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The following mods cause a crash to the Database:
!aimmortal_landmarks_1E_v1_sf0.pack
The first invalid database record is
Motherland_cost_reduction_wh3_main_effect_ksl_motherland_cost_mod in table effect_bundles_to_effects_junctions_tables and pack file !aimmortal_landmarks_1E_v1_sf0.pack
The application will terminate now.
Thank you for your work!
and would you mind if I sometimes -- well actually OFTEN -- suggest -- or actually TELL -- you which landmark's value should be adjusted or add / delete some effects in need?
I mean currently some landmarks garrison would excluded by other buildings lower tier units, you know SFO makes that, like grail knights and prophetess from the church of Bordeleaux would disappear in garrison replaced by peasant, so I was asking if you can avoid this