Garry's Mod

Garry's Mod

Joutomaa (HL2 Custom Campaign)
72 条留言
jangwmpt7  [作者] 8 月 26 日 下午 5:14 
@OLD The ability for NPCs to talk relies on the files the workshop does not like, which is why NPCs does not speak. While this does not affect gameplay, it affects your understanding of the story. Unfortunately, as a publisher of the map that is not mine, there is not much I could do to fix this voice lines issues, as of now.
Бабайх KRYT 8 月 26 日 上午 7:39 
why npc dont talk
FTD2077 8 月 8 日 上午 2:30 
good!
Быков А. Е. 7 月 21 日 上午 1:34 
Very good!
Scald 5 月 28 日 下午 12:03 
I’m horny
jangwmpt7  [作者] 5 月 28 日 上午 6:23 
@Scald I am sorry, but like I said before on my previous comment and the description, I am not the original creator of this map, and I don’t know much on how to hammer (and I am a college student). Besides, as the description states, there is no sign of the continuation being worked on currently.
Scald 5 月 27 日 下午 9:21 
yah yah yah, get to work wagie
jangwmpt7  [作者] 5 月 27 日 下午 8:15 
@Scald Besides, I have very little knowledge on how to hammer.
jangwmpt7  [作者] 5 月 27 日 下午 8:14 
@Scald Don't you read the description? First of all, I am not the original creator of the map, that goes to Mephasto. I am just making it more visible to GMOD players. Secondly, the continuation has, unfortunately, indefinitely postponed since 2013.
Scald 5 月 27 日 下午 7:38 
start making the sequel before I get horny.
jangwmpt7  [作者] 3 月 27 日 下午 9:29 
Good to hear, although I haven't tested this campaign in VR and I am not a big VR guy...
SmokeyCat 3 月 27 日 下午 6:38 
I played most of this mod in VR (for no reason) it worked amazing, great job!
SilentWind 1 月 1 日 下午 6:12 
@jangwmpt7 alright thank you :melon:
jangwmpt7  [作者] 1 月 1 日 上午 10:16 
@BlueGlacier748 That is a problem that, as a publisher, I cannot fix. I noted that problem in the description. However, there is a way to make the NPC voices work by modifying the game_sounds_manifest file of the original mod, but that file is the .txt file, which the workshop does not like at all for some reason.
SilentWind 1 月 1 日 上午 10:07 
i cant hear any of the npc dialogue
RichtofenGaming 2024 年 11 月 7 日 上午 4:54 
nice
baccabab 2024 年 10 月 8 日 上午 3:26 
карта говно, катсцены долгие, карта неиграбельная
väsynyt 2024 年 7 月 7 日 下午 1:40 
onks tää suomalaine
Judge Holden 2024 年 6 月 29 日 下午 6:06 
The fun part is that YOU decide what the NPC's say, thanks to this campaign i made my own imaginary lore, thanks jangwmpt7 you are talented. God bless you!
FiveTenno 2024 年 6 月 20 日 下午 7:36 
@alexthehunter554 Hey i just wanna know about game_sounds_manifest stuff I try the firing the gun but it no sound if i deleted i can hear the gun sound but no custom voicesline.
Sink 2024 年 6 月 12 日 上午 7:00 
oh.
jangwmpt7  [作者] 2024 年 6 月 12 日 上午 6:43 
@Sink I just checked, and there is not a scary scream to be found, at least in my end. So maybe the "scary scream" you just heard could only be in your end.
jangwmpt7  [作者] 2024 年 6 月 9 日 上午 6:11 
@Sink Hello. To my end, I didn't hear a scary scream at the end of the last map, so maybe that sound has something to do with your environment. I'll check.
Sink 2024 年 6 月 8 日 下午 7:58 
i was going to finish the last map but i heard a scary scream and imeadeately closed gmod, was that in the map or was it a hacked addon?
Gobo 2024 年 6 月 5 日 下午 3:04 
Pretty sure it was on my end, but transitioning from Sewer to Wasteland, mod crashed, couldn't get it to start after
AriStykes 2024 年 6 月 3 日 下午 6:21 
The characters are speaking sign language
goofy ahhh idiot 2024 年 6 月 1 日 上午 7:32 
great campaign little lore though.
fork 2024 年 5 月 1 日 上午 11:05 
cool but....
info_player_start 2024 年 4 月 25 日 上午 8:15 
damn
jangwmpt7  [作者] 2024 年 4 月 24 日 下午 1:56 
Yeah. In this campaign, he relies on custom voices, which are broken. Unfortunately, as a publisher, I am unable to fix this issue.
info_player_start 2024 年 4 月 24 日 下午 12:49 
is gman supposed to talk?
alexthehunter554 2024 年 4 月 16 日 下午 10:26 
@Keel!

It depends.

Some custom campaigns don't have the aforementioned "game_sounds_manifest" file. Honestly, it was my first time trying to debug code.
Keel! 2024 年 4 月 16 日 下午 2:27 
@alexthehunter554 Thank you so much for the fix, man! I assume the method is the same for other mods with custom voices?
jangwmpt7  [作者] 2024 年 4 月 16 日 上午 6:40 
@Kool_Aids To my end, wasteland_02 does not crash my GMOD and ran smoothly, aside from the broken custom voices I am unable to fix as a publisher. I only tested this campaign with MMOD effects, MMOD HL2 weapon replacements, MWB/TFA/TacRP SWEPs, Combine Soldier model replacements, VManip addons, HUD addons, custom playermodels, and no other addons. As for you, since one of your addons or your GMOD itself might be causing that map to crash, try verifying GMOD files and disable all of your addons except any of the addons I tested with, then try wasteland_02 again.
alexthehunter554 2024 年 4 月 15 日 下午 5:09 
@jangwmpt7

I mean, that's why I kinda said that it's up to the player to fix it themselves.

I had a suspicion that the publisher (ie you) can't add that fix.

It's better to make the guide publicly known.
jangwmpt7  [作者] 2024 年 4 月 15 日 上午 6:51 
@alexthehunter554 I would use that method to fix the voices, but when I update this mod with the modified .txt file, the Workshop publisher would not let me include ANY “.txt” files (including that .txt file) in that addon, even when I try to bypass the whitelist.
alexthehunter554 2024 年 4 月 14 日 下午 11:23 
I found a fix.

Go into the scripts folder and find "game_sounds_manifest".

Look for this line of code:
"precache_file" "scripts/game_sounds.txt"
"precache_file" "scripts/game_sounds_ui.txt"
"precache_file" "scripts/game_sounds_player.txt"

Add this line of code to it.
"precache_file" "scripts/sounds/lua.txt"
"precache_file" "scripts/sounds/phx.txt"

Boom. Problem solved.
alexthehunter554 2024 年 4 月 14 日 下午 10:51 
Actually, scratch that.

That IS a way to do it, but I noticed that it completely bombs all weapon sounds.

I'm gonna see if I can find a way to fix that.
Kool Aidz 2024 年 4 月 14 日 下午 10:25 
The map wasteland_02 keeps crashing how do i fix it?
alexthehunter554 2024 年 4 月 14 日 下午 9:30 
As the publisher, you can't fix this yourself; but you can tell others the guide on how to add the voicelines.
alexthehunter554 2024 年 4 月 14 日 下午 9:29 
@jangwmpt7

There's actually a way to fix the voicelines for custom maps. It's rather simple actually, you should actually pin this.

What you need to do is download the ORIGINAL GAME FILE from Moddb, and extract the ZIP file.

After that, you have the game folder; all you need is the "scenes", "sound", and "script" folder. Put the main game folder in the addons file in the Gmod addons folder.

C:\Program Files (x86)\Steam\steamapps\common\GarrysMod\garrysmod\addons

The three folders should NOT be by themselves. They need to be in the main folder when you put them into the addons folder; example being "Joutomaa", "The Citizen Returns", etc.
Fooler 2024 年 4 月 14 日 上午 7:40 
Oops, mb
jangwmpt7  [作者] 2024 年 4 月 14 日 上午 6:00 
I am not the original creator, just read the lower part of the description.
Fooler 2024 年 4 月 14 日 上午 1:55 
I have to admit, it was a little short BUT for a amateur hammer mapper this is DANG impressive, I appreciate the effort because a lot of care and love was put into it and in the end, it was fun even it if had it's quirks. Good job jangwmpt7! :Buff_Flex:
Keel! 2024 年 4 月 13 日 下午 8:36 
Wish the custom voices work. Wonder how someone would be able to fix it?
TonyPeppermint 2024 年 4 月 13 日 下午 7:29 
Oh, yes.
goose (spooky) 2024 年 4 月 13 日 下午 5:38 
just finished the campaign, pretty good but i really wish the sounds worked so the gman cutscenes would actually make sense
Ethan Oliver Ralph 2024 年 4 月 13 日 下午 4:39 
strange finnish nonsense, looks good
goose (spooky) 2024 年 4 月 13 日 下午 4:15 
nice but why did gman appear at the end of depot_02 as if the game already ended
7777 Tʜɛ Ӻ๑๛∂ß¡tξr 2024 年 4 月 13 日 下午 1:54 
Going to try and beat this with the goat gamemode or goat pill.