RimWorld

RimWorld

Medieval Overhaul: Barbarians
264 kommentarer
Tech-Adept Nicolai 6. dec. kl. 5:33 
Very clever way of upgrading gear. Mucho respect.
Boss 1. dec. kl. 22:45 
That's fair.
pphhyy  [ophavsmand] 1. dec. kl. 13:09 
the anciant version is the actual version lol
that new one is not owned by the original author, but you can and should use it untill he comes back
Boss 28. nov. kl. 18:55 
I'm confused. Medieval Overhaul is already at 1.6. You're linking to the ancient version for some reason.
Marsianer 27. nov. kl. 10:39 
What are the warlord armor and helmet, chosen armor and helmet etc? The game keeps telling me I need UndiscoveredItemLabel to make their first version, is this a bug or I need something more specific as an ingredient?
pphhyy  [ophavsmand] 26. nov. kl. 11:44 
the dependency is there but is not needed anymore
it works standalone now
but it has extra features with MO if its update or you use a mod that patches MO to 1.6
Marsianer 26. nov. kl. 9:11 
Your mod listed an old version of medieval overhaul as a dependency, but can I use it with an 1.6 medieval overhaul? Will my game and I explode upon loading the save or will everything be okay?
Admiral_Noi 7. nov. kl. 23:10 
Awesome update, thanks. I just bought BB and the warriors of the north dlc a week ago and have been loving it, especially the barbarian designs so this mod being updated rocks. My only gripe with the mod is that there is no barbarian king helm, that thing is badass.
pphhyy  [ophavsmand] 7. nov. kl. 20:51 
proably b/c mine has 1.4 and 1.5 in it as well
or some kinda nonsense like that
also i have no idea which is better, thats your job to figure out! :steammocking:
神说万岁 7. nov. kl. 20:09 
Why does Zaljerem's version have half the capacity less than yours? Which one should I subscribe to? What's the difference between them?
pphhyy  [ophavsmand] 7. nov. kl. 19:49 
we should thank Zaljerem since i wouldnt have updated it any time soon without them lol
and yeah to make it standalone we had to remove the armors from the recipe
maybe one day we will re-add some of the vanilla ones
Maal 7. nov. kl. 19:15 
If Zaljerem fix the market value and weight issue, his version would probably be better for MO users as they can use MO armors and helmets to craft the armors (and Zaljierem version still have shields).

Since this version removed all MO stuff without replacing them, you can craft amazing armour in the neolithic era for only 3 skulls since there is no longer any armour required in the recipe (the best armors still need the plate armor). But you cannot craft the most helmet in the medieval era, since you need a recon/marine/cataphrack helmet.
PyroRaider47 #ILikeIt0001 7. nov. kl. 18:45 
Damn can't believe you did poor Zaljerem dirty like that lol.
DuckGoosebear PrairieDogLover 7. nov. kl. 18:35 
Dope, two 1.6 in the same day
Slamurmum 7. nov. kl. 18:34 
Thank you for the update Pphhyy, been eyeing this mod for a while.
pphhyy  [ophavsmand] 7. nov. kl. 18:12 
also no longer needs MO
but is kooler with it
pphhyy  [ophavsmand] 7. nov. kl. 18:08 
good news everyone! i finaly touched 2 buttons and updated it to 1.6... which has been done for months on github

bad news! ive never tested it so best of luck enjoy! :praisesun:
Mira 11. okt. kl. 11:54 
1.6
tupper-ware 22. sep. kl. 14:26 
Also, it seems you can still craft the armours of this mod, at least I just tried really quick adding all research and spawning a crafting bench, and I could choose the recipes no problem.
Last, I tried adding armours from both this and the AA mods to my pawns, and they could wear them just fine. The Barbarian helmets are invisible, but that might be another mod issue.
Hope this helps anyone. Try running outdated mods at your own risk, but do feel free blame me if you brick your game.
tupper-ware 22. sep. kl. 14:25 
Just to pick up the below for the benefit of anyone who wants to play with this: You can enable this mod as well as the Arcane Archaeologists even though it's outdated, and it does not prevent factions from spawning (in my current game with 400+ mods).
If I enable this mod's faction, it will reduce all other faction spawns to only one settlement - solution is to not spawn the faction.
There are multiple ways to rectify this: 1, if you use Vanilla Expanded, go to the VE Framework mod options, which allow you to add any faction you like (like this mod's faction even if you disabled it before).
2, and this might be a World Builder feature, right clicking any tile on the world map allows you to add a specific cation settlement.
3, dev mode allows you to add a random faction base.
oinko sploinko 21. sep. kl. 20:16 
like thats kinda your fault lol
oinko sploinko 21. sep. kl. 20:16 
@Zero Enna, next time don't install outdated mods unless you are going to confirm immediately whether or not they work
日耀之星 15. sep. kl. 21:21 
1.6:necromancer_circle:
Zero Enna 27. aug. kl. 23:57 
1.6: This mod and the Medieval Overhaul: Arcane Archaeologists (Continued) mod prevented factions from generating in new games. In case anyone else was spending 4 hours trying to fix their mod lists....
AceOfScray 27. aug. kl. 17:51 
Has anyone tried for 1.6 ?
Cultanis 27. aug. kl. 17:07 
This is my favorite medieval mod aesthetic wise. Best Barbarians around.
Hessian 26. aug. kl. 18:23 
Maybe one day X_X it just takes time is all ;-;
mason. 26. aug. kl. 17:33 
1.6?
xGxRxAxFx 26. aug. kl. 2:39 
Вот бы в этом моде были полы или ковры из шкур и шкуры медведей на пол, да и вообще мебель.
Manu30 24. aug. kl. 9:02 
1.6 plis
Z.E.R.T. 22. aug. kl. 12:23 
Anyone can take that mod and make it 1.6 plz thanks ....
Benz ✇ 18. aug. kl. 4:42 
wer aiting 1.6 bro
Uncle Jack Hughes 16. aug. kl. 15:22 
Hey, I'm working on a style mod using your assets for personal use. Assuming I get it polished, would you mind if I upload it? I would give full credit for all assets of course. Thanks for all of the amazing work on these textures.
神说万岁 16. aug. kl. 2:19 
Will it be updated again?
Roland the knight 5. aug. kl. 23:08 
Anything new?
Cho7NRV 27. juli kl. 13:19 
:(
Jetwolf 24. juli kl. 15:03 
Crom's blessings to the XML person, where one stood against many
Fatato 23. juli kl. 22:00 
Thanks for the update. Godspeed to the "XML person"
pphhyy  [ophavsmand] 23. juli kl. 21:57 
have patience the XML person is working very hard to get it to 1.6 AND be standalone, not me though im being lazy
dr650cp 23. juli kl. 20:18 
1.6 ols
SniperDOSS 22. juli kl. 1:25 
Can someone text me when version 1.6 drops
dr650cp 20. juli kl. 21:25 
1.6 pls
SniperDOSS 20. juli kl. 13:28 
1.6 plz good sir
Ronin 17. juli kl. 13:16 
Could this get an update please? I like the idea of being a high tech gravship crew on a medieval planet and having these guys as enemies would be awesome!
lsetters 16. juli kl. 14:19 
1.6 plz good sir
Bobbarækus 15. juli kl. 11:10 
Been loving this mod since I first got it, but I've noticed that the helmets and shields are inordinately common, even among factions that are meant to be high tech.
Fatato 14. juli kl. 22:48 
Willing to wait for the 1.6! Godspeed to you awesome Modder
dr650cp 14. juli kl. 15:52 
1.6 pls
Fatato 11. juli kl. 23:04 
Ah... stupid question. How do you extract skulls on vanilla? no other dlc installed.