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报告翻译问题
Use this mod: [CST] Keith - for Custom Survivor Takeover , but there is no voice pack for him, so it's not function.
我下次更新的时候会加上这个功能,到时候你可以在设置文件里改路径。
声音的话,你可以打包成vpk,或者在“.../Left 4 Dead 2/left4dead2/sound/” 里新建一个文件夹,把声音放里面,建议弄成 44.1 kHz 的mp3格式。
你也可以看下 wiki里的一些信息
我觉得是个不错的点子,就是你得自己弄声音,然后把路径写到设置里就行了。
需要些时间,我还有其他mod要处理。
Updated, now support CST, loaded custom survivors will be added automatically.
Not yet, but I have plan to support it soon.
H&K VP9 (9mm Pistols)
if i put for example, fall scream in nick.txt but i want it only as fall damage type, would it also play on "default" deaths? how could i prevent that?
good point!
I hadn't thought of that, I'll improve on that later.
use "//" to close the new features, like this:
{
//DMG_FALL = []
//DMG_DROWN = []
//DMG_HEADSHOT = []
}
if you want to add something to death_reson.txt, dont forget the quotation marks
DMG_FALL = ["DeathScream"]
and thanks report the error.
[fileContents] "//Bill as NamVet
//If actor dies from the specified damage type(https://developer.valvesoftware.com/wiki/Damage_types)
//You can select an existing line from the bill.txt file: DMG_FALL = ["DeathScream"]
//Can also combine them: DMG_FALL = ["DeathScream", "HurtCritical02", "HurtCritical04"]
//Blank means mute: DMG_FALL = []
{
DMG_FALL = [DeathScream]
DMG_DROWN = [DeathScream]
//DMG_HEADSHOT = [DeathScream]
}
"
[filepath] "survivor_death_lines/bill_death_reason.txt"
[name] "bill"
[actor] "NamVet"
[this] TABLE
[name] "bill"
[actor] "NamVet"
[this] TABLE
[this] TABLE
[player] INSTANCE
[this] TABLE
[cmdfunc] NULL
[cmd] "reload"
[args] ARRAY
[player] INSTANCE
[text] "!sdl reload"
[params] TABLE
[this] TABLE
[funcName] "OnGameEvent_player_say"
[idx] 8
[useTable] TABLE
[bWarnIfMissing] true
[globalTableName] "GameEventCallbacks"
[prefix] "OnGameEvent_"
[params] TABLE
[event] "player_say"
[this] TABLE
[params] TABLE
[event] "player_say"
[this] TABLE
CALLSTACK
*FUNCTION [add()] scripts/vscripts/survivor_death_lines.nut line [91]
*FUNCTION [LoadActorDeathReasonLinesFromFile()] scripts/vscripts/survivor_death_lines.nut line [978]
*FUNCTION [LoadDeathReasonLines()] scripts/vscripts/survivor_death_lines.nut line [1095]
*FUNCTION [LoadConfig()] scripts/vscripts/survivor_death_lines.nut line [1133]
*FUNCTION [ReloadConfig()] scripts/vscripts/survivor_death_lines.nut line [1153]
*FUNCTION [OnGameEvent_player_say()] scripts/vscripts/survivor_death_lines.nut line [1267]
*FUNCTION [__RunEventCallbacks()] unnamed line [211]
*FUNCTION [__RunGameEventCallbacks()] unnamed line [218]
LOCALS
[filename] "bill_death_reason.txt"
[filepath] "survivor_death_lines/bill_death_reason.txt"
[name] "bill"
[this] TABLE
[exception] "the index 'DeathScream' does not exist"
[str] "{
DMG_FALL = [DeathScream]
DMG_DROWN = [DeathScream]
//DMG_HEADSHOT = [DeathScream]
Vanilla Overhaul Minimal HUD
If the console does not report any error, then the new content should be added correctly. Mod will randomly select the content you add, so the character will not necessarily say new sound. If this is not the case for you, we can discuss it in here .
Yeah, sounds like a bit weird in that case. I would make it as a configurable feature so you can customize it. Thanks!
this is ingame font, I use chinese to play, so the font looks different.
pistol: H&K VP9 (9mm Pistols)
hud: Vanilla Overhaul Minimal HUD , origin version was deleted, this is reupload.
Each character has its own settings file and will play a random scream from it.
you can customize it by yourself :)
"This reminds me my buddy Keith tried camping out on top of a building once. He was just shooting crows, but the police were too busy tear gassing him to ask what he was doing up there. He screamed for an entire YEAR every single time he opened his eyes."
"Young'un, SHUT UP."