Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
If you want to do something similar while using env_cubemap, use the 'drc_ReflectionTint' material proxy from Draconic Base by Vuthakral
https://psteamcommunity.yuanyoumao.com/sharedfiles/filedetails/?id=1847505933
But basically, if it's your own model, the materials are usually in Gmod's (or whichever Source Engine game's) 'material/models' directory or in Gmod's 'addons/your_addon_name/materials/models' directory, but you'd probably already know this if you were following a tutorial on making Source Engine (or Gmod specifically) models and materials
But i don't recommend trying to modify any materials from existing workshop addons as that's a more complex process
And yeah, i don't condone shitting on similar addons nor the people who use those addons, everyone can use what they want, i just figure i'd offer easy access to an alternative for anyone who might want it
@3rd commenter -- I literally have this guy blocked because he's just constantly making stuff up about myself & my work and was regularly posting bait on my addons.