Barotrauma 潜渊症

Barotrauma 潜渊症

U-571 Endeavor
53 条留言
donald 10 月 19 日 下午 2:39 
Hello, the submarine is indeed great, but there seems to be a problem with the separation of the shuttlecraft. It can't separate. Then when I was playing Europa Universalis, the AI would board the ship. I hope the automatic door opening can be cancelled and changed to personnel identification for opening the door. In this way, the enemies can be locked in separate cabins and eliminated, so as not to cause unnecessary trouble from this not-so-smart AI.
Theed 8 月 24 日 上午 10:02 
Finished the campaign and she was the perfect ship to do it. thank you for making her!
Theed 8 月 13 日 下午 4:45 
just wanted to update you we made it to the hydrothermal depths with this sub and we have been adoring it the whole time, we are gonna be sad when we end the playthru cuz we wont play baro until the dlc. as the captian shes simply amazing, great work!!
Charli 8 月 11 日 下午 11:13 
Hey, very solid submarine! I began testing this a while ago and was very impressed with the design. However, there's just one glaring issue that annoys me: What's with the Pod? Water piles up at the hatch when re-docking, and it isn't draining properly. I had to make my own local copy and fix this in the editor, and I noticed there was a hidden duct between the unnecessary hulls as well.

Was this intentional? If so, what was the purpose? And if not, can it be fixed?
Riley De Martines 7 月 11 日 下午 2:03 
Dude, I love this boat but I've ran into problem while using Perfomance fix mod
The shuttle won't undock and chaingun won't fire while it's docked
In case if someone else is having the same issue I fixed it by changing settings of Perfomace fix
There's a guide for that in it's discussions, the most recent one (I would've posted it here but Steam is being stinky about my comment being longer that 1000 characters, so just a heads up then)
SNSDestiny  [作者] 5 月 16 日 下午 6:19 
@Theed
Hi, it just sprite depth and waypoint fix.

HENTIRER Edition have three shelf and the right most item is from mod Immersive Repairs.
Standard version have four shelf.
Theed 5 月 14 日 下午 6:45 
as just for more details, its the right most shelf in the storage room, next to the cargo containers and left of the fire extinguisher
Theed 5 月 14 日 下午 6:14 
Standard version, also what was the patch for if i may ask
SNSDestiny  [作者] 5 月 14 日 下午 4:25 
@Theed
Hi hello, are you using the HENTIRER Edition?

It require the following mods:
Enhanced Reactors
Immersive Repairs
Hungry Europans
Neurotrauma

Mods should also be arranged in this order in your mod list.
Theed 5 月 13 日 上午 9:14 
Hello! Just wondering if the storage room is missing a shelf? I checked the editor and it does seem missing. Is this intentional?
SNSDestiny  [作者] 4 月 23 日 上午 7:14 
@wrong_number
Oops, thanks for spotting it out. Updated.

@Riley De Martines
Not sure why after the game updated. Had to also ome rearranging of hulls and gaps.
Wrong_Number 4 月 22 日 下午 10:34 
how to open the door at the VIP room? i had captain id but still couldnt open the door
Riley De Martines 3 月 24 日 上午 1:56 
Maybe there's a mod that breaks it
Idk, I didn't test that
Riley De Martines 3 月 24 日 上午 1:54 
@Mister_Minecart I had the same issue
Had to track why power cuts out and it seems like it cuts out automatically when water is flooding the sub faster than it pumps out
But seems like some gaps between hulls not working for some reason, water in bilge compartments stays there unless you cut and drain it
In bilge compartment below medbay there's a water sensor that shuts power to all unnecessary equipment such as fabricators
I did some rearranging of hulls and gaps between them and it worked
I don't know why it's not working as it should, gaps are connected properly but just don't work in this version
Reaper4245 2 月 14 日 下午 3:00 
DUDE YOUR FUCKING VOICE GUY IS GIVING ME PTSD IT WONT TURN OFFFFF
Mister_Minecart 1 月 23 日 下午 4:42 
For some reason the fabricator and deconstructor are showng "insufficient power" even when the rest of the sub is fully powered
CroccoDoggo 2024 年 12 月 15 日 上午 10:32 
Found out that the bilges when filled with water cause the sub to sink, only method I found is cutting into the bilges and draining them into the ballast.
GoGoShrimpDaddy 2024 年 11 月 11 日 下午 3:07 
Excellent sub and a wonderful design, but my god is the Subnautica Cyclops alarm voice just unbearably annoying, even when muted.
Mister_Minecart 2024 年 10 月 28 日 下午 3:05 
Neat, but the laggiest sub I've ever used
Punky Ferret 2024 年 9 月 30 日 上午 10:16 
My batteries don't want to recharge and keeps draining even though my reactor is on and working perfectly, also the oxygen generator refuses to fill up any tanks besides the ones that it came with
Richard 2024 年 7 月 16 日 上午 4:10 
why i cant change wirings in-game , we are playing in multiplayer and we will like to open the captain door and the bathroom (because sometimes with the lag, if you are inside and you close it , you can get teleported outside the bathroom and now its blocked forever) but you cant touch any cable
Miyaphinka 2024 年 7 月 10 日 下午 5:06 
we can't access VIP room and right door in command room, are we missing some function on the ship or is it a bug?
SNSDestiny  [作者] 2024 年 5 月 19 日 下午 6:36 
Oops, thanks for spotting it out.
Will fix it on the next update.
Punky Ferret 2024 年 5 月 19 日 下午 3:10 
Flak Cannon is misspelled above the supercapacitors, it says Flack Cannon
SNSDestiny  [作者] 2024 年 5 月 12 日 下午 4:44 
@Tibbles, Thanks that you like the sub. :steamhappy:
Nothing major change, only fixed some incorrect sprite depth.
Improve Moonpool and bottom hatch way point.
Small adjustment on engine speed value and door closing speed.
Tibbles 2024 年 5 月 12 日 下午 12:37 
Hey, have been loving this sub. I was wondering if u could just briefly state what you changed for the may 10th/12th updates so I could do it myself as I am using an edited version of the sub. Thanks
SNSDestiny  [作者] 2024 年 5 月 8 日 下午 9:50 
@sierra
I just did what you mentioned, that all hidden lights are'nt working anymore after the game updated.
I have the light (lamp and turret) set to to unhidden.
Sierra 2024 年 5 月 8 日 下午 7:47 
@SNSDestiny, I see you fixed the light on the drone. Might I know how you did it? I have a sub which use a similaire drone.
Theed 2024 年 5 月 7 日 下午 9:37 
Im gonna need 2 update the sub then mid campaign. Will check it out
SNSDestiny  [作者] 2024 年 5 月 7 日 下午 8:08 
The button was newly added in the recent update. It locate below the RGB button (replace door button)
The older had to charge only through the station.
Theed 2024 年 5 月 7 日 下午 7:52 
Which button if i may ask? the one next to ballast A or Ballast B? The timer next to the batteries also goes crazy now,
SNSDestiny  [作者] 2024 年 5 月 7 日 下午 5:53 
Not all station provide power, is was slow to charge because the dynamic Europans mine station had power limit to less than 1k.

The new update have to manually press the button beside the nav console for the batteries to charge from the reactor up to 20% (assist / back up power) .
80% of the power charge will bonus from the friendly station.
Theed 2024 年 5 月 7 日 下午 4:46 
I understand that, but the batteries werent charging up below 20, and it took 40 min for them 2 recharge at the station
SNSDestiny  [作者] 2024 年 5 月 7 日 下午 3:56 
@theed
The Reactor will kick in once batteries charge / condition fall below 20%.
Then the Batteries will assist (backup) power with the Reactor.
Manually charge is available once batteries charge fall below 20%. (Only charge up to 20%)
It design to balance between the use for Reactor and Batteries.

It design to balance not to spam using turbo speed.
Theed 2024 年 5 月 7 日 上午 9:12 
ah because im playing dynamic europa, and i was docked at a mine, and it took about 40 min to fully recharge. what happens if they run out?
I found using turbo really drained the batteries
SNSDestiny  [作者] 2024 年 5 月 7 日 上午 6:11 
@theed
Yes, it take few minutes depending on the charge left. It draw 12K from the station to charge.
Theed 2024 年 5 月 6 日 下午 10:28 
oK so when it comes to the 40k batteries, do i have 2 wait in station for them to recharge?
SNSDestiny  [作者] 2024 年 5 月 5 日 上午 3:35 
@Theed
double-click to switch modes, hold left click to moves when the drone emits a blue light, and fires when the red light is on, this drone will automatically hover.
Theed 2024 年 5 月 4 日 下午 5:33 
how can i change the drone from offense to movement?
SNSDestiny  [作者] 2024 年 4 月 28 日 上午 3:50 
@bena
Yes, it’ll work fine with bots.

@sierra @magician
Thanks for pointing out. Will update the issue ASAP.
benadrylbroccoliburger 2024 年 4 月 27 日 下午 12:24 
So this is fine for solo?
Sierra 2024 年 4 月 27 日 上午 12:58 
Same, drone's light stopped working but i can still fire its laser.
On a general note all hidden lights are'nt working anymore so you have to unhidden them. Maybe that why the drone are not sheeding light since the gun is set to hidden.
lol 2024 年 4 月 26 日 上午 11:42 
noticed that after recent game update, drone's light stopped working and i;m not able to shoot it's laser. only have xp related mods, otherwise all vanilla
matthpiet 2024 年 4 月 25 日 下午 12:51 
alright, thanks for the reply, I really dig this sub.
SNSDestiny  [作者] 2024 年 4 月 24 日 下午 5:06 
@ skrt skrt expresso
No, Anything longer than 80m will have issues.
i have to trim down abit more on the next update.
SNSDestiny  [作者] 2024 年 4 月 24 日 下午 3:19 
@ Comrade Hammer
yes both Uboat, Gato and also from ShishaTW's U-Boat Klasse VIIC
matthpiet 2024 年 4 月 24 日 下午 12:37 
would this fit down the tunnel at the end of the game?
Comrade Hammer 2024 年 4 月 24 日 上午 8:51 
This shape looks familiar.... isn't it american Gato class submarine reference?
loriANS 2024 年 4 月 24 日 上午 6:52 
endeavouros my beloved
SNSDestiny  [作者] 2024 年 4 月 24 日 上午 4:36 
@ the magician is missing,
Thank you, it thanks to the awesome creator for this features.

If you are using Performance Fix mod, please visit Zyleand's Shipyard Drone Collection page and add following items and components to the priority list.