Space Engineers

Space Engineers

Asteroid Filter API
14 条留言
CrazyCracker 8 月 31 日 上午 11:11 
Am I able to set the size of asteroids in the config?
Exelsiar 2024 年 12 月 10 日 上午 3:46 
Ahh perfect thank you!
Echthros  [作者] 2024 年 12 月 10 日 上午 3:40 
Yes, they are designed for it.
Exelsiar 2024 年 12 月 10 日 上午 3:35 
Hi is it fine to sub to multiple filter mods?
Phantasm 2024 年 12 月 5 日 上午 2:16 
Thx a lot, I will try
Echthros  [作者] 2024 年 12 月 4 日 下午 3:28 
You might need to delete SANDBOX_0_0_0_.sbsB5 as well (you will get a warning when loading back in the first time). Though I would make a backup of the save first, just in case.
Phantasm 2024 年 12 月 4 日 下午 2:02 
For some reason, all the changes in this file reset the moment I launch the world
Echthros  [作者] 2024 年 12 月 4 日 下午 12:31 
Open the Sandbox.sbc file for that world and look for <ProceduralDensity>. Set it to 0 and save the file. That should remove the normal procedural asteroids.
Phantasm 2024 年 12 月 4 日 上午 7:40 
Hi, can I use this mod to block asteroids from spawning in the usual way and make it so that asteroids spawn only through another mod (Planetary Asteroid Rings), which creates asteroid rings around planets? The problem is that I can't disable spawning in the settings because this is a modded world that has already been created, so the asteroid settings are locked.
Echthros  [作者] 2024 年 12 月 3 日 下午 12:04 
Tens of km, I believe.
Beamster 2024 年 12 月 2 日 下午 3:37 
How large is the perlin nose voids? Like 5km wide or are we talking 1000km?
Echthros  [作者] 2024 年 9 月 16 日 下午 2:41 
@REALRACE New asteroid gravity filter now available: https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=3332458377
Echthros  [作者] 2024 年 9 月 11 日 下午 3:56 
A new mod using this API would be necessary. That said, I've gotten a few requests for something similar, so I'll go ahead and make that now.
<†>Baigle1<†>™ 2024 年 8 月 17 日 下午 10:41 
If the game lags when generating asteroids at high speed it might be beneficial for the mod to hook and gate the spawning rather than triggering additional actions after spawning. Reducing lag will certainly improve adoption and enjoyment of this aging Havok-2013 engine before the release and modding crowd starts on the Havok-202X engine with fancy algorithms and protocols.