XCOM 2
A Requiem Campaign: Miner Class
25 条留言
MrT 11 月 10 日 下午 2:00 
Darn was lookin for the mod that made mines buildable early on. I think I have my suspect.
The way it's setup I've had classes from this mod ignore disable class mods with RPGO.
Looking forward to the next update! Hope to thoroughly test it in my setup!
Grunt 8 月 14 日 下午 12:38 
Does this work with RPGO/do you have plans to?
ReshiKillim  [作者] 8 月 1 日 上午 12:36 
@Skarsatai The ARFMMiner.ini
Skarsatai 2.0 7 月 31 日 下午 2:39 
Hi reshikillim. I tried but No luck. weaponclassdata.ini ?
ReshiKillim  [作者] 7 月 30 日 上午 8:12 
@OrangeShards Cannot. That's up to the armor cosmetics and such. On default armor it fits pretty normally.

@Skarsatai It's all configurable.
Orange Shards 7 月 30 日 上午 12:09 
can you adjust the mine's placement on soldier's armor so that it does not float?
Skarsatai 2.0 7 月 6 日 下午 11:13 
I would like to increase the damage of the proximity mine a little bit. Possible to do it in the inis?
ReshiKillim  [作者] 6 月 9 日 上午 11:48 
The falloff in the class's strength over time is both deliberate and intended.
Tommy 6 月 9 日 上午 4:50 
For requiem, this class is too weak.
I hope his skills can grow according to the level, or his skill and advanced equipment can be a little more powerful
Joe Marotta 3 月 15 日 下午 12:59 
Any chance to make the mines upgradeable? Very good in the early game but weak in the late game.
Konvict 1 月 12 日 下午 8:48 
Is there by chance a way to make this class work with Amalgamation? The Mod List I downloaded has Tesla, Scavenger and Ironsights working, but I can't get Miner to show up for some reason.
silverleaf1 2024 年 12 月 25 日 下午 7:46 
@ReshiKillem When in full shadow I can move this class right next to an Advent unit and not be detected. This makes many timed missions very easy.
ReshiKillim  [作者] 2024 年 10 月 4 日 上午 12:58 
@Jason Oh no, it's quite absurd as is, and will be getting some rebalancing in the future.
Jason 2024 年 10 月 3 日 下午 8:46 
This class seems insanely overpowered, maybe it would be less so with the Requiem legion or other especially challenging mods, but this class is essentially guaranteed damage on every single pod before you even add the perks into the mix. Fun to use once but makes combat uninteresting
Skarsatai 2.0 2024 年 7 月 31 日 上午 6:02 
I have to add: If I equipp a mine to a class (except miner) the following appears in tactic. 1. Missing mine in inventory. 2. on xcoms turn crashs during fire the main weapon happens frequently. Same mission same team same equipement (except mine) no crash at all. looks like ther is a missing perk for laying mines. with a miner in the team all works well
Skarsatai 2.0 2024 年 7 月 30 日 上午 2:04 
great mod. Are only miner capable of using mines? When I equipp an other soldier class, than in tactic the soldier has not the mine in his inventory.
dmc32 2024 年 5 月 7 日 下午 6:11 
Hello, Tech-Support? Waylay shows up in the select ability screen but not on overwatch in the game.
dmc32 2024 年 5 月 7 日 上午 1:20 
@ReshiKillim, "Waylay" doesn't work, not showing up when you go to overwatch.
GameAcc 2024 年 4 月 28 日 下午 6:42 
@ReshiKillim - could you please make mines single buildable (or provide config option, including basic mine) ?
The Fat Wolf 2024 年 4 月 25 日 上午 10:23 
Think you could conjure up a class that specialises surveillance and weakness effects by using the Gremlin, and they use a Ripjack as a primary or secondary weapon? Example: If the Gremlin locks onto an enemy, it'll make them melee vulnerable.
dmc32 2024 年 4 月 24 日 上午 11:14 
Great class, excellent use of mines with the reaper and guerrilla play style. Enjoy the mine destruction.
attiladuran123 2024 年 4 月 18 日 上午 10:26 
Your Custom classes are just from other world :steamhappy::steamthumbsup:
Lanford 2024 年 4 月 18 日 上午 4:37 
I think maybe the discrepancy between the damage of mine in armory and in tactical due to the mod "superior explosive". As that mod make the proximity mine into 3 tier and the first tier is 2 damages. Still it should just be the UI problem as the damage when it explode is correspond to the damage in armory.
Lanford 2024 年 4 月 17 日 下午 11:25 
Is the enemy's detection range for this class supposed to be that low? I mean when I test-run this class on facility mission, the enemy's detection range is like zero tile and ever with enemy run up to the tile next to the miner, the miner won't get revealed.

Also, the damage preview in UI is kinda weird. In armory, the mine said to has 4-6 damage, but in tactical when I click on mine, it said to does 2 damage. Still, the damage when exploded seems to be the same as said in armory.

The biggest boom perk also kinda interact weirdly when mine had been thrown. It deal damage immediately without waiting for it to explode.

Other than that the class seems quite nice and a fine addition to the roster.
Dewey 2024 年 4 月 17 日 下午 5:57 
I like this idea a lot and it has been fun playing with this class, though "Musical Mines" doesn't seem to work, I still only get one use per landmine. Side note, I really enjoy the other three classes as well, not overpowered and requires strategy and planning ahead.