Dominions 6

Dominions 6

EA Tibernia, The Wolfborn
17 kommenttia
Busterdrag 30.9. klo 19.01 
Question, does this mod somehow overwrite or change something with the "roman" name list?

Im playing with another mod using "Etruscan style" for their nation and I noticed its name list was bugged. The mod author asked if I was using any other mod and this would be among them.
usarmy16 9.10.2024 klo 13.12 
Loving the mod now that I've worked out the kinks with other mods overwriting portions of it. Are there any plans for unique Pretenders for this faction?
Casus_Bellum  [tekijä] 5.8.2024 klo 13.34 
@Danwar Glad you like it ! The MA and LA version will have much less to do with Rome. LA would be like "dark gothic Papal states" while MA is more high medieval crusades. But the design for some units will be late roman period.

@ Lordlynel Thanks ! Fixed in the new patch !
Lordlynel 25.7.2024 klo 16.20 
Etrurian nobles seem to use fists instead of swords? just using your mods
Danwar 19.7.2024 klo 16.24 
I, by contrast, am a Romanophile but I've always been interested in how next to no fictional works depicting fantasy Romes take into account its origin story and early mythological history. Even though my interest is generally more toward the late empire, Wolf-people Romans is a breath of fresh air in that regard and I hope to see Tibernia's 'MA' and 'LA' versions too!
Casus_Bellum  [tekijä] 6.6.2024 klo 0.10 
@ Ddraig Lleuad Sorry for the late reply. Yeah Rome is not my favorite setting for a nation, but I am happy how it turned out at it sets up the later eras of Tibernia nicely, which, I hope, will be more unique and interesting. I am very glad you are enjoying my mods. Right now working on Alar, but Ulua is coming soon(ish). I have quite a bit of content planned for it so I am scared of starting working on the port
Ddraig Lleuad 20.5.2024 klo 18.43 
I just wanted to extend my appreciation - Tibernia isn't my bag (Rome delenda est!) but it's your most recent mod upload, and I've seen a bunch of your nations that have been fun to try out. MA Fomoria, Sinkiang, Was'Set... I'm looking forward to seeing Ulua ported to 6, I had my eye on that back in 5 but never had a chance to try it :)
Casus_Bellum  [tekijä] 14.5.2024 klo 6.27 
@ Hajduk Sorry for the late reply and thanks for playing !

1) Lore-wise they are not slaves, merely a conquer people integrated into society. They are mostly there for flavor, though they do have the long spear for repelling, so might me a niche there.

2) Again lore-wise you have many more pontifexes then heroes, which are supposed to be your thugs. However I realize that gameplay wise, a a pontifex may be a better thug. will have to lower their combat stats a bit.

3) Good call, have such a spell planed for the LA follow up but somehow overlooked putting one for EA
Hajduk 20.4.2024 klo 16.40 
I've really enjoyed playing this mod! I'm up to about turn 25-30. Kudos for the hard work.

Some constructive feedback:

1) I never see reason to make the human spear troops. Maybe consider making them slaves (it fits the lore description) and giving one of the human commanders taskmaster to give incentives to build them for patroling or sieges?

2) Why is the werewolf hero with 2 paths 4CP, but the Pontifex with 5 paths and 2 holy only 2CP? For balance reasons, you may want to consider making the Pontifex 4CP because it is a 7 path mage (including the priest) with regen

3) This nation has no paths to cast solar eclipse, but it would be very thematic to do so given the association of werewolves with the moon and having 50 DV. Can you make a unique spell like say "Lunar Nightfall" that copies solar eclipse but with different path requirements like high astral and nature?
Casus_Bellum  [tekijä] 15.4.2024 klo 2.56 
@ Myst Yeah a wolf tribe hero could work well

@seanbon Good Idea, giant wolves in an enchanted forest seem like a good source of inspiration, cant believe I forgot about it.

@oldmidgetwillow - Thanks for the feedback. The Chorus spells were implemented but forgot to make them available to Tibenia.. fixed now

The Alpha size is also unintended. Blame illwinter that the "white wolf" monster has same stats as dire wolf except for some weird reason is size 3. I fixed it
oldmidgetwillow 14.4.2024 klo 13.16 
Also, Pack Alphas can't lead Dire Wolves because the wolves have a minimum leader size of 4 and pack alphas are size 3, which seems like an oversight?
oldmidgetwillow 13.4.2024 klo 14.40 
Very nice, but I wanted to ask if the nation should be getting access to a national version of Chorus Master and Chorus Slave, what with the references to the Wolf Tribe shamans joining the chorus etc.
seanbon 12.4.2024 klo 19.47 
i love the idea for this, if you are looking for a wolf hero idea. princess mononoke could work
Myst 11.4.2024 klo 7.21 
I think it's cool that the wolf tribe indies are recruitable, so maybe a wolf tribe hero? You could give it the tight rein ability?

Backstory would be something along the lines of a returning wandering hero now that the wolves have settled in their lands. Something shamanistic would work well, I think.
Casus_Bellum  [tekijä] 10.4.2024 klo 0.22 
@Myst Got a hero in the works and a rough idea for a pretender. If you have any ideas I'd be glad to hear them :)

@ [XIX] Vanguard Cheers!
Myst 9.4.2024 klo 23.23 
Nice! Subbed so I can check out future updates like faction heroes or pretenders
[XIX] Vanguard 9.4.2024 klo 11.48 
Sprites look awesome. Cool mod.