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报告翻译问题






- moon
Great Explorers are no longer consumed when doing archaeology, and can be gained through a new Joint Polar Expedition world congress project.
Also, any industrial era UUs added by mod civs should now unlock at an appropriate Steam/Gaslamp era tech.
See change notes for details.
Making the mod work without expansion packs would require finding/making new art for all those units, so is not something I'm considering.
I also do mod reviews and let's plays with a character I thought of called NC-17 San and have already completed one mod let's play with the Xia Erlitou Civilization and are currently working on 2 more. Do you have any friends that are modders?
I didn't screenshot every single unit individually, because I figured that the average modern European is too busy to look at more than ten pictures before making their mind up about whether to download something. ;)
"The modern American needs to glean information in a timely manner between sleep, sports, and work... Oh and pornography" -NC-17 San
This mod doesn't actually change any resources, it just prevents you from researching the techs that reveal them on the map.
Age of Coal and Iron now works with the Enlightenment Era and Prehistoric Era (Reloaded).
(Not both at the same time however, since those mod's aren't compatible with each other )
Also, given how important iron is, I think you need to make steel a requirement and create a steel mill were X amounf of Iron generates XXXX amount of steel. Thus you're not dead in the water if you only have so much iron. (Can't see this being done w/coal given how there isn't a historical way to do this)
The only caveat is that a civ's unique will not be buildable if the unit/building it replaces is not buildable, so I suggest avoiding civs with industrial or modern era uniques.
I don't want to remove their invisibility, so I've given them the "can't capture cities" promotion instead. Enjoy.
Deleting "Civ5ModsDatabase.db" cache file should fix the bug where Steam doesn't download mods.
Downloading the mod manually from civfanatics means you can ignore the bug where Steam doesn't download mods.
That might be caused by a conflict with another mod... does the problem still occur when you're running *only* this mod, and not any other mods at the same time?
You can also download this mod from CivFanatics and manually unzip it to your MODS folder.
Link: http://forums.civfanatics.com/downloads.php?do=file&id=23464