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We know how things are. Modders are people.
Humans need to human, first and foremost. Then, when they find time, they mod.
My DUNE Butlerian Jihad run has been pushed wayyy back. I'm having too much fun with my current super-modded Starship Troopers run.
My Mobile Infantry platoon is dominating its map, testing out new weapons combos, purging bugs in the hundreds.
I have like 8 crafters at 20 Crafting, and with abundant materials, I can afford to upgrade our gear and bodies slowly, growing in increments, sometimes swapping older true-and-tested weapons for new, shiny ones. No gear purchased, all clothing, armor, bionics, utility items and weapons are crafted in-house.
All riflemen have frag grenades, all snipers / shotgunners have pistol backups, the heavy troopers are rocking heavy machineguns and rocket launchers, and we're about to start our psy-trooper program. We're aiming for about 60 people in total.
If it's by the end of the year or sometime in January, I'm satisfied.
If it's in August next year, we might have to crucify you. Just saying.
Good news indeed, thank you!
Really excited for this one.
It will be mandatory for my Butlerian Jihad modded run.
All current translation mods, including the built in chinese and spanish translations, will also be broken upon the next Ornithopter update, so please be aware of this.
Also, I have no idea of this is possible with how the framework works but if the wings could be folded back while grounded and unfolded upon takeoff *chef's kiss*.
Love your mods!
Pawn capacity, cargo capacity, etc..?
Thanks
Speaking of, the code for that update (with new vehicles and it's extensive upgrade system) is still being worked on, and I'm mainly a mod artist, not a programmer, so please don't ask for a timeline of release, as I genuinely have no idea myself. All this sorta beyond my skillset and I'm sorta taking my time to make sure it gets out in the best quality.
there's no built in support yet for animating overlays (eg. thrusters moving, flaps opening, etc.) but I'll add it at some point
you could add support for it through c# cause the superclass is set up for that kind of thing, but there's no pre-existing class for that kind of stuff
(3 months ago but there was no update on this type of things since)(i think)
you would theoreticaly need to create an engine separate from vehicle expanded which is absurd
other than the Skyranger mod, what other high-tech aircraft mods using Vehicles are there?