.ModLoader.ModContent.JITModsAsync(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 419
at Terraria.ModLoader.ModContent.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModContent.cs:line 318
at Terraria.ModLoader.ModLoader.Load(CancellationToken token) in tModLoader\Terraria\ModLoader\ModLoader.cs:line 134
Terraria.ModLoader.Exceptions.JITException:
In RedemptionBardHealer.Items.HardlightReticle.UpdateArmorSet, Field not found: 'Redemption.Redemption.RedeSpecialAbility'.
In RedemptionBardHealer.Items.HardlightMask.UpdateArmorSet, Field not found: 'Redemption.Redemption.RedeSpecialAbility'.
In RedemptionBardHealer.Items.HardlightVisage.UpdateArmorSet, Field not found: 'Redemption.Redemption.RedeSpecialAbility'.
[12:04:30.815] [.NET TP Worker/INFO] [tML]: Disabling Mod: RedemptionBardHealer
[12:04:30.817] [.NET TP Worker/ERROR] [tML]: An error occurred while loading RedemptionBardHealer v0.3
It has been detected that this mod was built for tModLoader v2025.4.3.0
However, you are using tModLoader v2025.6.3.0
The mod will need to be updated to match the current tModLoader version, or may be incompatible with the version of some of your other mods. Click the 'Open Web Help' button to learn more.
System.NullReferenceException: Object reference not set to an instance of an object.
at RedemptionBardHealer.ThoriumElementalWeapons.PostSetupContent() in RedemptionBardHealer\ThoriumElementalWeapons.cs:line 173
at Terraria.ModLoader.SystemLoader.PostSetupContent(Mod mod) in tModLoader\Terraria\ModLoader\SystemLoader.cs:line 107
at Terraria.ModLoader.ModContent.<>c.<Load>b__45_2(Mod mod) in tModLoader\Terraria\ModLoader\ModContent.cs:line 342
at Terraria.ModLoader.ModContent.LoadModContent(CancellationToken token, Action`1 loadAction) in tModLoader\Terraria\ModLoader\ModContent.cs:line 444
at DMD<DMD<>?48910328::Terraria.ModLoader.ModContent::Load>(CancellationToken token)
at SyncProxy<System.Void Terraria.ModLoader.ModContent:Load(System.Threading.CancellationToken)>(CancellationToken )
at Terraria.ModLoader.ModLoader.<>c__DisplayClass48_0.<BeginLoad>b__0() in tModLoader\Terraria\ModLoader\ModLoader.cs:line 112
at System.Threading.ExecutionContext.RunFromThreadPoolDispatchLoop(Thread threadPoolThread, ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.Tasks.Task.ExecuteWithThreadLocal(Task& currentTaskSlot, Thread threadPoolThread)
at System.Threading.ThreadPoolWorkQueue.Dispatch()
at System.Threading.PortableThreadPool.WorkerThread.WorkerThreadStart()
As a side question, how difficult is it to apply the elemental damage system to other mods' weapons and enemies? I imagine it's largely knowing how the system is coded and, besides balance, using common sense on which to add where.
I'd made an oopsie that gave me the idea to apply it to the Metroid mod's weaponry (and enemies/bosses, but prob not), rather than just disable it and redo worldgen.
@[FS] EduaRRdo solo healer is a thing you know, more of a bloodmage then a healer but it still flys fine solo.